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eve:ships:destroyers:flycatcher [2017/04/13 02:59]
Weeblie Changing the page to match that of the Sabre.
eve:ships:destroyers:flycatcher [2019/04/16 20:22] (current)
Fof created
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 ====== Flycatcher ====== ====== Flycatcher ======
- +<WRAP round column alert 60%>​Looking for **[[military:​doctrines:​start|DOCTRINE FITS]]**?</​WRAP>​
-[[military:​doctrines:​goku|This ship is used in Teen Gohan fleet doctrine]] +
- +
-[[military:​doctrines:​alpha|This ship is used in alpha fleet doctrine]] +
- +
-[[military:​doctrines:​cerberus|This ship is used in cerberus fleet doctrine]] +
- +
-[[military:​doctrines:​svipul|This ship is used in svipul fleet doctrine]] +
- +
-[[military:​reimbursement:​flycatcher|This ship is reimbursable]] +
- +
-===== Overview ===== +
- +
-Flycatcher trades Sabre'​s speed for more tank and far superior looks. +
 ---- ----
- +{{https://​image.eveonline.com/​Render/​22464_256.png?​nolink}} 
-==== Ship Description ==== +====Description =====
 Interdictors are destroyer-sized vessels built to fill a single important tactical niche: the breaching of enemy warp tunnels. ​ Capable of launching warp-disrupting interdiction spheres, interdictors are of great value in locations of strategic importance where enemy movement must be restricted. ​ Additionally,​ much like their destroyer-class progenitors,​ they are well-suited to offensive strikes against frigate-sized craft. Interdictors are destroyer-sized vessels built to fill a single important tactical niche: the breaching of enemy warp tunnels. ​ Capable of launching warp-disrupting interdiction spheres, interdictors are of great value in locations of strategic importance where enemy movement must be restricted. ​ Additionally,​ much like their destroyer-class progenitors,​ they are well-suited to offensive strikes against frigate-sized craft.
  
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 As befits one of the largest weapons manufacturers in the known world, Kaalakiota'​s ships are very combat focused. Favoring the traditional Caldari combat strategy, they are designed around a substantial number of weapons systems, especially missile launchers. However, they have rather weak armor and structure, relying more on shields for protection. As befits one of the largest weapons manufacturers in the known world, Kaalakiota'​s ships are very combat focused. Favoring the traditional Caldari combat strategy, they are designed around a substantial number of weapons systems, especially missile launchers. However, they have rather weak armor and structure, relying more on shields for protection.
 +====Helpful Information====
 +Flycatcher trades Sabre'​s speed for more tank and far superior looks.
  
 ---- ----
 +===== Overview =====
  
-==== Required Skills ==== 
  
-  * Caldari Destroyer ​+Caldari Destroyer ​bonuses (per skill level): 
-     * Caldari Frigate III  +  * 5% bonus to Light Missile and Rocket explosion radius 
-        * Spaceship Command I +  * 10% bonus to Light Missile and Rocket max velocity
-  * Interdictors I +
-     * Spaceship Command IV +
-     * Graviton Physics I +
-        * Science V +
-        * Power Grid Management V +
-     * Propulsion Jamming V +
-        * CPU Management III +
-        * Navigation II +
- +
----- +
- +
-==== Ship Bonuses ==== +
- +
-Role bonuses: +
-  * Can fit Interdiction Sphere Launcher+
  
 Interdictors bonuses (per skill level): Interdictors bonuses (per skill level):
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   * 10% reduction in Microwarpdrive signature radius penalty   * 10% reduction in Microwarpdrive signature radius penalty
  
-Caldari Destroyer ​bonuses ​(per skill level)+Role bonuses: 
-  * 5% bonus to Light Missile and Rocket explosion radius +  * Can fit Interdiction Sphere Launcher
-  * 10% bonus to Light Missile and Rocket max velocity+
  
 ---- ----
 +===== Requirements =====
  
-===== Fittings =====+  * Caldari Destroyer V 
 +    * Caldari Frigate III 
 +      * Spaceship Command I
  
-=== Large Fleet === +  * Interdictors ​
- +    * Spaceship Command IV 
-<​EFT>​ +    * Graviton Physics ​
-[Flycatcher,​ Kirby - Tank] +      * Science V 
- +      Power Grid Management V 
-Damage Control II +    Propulsion Jamming V 
- +      CPU Management III 
-5MN Quad LiF Restrained Microwarpdrive +      Navigation ​II
-Medium Shield Extender II +
-EM Ward Field II +
-Medium Shield Extender II +
-Adaptive Invulnerability Field II +
- +
-Prototype Cloaking Device ​+
-Interdiction Sphere Launcher I, Warp Disrupt Probe +
-[Empty High slot] +
-[Empty High slot] +
-[Empty High slot] +
-[Empty High slot] +
-125mm Gatling AutoCannon II, Barrage S +
-125mm Gatling AutoCannon II, Barrage S +
- +
-Small Core Defense Field Extender ​+
-Small Core Defense Field Extender I +
- +
- +
-Barrage S x3200 +
-Warp Disrupt Probe x39 +
-Nanite Repair Paste x25 +
-</​EFT>​ +
- +
-  This is a suggested max-tank fit for large fleets. +
-  Overheat your MWD whenever you make a bubble run. The extra speed adds to your survivability. +
-  A good time to repair heat damage is while you are waiting for the launcher to reload. +
-  EM Ward Field II can be swapped for an EM Ward Amplifier II to make the fit cap stable. +
-     * That will however have a huge impact on its tank versus the most common anti-frigate/​destroyer damage type. +
-     * Better strategy is to play around the time to reload the launcher to also regenerate the capacitor.+
  
 +----
 +===== Non Reimbursable Fits =====
 +NONE AVAILABLE – Feel free to make one and add it, or contact someone in the wiki-office channel in the Discord for help.
eve/ships/destroyers/flycatcher.1492052398.txt.gz · Last modified: 2017/04/13 02:59 by Weeblie