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eve:ships:frigates:ares [2016/01/29 17:43]
dshaw8772
eve:ships:frigates:ares [2021/11/11 14:48] (current)
Barrick [Helpful Information]
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 ====== Ares ====== ====== Ares ======
-===== Overview ​===== +<WRAP round column alert 60%>​Looking for **[[military:​doctrines:​start|DOCTRINE FITS]]**?</​WRAP>​ 
-==== Required skills ==== +---- 
-  * Gallente Frigate V +{{https://​image.eveonline.com/​Render/​11202_256.png?​nolink}} 
-    * Spaceship Command I +===== Description ​=====
-  * Interceptors I +
-    * Evasive Maneuvering V +
-      * Navigation II +
-  * Spaceship Command III+
  
-==== Ship Description ==== 
 Interceptors utilize a combination of advanced alloys and electronics to reduce their effective signature radius. ​ This, along with superior maneuverability and speed, makes them very hard to target and track, particularly for high caliber turrets. ​ Interceptors utilize a combination of advanced alloys and electronics to reduce their effective signature radius. ​ This, along with superior maneuverability and speed, makes them very hard to target and track, particularly for high caliber turrets. ​
  
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 Unlike most Gallente ship manufacturers,​ Roden Shipyards tends to favor missiles over drones and their ships are generally faster than other Gallente ships in their class. They generally have a substantial amount of hull modification options but limited electronic systems.  ​ Unlike most Gallente ship manufacturers,​ Roden Shipyards tends to favor missiles over drones and their ships are generally faster than other Gallente ships in their class. They generally have a substantial amount of hull modification options but limited electronic systems.  ​
 +====Helpful Information====
 +Great for small gang and large fleet fights. Your speed and sig radius are your tank which makes the deadspace MWD very important. Can swap the Targeting Subcontroller rig for another Ionic Field Projector for more range if you are getting point bonuses. Whore gun for fun, salvagers because you're an optimist. If drugs are your thing, X-Instinct for big fights, Quafe Zero Classic for small gang.
  
-Gallente Frigate Skill Bonuses (Per Skill Level):\\ +---- 
-10% bonus to Small Hybrid Turret optimal range\\ +===== Overview =====
-10% bonus to Small Hybrid Turret tracking speed+
  
-Interceptors ​Skill Bonuses (Per Skill Level):\\ +Gallente Frigate ​Skill Bonuses (Per Skill Level): 
-15% reduction in Microwarpdrive signature radius penalty\\ +  * 10% bonus to Small Hybrid Turret ​optimal range 
-5% bonus to Warp Scrambler and Warp Disruptor ​optimal range+  * 10% bonus to Small Hybrid Turret tracking speed
  
-Role Bonus:\\ +Interceptors Skill Bonuses (Per Skill Level)
-80% reduction in Propulsion Jamming systems activation cost\\ +  * 15% reduction in Microwarpdrive signature radius penalty 
-Immune ​to Interdiction Sphere Launcher, ​Warp Disruption Field Generator, and Mobile Small, Medium, ​and Large Warp Disruptor+  * 5% bonus to Warp Scrambler ​and Warp Disruptor ​optimal range
  
-===== Fittings ===== +Role Bonus: 
-==== PVP ==== +  * 80% reduction in Propulsion Jamming systems activation cost 
-=== Universal Tackle Fit === +  * Immune to Interdiction Sphere Launcher, Warp Disruption Field Generator, and Mobile Small, Mediumand Large Warp Disruptor
-<​EFT>​[AresFleet Tackle]+
  
-Damage Control II +---- 
-Overdrive Injector System II +===== Requirements =====
-Overdrive Injector System II +
-Overdrive Injector System II+
  
-Limited 1MN Microwarpdrive ​+  * Gallente Frigate V 
-Warp Scrambler II +    * Spaceship Command ​
-Warp Disruptor ​II+  * Interceptors I 
 +    * Evasive Maneuvering V 
 +      * Navigation ​II 
 +  * Spaceship Command III
  
-75mm Gatling Rail II, Caldari Navy Antimatter Charge S +---- 
-75mm Gatling Rail II, Caldari Navy Antimatter Charge S +===== Non Reimbursable Fits =====
-Small Nosferatu II+
  
-Small Ionic Field Projector I +<code> 
-Small Polycarbon Engine Housing I</EFT>+[Ares, Chessur - Light Tackle] 
 +Small Ghoul Compact Energy Nosferatu 
 +Light Electron Blaster II 
 +Light Electron Blaster II
  
-Fleet interceptors are all about speed and mobility which this fit capitalizes on; not much more to be said. If you need extra range and scan res fit a sig amp to the low slot (useful in large fleet battles). If you can shell out the extra 10-15m for a Gistii B-Type or Coreli C-Type MWD do it. They gives you more overheat time, a smaller sig radius, and better cap use (if you use a Gistii). ​+Warp Disruptor II 
 +Warp Scrambler II 
 +5MN Cold-Gas Enduring Microwarpdrive
  
-=== Bocephus Morgen'​s "I WAS THERE" Ares === 
-<​EFT>​[Ares,​ I Was There] 
- 
-Damage Control II 
 Nanofiber Internal Structure II Nanofiber Internal Structure II
-Overdrive Injector System ​II +Energized Adaptive Nano Membrane ​II 
-Overdrive Injector System II +IFFA Compact Damage Control 
- +Small Ancillary Armor Repairer
-Gistii B-Type 1MN Microwarpdrive  +
-Warp Scrambler II +
-Warp Disruptor II +
- +
-125mm Railgun II, Caldari Navy Antimatter Charge S +
-Salvager I +
-Salvager I +
- +
-Small Ionic Field Projector I +
-Small Targeting System Subcontroller</​EFT>​+
  
-Great for small gang and large fleet fights. Your speed and sig radius are your tank which makes the deadspace MWD very important. Can swap the Targeting Subcontroller rig for another ​Ionic Field Projector ​for more range if you are getting point bonuses. Whore gun for fun, salvagers because you're an optimist. If drugs are your thing, X-Instinct for big fights, Quafe Zero for small gang. +Small Ionic Field Projector ​II 
 +Small Processor Overclocking Unit I 
 +</​code>​
eve/ships/frigates/ares.1454089381.txt.gz · Last modified: 2016/01/29 17:43 by dshaw8772