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Interceptors utilize a combination of advanced alloys and electronics to reduce their effective signature radius. This, along with superior maneuverability and speed, makes them very hard to target and track, particularly for high caliber turrets.
Developer: Roden Shipyards
Unlike most Gallente ship manufacturers, Roden Shipyards tends to favor missiles over drones and their ships are generally faster than other Gallente ships in their class. They generally have a substantial amount of hull modification options but limited electronic systems.
Gallente Frigate Skill Bonuses (Per Skill Level):
10% bonus to Small Hybrid Turret optimal range
10% bonus to Small Hybrid Turret tracking speed
Interceptors Skill Bonuses (Per Skill Level):
15% reduction in Microwarpdrive signature radius penalty
5% bonus to Warp Scrambler and Warp Disruptor optimal range
Role Bonus:
80% reduction in Propulsion Jamming systems activation cost
Immune to Interdiction Sphere Launcher, Warp Disruption Field Generator, and Mobile Small, Medium, and Large Warp Disruptor
<EFT>[Ares, Fleet Tackle]
Damage Control II Overdrive Injector System II Overdrive Injector System II Overdrive Injector System II
Limited 1MN Microwarpdrive I Warp Scrambler II Warp Disruptor II
75mm Gatling Rail II, Caldari Navy Antimatter Charge S 75mm Gatling Rail II, Caldari Navy Antimatter Charge S Small Nosferatu II
Small Ionic Field Projector I Small Polycarbon Engine Housing I</EFT>
Fleet interceptors are all about speed and mobility which this fit capitalizes on; not much more to be said. If you need extra range and scan res fit a sig amp to the low slot (useful in large fleet battles). If you can shell out the extra 10-15m for a Gistii B-Type or Coreli C-Type MWD do it. They gives you more overheat time, a smaller sig radius, and better cap use (if you use a Gistii).
<EFT>[Ares, I Was There]
Damage Control II Nanofiber Internal Structure II Overdrive Injector System II Overdrive Injector System II
Gistii B-Type 1MN Microwarpdrive Warp Scrambler II Warp Disruptor II
125mm Railgun II, Caldari Navy Antimatter Charge S Salvager I Salvager I
Small Ionic Field Projector I Small Targeting System Subcontroller</EFT>
Great for small gang and large fleet fights. Your speed and sig radius are your tank which makes the deadspace MWD very important. Can swap the Targeting Subcontroller rig for another Ionic Field Projector for more range if you are getting point bonuses. Whore gun for fun, salvagers because you're an optimist. If drugs are your thing, X-Instinct for big fights, Quafe Zero for small gang.