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Electronic attack ships are mobile, resilient electronic warfare platforms. Although well suited to a variety of situations, they really come into their own in skirmish and fleet encounters, particularly against larger ships. For anyone wanting to decentralize their fleet's electronic countermeasure capabilities and make them immeasurably harder to counter, few things will serve better than a squadron or two of these little vessels.

Developer: Core Complexion Inc.

Core Complexion's ships are unusual in that they favor electronics and defense over the “lots of guns” approach traditionally favored by the Minmatar.

Helpful Information

The Hyena is the Minmatar Electronic Attack Frigate, and a T2 variant on the Vigil. It retains the Vigil's target painting bonuses, even slightly upgrading its effectiveness bonus. Most significantly it gets a large bonus to the range of stasis webs.

The Hyena is short on mid slots, meaning it usually needs to choose between being a target painting platform and webbing platform or it will be sub-par at both. As a TP platform the Hyena has a minor advantage over the Vigil due to its slightly higher TP effectiveness bonus, but the difference is small and the Hyena is considerably more expensive for the benefit. The usual use for the Hyena is as a webbing platform. Prior to Rubicon the Hyena had a short effective range on its webs even with the bonus, making it very vulnerable to attack by any target it webbed. Post-Rubicon with reasonable skills the Hyena can overheat its webs to reach 33km, allowing it to tackle kiting cruisers without being insta-killed by them, and making it a valuable addition to any gate camp to quickly web ships that try to burn back to the gate.


Minmatar Frigate Skill Bonuses (Per Skill Level):

  • 10% bonus to Target Painter optimal range
  • 10% bonus to Target Painter effectiveness

Electronic Attack Ships Skill Bonuses (Per Skill Level):

  • 40% bonus to Stasis Webifier optimal range
  • 3% reduction in ship signature radius


  • Minmatar Frigate V
    • Spaceship Command I
  • Electronic Attack Ships I
    • Long Range Targeting V
      • CPU Management II
    • Spaceship Command III

Non Reimbursable Fits

Gatecamp Inty-Raper

[Hyena, Gatecamp Inty-Raper]

Overdrive Injector System II
Nanofiber Internal Structure II
Nanofiber Internal Structure II

5MN Microwarpdrive II
Stasis Webifier II
Stasis Webifier II
Sensor Booster II, Scan Resolution Script

200mm AutoCannon II, Barrage S
200mm AutoCannon II, Barrage S
Light Missile Launcher II, Mjolnir Light Missile

[empty rig slot]
[empty rig slot]

This setup is intended to complement a gatecamp that already has a Huginn or Rapier, or at least a very fast interceptor with a web. It will not hold a tackle for long on something as lethal as a Vagabond, nor does it have a point, however it has a Leadership-boosted scanres of 1500-1600 and will stop all but the fastest HACs and interceptors from escaping a bubble or burning back to the gate. It is still fast enough to burn after and hold webs on a fleeing fast interceptor as well, but a friendly interceptor or Arazu/Lachesis/Keres will have to hold a point if the target gets much of a head start.

Remote Sensor Boosting Alt Option: Using a Caldari newbiecorp alt with Sensor Linking I (~15 minutes) in a four-Remote Sensor Booster II Merlin, this setup can be boosted to over 4800 scan resolution, allowing it to stop virtually anything from burning off of a bubbled gate. Fit the Hyena for full speed and drop all Signal Amplifiers when using a booster Merlin.

Armor Fleet Hyena

[Hyena, Armor Hyena]

400mm Reinforced Steel Plates II
Micro Auxiliary Power Core II
Energized Adaptive Nano Membrane II

1MN Afterburner II
Phased Weapon Navigation Array Generation Extron
Fleeting Propulsion Inhibitor I
Fleeting Propulsion Inhibitor I

[empty high slot]
[empty high slot]
[empty high slot]

Small Explosive Armor Plate I
Small Trimark Armor Pump I
eve/ships/frigates/hyena.txt · Last modified: 2021/02/13 14:09 by MittinsKittens