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eve:ships:destroyers:thrasher [2019/04/16 19:58]
Fof
eve:ships:destroyers:thrasher [2021/09/04 17:43] (current)
nikephoros Overview and Requirements was mixed
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 In terms of damage output the AC Thrasher is up there with the gankiest assault frigs, and with a big tracking bonus the same tricks that work against the [[eve:​shipsfrigates:​wolf|Wolf]] or [[eve:​ships:​frigates:​jaguar|Jaguar]] won't necessarily be effective here. On the other hand, the optimal range bonus adds almost nothing to autocannons,​ and despite being easy to fit the tank on the thrasher isn't really any better than what you'd find on a regular t1 frig. A shield tanked Thrasher isn't going to be packing a web, and even without a web yourself dictating range in a smaller ship shouldn'​t be too difficult - despite being the fastest destroyer the Thrasher is still slower than the slowest assault frigs. Expect an AC Thrasher to be a challenging fight in any equivalent ship or smaller, and even in a larger ship its strong damage output should not be underestimated (although as with all destroyers it will generally take more damage from your weapons than a frigate would). In terms of damage output the AC Thrasher is up there with the gankiest assault frigs, and with a big tracking bonus the same tricks that work against the [[eve:​shipsfrigates:​wolf|Wolf]] or [[eve:​ships:​frigates:​jaguar|Jaguar]] won't necessarily be effective here. On the other hand, the optimal range bonus adds almost nothing to autocannons,​ and despite being easy to fit the tank on the thrasher isn't really any better than what you'd find on a regular t1 frig. A shield tanked Thrasher isn't going to be packing a web, and even without a web yourself dictating range in a smaller ship shouldn'​t be too difficult - despite being the fastest destroyer the Thrasher is still slower than the slowest assault frigs. Expect an AC Thrasher to be a challenging fight in any equivalent ship or smaller, and even in a larger ship its strong damage output should not be underestimated (although as with all destroyers it will generally take more damage from your weapons than a frigate would).
   ​   ​
-Artillery Thrashers are a different beast entirely. I mentioned earlier that destroyers have very high volley damage, and artillery already have the highest volley damage of any weapon system by far (especially so for the higher-calibr ​artillery of each size, in this case 280mms). Add to this that the destroyer receives a bonus to damage (not rate of fire), and with 7 turrets you have a ship that can potentially do upwards of 1700 damage in a single hit (or sometimes even higher, given that turret damage is randomized). To put that in perspective,​ a lightly tanked (damage control only) t1 frigate has 2k or 3k effective HP, and a well tanked one usually has around 6 or 7k. Granted the rate of fire of this ship is pretty low, however when you warp in and immediately lose half of your HP the instinctive reaction is rarely a rational one. Thanks to the destroyer'​s optimal range bonus, Thrashers can even hit out to over 50km with Tremor ammo, making a group of them very effective for flyby sniping.+Artillery Thrashers are a different beast entirely. I mentioned earlier that destroyers have very high volley damage, and artillery already have the highest volley damage of any weapon system by far (especially so for the higher-caliber ​artillery of each size, in this case 280mms). Add to this that the destroyer receives a bonus to damage (not rate of fire), and with 7 turrets you have a ship that can potentially do upwards of 1700 damage in a single hit (or sometimes even higher, given that turret damage is randomized). To put that in perspective,​ a lightly tanked (damage control only) t1 frigate has 2k or 3k effective HP, and a well tanked one usually has around 6 or 7k. Granted the rate of fire of this ship is pretty low, however when you warp in and immediately lose half of your HP the instinctive reaction is rarely a rational one. Thanks to the destroyer'​s optimal range bonus, Thrashers can even hit out to over 50km with Tremor ammo, making a group of them very effective for flyby sniping.
   ​   ​
 Artillery Thrashers really excel in gangs, where a small group of them can destroy a lightly tanked target instantly. If you're out in a frig and encounter a group of Thrashers, give them a wide berth - no matter how fast or tough you think you are. However, they struggle to fit any real tank, and even with their tracking bonus it can be quite easy to get under their guns at which point their impressive alpha strike (another term for initial volley damage) won't matter. If you encounter one solo, your priority should be to close range quickly - avoid approaching it directly (maintain some angular velocity), and don't panic if you lose a lot of hp on the way in - once you're orbiting close that damage should drop off to almost nothing. Artillery Thrashers really excel in gangs, where a small group of them can destroy a lightly tanked target instantly. If you're out in a frig and encounter a group of Thrashers, give them a wide berth - no matter how fast or tough you think you are. However, they struggle to fit any real tank, and even with their tracking bonus it can be quite easy to get under their guns at which point their impressive alpha strike (another term for initial volley damage) won't matter. If you encounter one solo, your priority should be to close range quickly - avoid approaching it directly (maintain some angular velocity), and don't panic if you lose a lot of hp on the way in - once you're orbiting close that damage should drop off to almost nothing.
  
 ---- ----
 +
 ===== Overview ===== ===== Overview =====
- 
-  * Minmatar Destroyer I 
-    * Minmatar Frigate III 
-      * Spaceship Command I 
- 
----- 
-===== Requirements ===== 
  
 Minmatar Destroyer bonuses (per skill level): Minmatar Destroyer bonuses (per skill level):
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 Role bonuses: Role bonuses:
   * 50% bonus to Small Projectile Turret optimal range   * 50% bonus to Small Projectile Turret optimal range
 +
 +----
 +
 +===== Requirements =====
 +
 +  * Minmatar Destroyer I
 +    * Minmatar Frigate III
 +      * Spaceship Command I
  
 ---- ----
 ===== Non Reimbursable Fits ===== ===== Non Reimbursable Fits =====
-NONE AVAILABLE – Feel free to make one and add itor contact someone in the wiki-office channel in the Discord for help.+=== Test Free === 
 +<​code>​[Thrashertest_free Thrasher Shibesnake (Arty)] 
 + 
 +Gyrostabilizer I 
 +Micro Auxiliary Power Core I 
 + 
 +Sensor Booster I 
 +Tracking Computer I 
 +1MN Monopropellant Enduring Afterburner 
 + 
 +280mm Howitzer Artillery I 
 +280mm Howitzer Artillery I 
 +280mm Howitzer Artillery I 
 +280mm Howitzer Artillery I 
 +280mm Howitzer Artillery I 
 +280mm Howitzer Artillery I 
 +280mm Howitzer Artillery I 
 +[Empty High slot] 
 + 
 +Small EM Shield Reinforcer I 
 +Small EM Shield Reinforcer I 
 +Small Thermal Shield Reinforcer I 
 + 
 + 
 +EMP S x1000 
 +Scan Resolution Script x1 
 +Targeting Range Script x1 
 +Optimal Range Script x1 
 +Tracking Speed Script x1</​code>​ 
 + 
 +<​code>​[Thrasher,​ test_free Thrasher Tunnelsnake (Auto)] 
 + 
 +Gyrostabilizer I 
 +Gyrostabilizer I 
 + 
 +Warp Scrambler I 
 +Medium Shield Extender I 
 +5MN Cold-Gas Enduring Microwarpdrive 
 + 
 +200mm AutoCannon I 
 +200mm AutoCannon I 
 +200mm AutoCannon I 
 +200mm AutoCannon I 
 +200mm AutoCannon I 
 +200mm AutoCannon I 
 +200mm AutoCannon I 
 +Small Energy Nosferatu I 
 + 
 +Small EM Shield Reinforcer I 
 +Small EM Shield Reinforcer I 
 +Small Thermal Shield Reinforcer I 
 + 
 + 
 +EMP S x1000</​code>​ 
eve/ships/destroyers/thrasher.1555444723.txt.gz · Last modified: 2019/04/16 19:58 by Fof