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eve:ships:frigates:hyena [2019/02/15 20:08] Fof |
eve:ships:frigates:hyena [2021/02/13 14:09] (current) MittinsKittens [Non Reimbursable Fits] |
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<WRAP round column alert 60%>Looking for **[[military:doctrines:start|DOCTRINE FITS]]**?</WRAP> | <WRAP round column alert 60%>Looking for **[[military:doctrines:start|DOCTRINE FITS]]**?</WRAP> | ||
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- | {{https://image.eveonline.com/Render/11387_256.png}} | + | {{https://image.eveonline.com/Render/11387_256.png?nolink}} |
===== Description ===== | ===== Description ===== | ||
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Core Complexion's ships are unusual in that they favor electronics and defense over the "lots of guns" approach traditionally favored by the Minmatar. | Core Complexion's ships are unusual in that they favor electronics and defense over the "lots of guns" approach traditionally favored by the Minmatar. | ||
====Helpful Information==== | ====Helpful Information==== | ||
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+ | The Hyena is the Minmatar Electronic Attack Frigate, and a T2 variant on the Vigil. It retains the Vigil's target painting bonuses, even slightly upgrading its effectiveness bonus. Most significantly it gets a large bonus to the range of stasis webs. | ||
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+ | The Hyena is short on mid slots, meaning it usually needs to choose between being a target painting platform and webbing platform or it will be sub-par at both. As a TP platform the Hyena has a minor advantage over the Vigil due to its slightly higher TP effectiveness bonus, but the difference is small and the Hyena is considerably more expensive for the benefit. The usual use for the Hyena is as a webbing platform. Prior to Rubicon the Hyena had a short effective range on its webs even with the bonus, making it very vulnerable to attack by any target it webbed. Post-Rubicon with reasonable skills the Hyena can overheat its webs to reach 33km, allowing it to tackle kiting cruisers without being insta-killed by them, and making it a valuable addition to any gate camp to quickly web ships that try to burn back to the gate. | ||
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===== Overview ===== | ===== Overview ===== | ||
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=== Gatecamp Inty-Raper === | === Gatecamp Inty-Raper === | ||
- | <code>[Hyena, Gatecamp Inty-Raper] | + | |
+ | <code> | ||
+ | [Hyena, Gatecamp Inty-Raper] | ||
Overdrive Injector System II | Overdrive Injector System II | ||
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Nanofiber Internal Structure II | Nanofiber Internal Structure II | ||
- | 1MN Microwarpdrive II | + | 5MN Microwarpdrive II |
Stasis Webifier II | Stasis Webifier II | ||
Stasis Webifier II | Stasis Webifier II | ||
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[empty rig slot] | [empty rig slot] | ||
- | [empty rig slot]</code> | + | [empty rig slot] |
+ | |||
+ | </code> | ||
This setup is intended to complement a gatecamp that already has a Huginn or Rapier, or at least a very fast interceptor with a web. It will not hold a tackle for long on something as lethal as a Vagabond, nor does it have a point, however it has a Leadership-boosted scanres of 1500-1600 and will stop all but the fastest HACs and interceptors from escaping a bubble or burning back to the gate. It is still fast enough to burn after and hold webs on a fleeing fast interceptor as well, but a friendly interceptor or Arazu/Lachesis/Keres will have to hold a point if the target gets much of a head start. | This setup is intended to complement a gatecamp that already has a Huginn or Rapier, or at least a very fast interceptor with a web. It will not hold a tackle for long on something as lethal as a Vagabond, nor does it have a point, however it has a Leadership-boosted scanres of 1500-1600 and will stop all but the fastest HACs and interceptors from escaping a bubble or burning back to the gate. It is still fast enough to burn after and hold webs on a fleeing fast interceptor as well, but a friendly interceptor or Arazu/Lachesis/Keres will have to hold a point if the target gets much of a head start. | ||
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=== Armor Fleet Hyena === | === Armor Fleet Hyena === | ||
- | <code>[Hyena, Armor Hyena] | + | |
+ | <code> | ||
+ | [Hyena, Armor Hyena] | ||
400mm Reinforced Steel Plates II | 400mm Reinforced Steel Plates II | ||
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[empty high slot] | [empty high slot] | ||
- | Small Anti-Explosive Pump I | + | Small Explosive Armor Plate I |
- | Small Trimark Armor Pump I</code> | + | Small Trimark Armor Pump I |
+ | |||
+ | </code> | ||