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eve:ships:destroyers:catalyst [2015/09/09 18:12]
echod [PvE]
eve:ships:destroyers:catalyst [2021/11/27 03:23] (current)
Barrick [TEST Free]
Line 1: Line 1:
 ====== Catalyst ====== ====== Catalyst ======
 +<WRAP round alert 60%>​Looking for **[[military:​doctrines:​start|DOCTRINE FITS]]**?</​WRAP>​
 +<WRAP round important 60%>The Catalyst is offered for free via the [[training:​test_free|TEST Free]] program. Please see the Test Free page for details.</​WRAP>​
 +----
 +{{https://​image.eveonline.com/​Render/​16240_256.png?​nolink}}
 +===== Description =====
 +Ideally suited for both skirmish warfare and fleet support, the Catalyst is touted as one of the best anti-frigate platforms out there. Faced with its top-of-the-line tracking equipment, not many can argue.
 +====Helpful Information====
 +The Catalyst is a Destroyer designed to have great firepower but weak defenses.
  
 +----
 ===== Overview ===== ===== Overview =====
  
-==== Required Skills ====+Gallente Destroyer bonuses (per skill level): 
 +  * 10% bonus to Small Hybrid Turret tracking speed 
 +  * 10% bonus to Small Hybrid Turret falloff 
 +Role Bonus: 
 +  * 50% bonus to Small Hybrid Turret optimal range
  
-  ​* Gallente Destroyer ​II+---- 
 +===== Requirements ===== 
 + 
 +  ​* Gallente Destroyer ​I
     * Gallente Frigate III     * Gallente Frigate III
       * Spaceship Command I       * Spaceship Command I
  
-==== Ship Description ​====+---- 
 +===== Non Reimbursable Fits ===== 
 +==== TEST Free ==== 
 +=== Defender Catalyst ​===
  
-The Catalyst ​is a Destroyer designed to have great firepower but weak defenses.+<​code>​[Catalyst, TF Defender Catalyst] 
 +Damage Control I 
 +Co-Processor I 
 +Tracking Enhancer I
  
-Destroyer Skill Bonus per level:\\ +5MN Microwarpdrive I 
-10% Bonus to Small Hybrid Turret tracking speed\\ +Sensor Booster I
-10% bonus to Small Hybrid Turret falloff+
  
-Role Bonuses:\\ +150mm Railgun I 
-50% bonus to optimal range for small hybrid turrets+150mm Railgun I 
 +150mm Railgun I 
 +150mm Railgun I 
 +150mm Railgun I 
 +150mm Railgun I 
 +150mm Railgun I 
 +Defender Launcher I
  
-===== Fittings =====+Small Transverse Bulkhead I 
 +Small Transverse Bulkhead I 
 +Small Transverse Bulkhead I
  
-==== PvE ====+Iron Charge S x1000          
 +Antimatter Charge S x1000 
 +Defender Missile I x20</​code>​
  
-=== test_free ​=== +=== Salvage Catalyst ​===
- +
-<WRAP round important 40%> +
-The Catalyst is offered for free via the [[training:​test_free|TEST Free]] program. Please see the Test Free page for details. +
-</​WRAP>​ +
- +
-<​EFT>​[Catalyst,​ Test Free]+
  
 +<​code>​[Catalyst,​ TF Salvage Catalyst]
 Expanded Cargohold I Expanded Cargohold I
 Expanded Cargohold I Expanded Cargohold I
-Expanded Cargohold ​I+5MN MicroWarpdrive ​I
  
-5MN Microwarpdrive ​I+Cap Recharger ​I
 Cap Recharger I Cap Recharger I
  
Line 44: Line 70:
 Salvager I Salvager I
 Small Tractor Beam I Small Tractor Beam I
-Small Tractor Beam I +Small Tractor Beam I</code>
-[empty high slot] +
-[empty high slot]</EFT> +
- +
-==== PvP ==== +
- +
-=== This pirate is almost a Rupture (T2 Fit) === +
- +
-<​EFT>​[Catalyst,​ Definitely OP (T2)] +
- +
-Magnetic Field Stabilizer II +
-Magnetic Field Stabilizer II +
-Micro Auxiliary Power Core I +
- +
-J5b Phased Prototype Warp Scrambler I +
-[Empty Med slot] +
- +
-Light Neutron Blaster II, Void S +
-Light Neutron Blaster II, Void S +
-Light Neutron Blaster II, Void S +
-Light Neutron Blaster II, Void S +
-Light Neutron Blaster II, Void S +
-Light Neutron Blaster II, Void S +
-Light Neutron Blaster II, Void S +
-Light Neutron Blaster II, Void S +
- +
-Small Hybrid Collision Accelerator I +
-Small Hybrid Burst Aerator I +
-[Empty Rig slot]</​EFT>​ +
- +
-This one can be a bitch to fit, you must have Electronics V and Weapon Upgrades V to fit the CPU side and Hybrid Rigging to II to fit the power grid side, not to mention the required Small Hybrid Turret V for Small Blaster Specialization. If you manage to have these skills, you will find yourself eating Mackinaws for lunch and dinner with ease, and perhaps even a Hulk here or two all on your own. Even if you only have Gunnery and Rapid Fire trained to IV and both Surgical Strike and Small Blaster Specialization trained to III, this baby will easily push out about 490 dps before overheating,​ or over 550 dps if you do (and 646 dps at all V skills). +
-To train up a fresh hero to use this fit from scratch will require a remap to int/mem right away (27/21) to train the fitting support skills, then once that's done (after 10d20h) remap to perc/will (again 27/21) and train the rest of the requirements (about 18d20h, and if you timed everything on the dot this will take you just a little over 29.5 days from when you started training for this). +
-This might seem like an eternity for those in possession of Cerebral Accelerator (whether through promotion or through contracts at trade hubs) due to the 30 day time limit on the booster on initial use, do realize it will literally accelerate your training time by about 3 days. Oh, if you think that is not enough time to burn your security status all the way down to -4.5, you can just defer injecting it by 4 days, since it will be active until your pilot'​s age is over 35 days. Suddenly you have a whole week to unleash absolute terror on hapless highsec dwellers, while you can probably finish Gunnery V towards the end for even more damage. +
-Oh yes, I did say damage - that booster grants an extra 20% to turret damages, allowing your catalyst push out over 670 dps (overheated) which is more than enough to sologank an untanked (expanded cargohold/​rig untanked) Hulk in a 0.6 (or perhaps even 0.7) system with CONCORD already spawned your target system by some previous hostile actions. Oh wait, at 1368 raw damage per volley it is possible to even gank some marginally tanked Hulks in 0.5, or almost any Mackinaws in 0.7 (provided they are not supported by an Orca, which might result in your target suddenly vanishing and possibly replaced with a combat ship). +
-Did you say the Cerebral Accelerator is only good for 30 days? Fear not, if you planned this out correctly, you will defer the usage of this implant by 4-5 days, as it is good for pilots who are under the ages of 35 days - giving you nearly a full week of suicidal fun. +
-For what it's worth, if you have AWU V and Hybrid Weapon Rigging V, you don't even need that auxiliary power core (for those crazy enough to train that rigging skill to V). +
-On the other end of the spectrum, if you really want to start ganking asap to maximize usage of a 51 day (or 60 day) starter account, drop both Electronics V and Weapon Upgrades V, and either drop both rigs and drop your overheated dps to 490, or replace the collision accelerator rig with the power grid rig (Small Ancillary Current Router I) and get 520. This will get you almost as much dps, but at about 1M more in rigs, but it saves you 12 days in training time, enough time for you to start training a second alt on the same account, or perhaps a third if you can start a new queue as soon as the previous one empties. More bang for the zero buck. +
-Lastly, I want to stress the importance of training Rapid Fire to IV and the Small Hybrid Burst Aerator I rig - using both of these together reduces the cycle time of the gun from 2.2s to 2.06s. This does not sound like much, but this literally allows you to fire one extra shot for both 0.5 and 0.7 sec spaces - which is quite often the difference between succeeding or failing a gank. It can be somewhat frustrating to see the target drop minus the explosion because CONCORD just jammed your targeting systems right before the final blow. +
- +
-=== Slightly more economical ganker === +
- +
-<​EFT>​[Catalyst,​ meta3 T2, 3x rigs] +
- +
-Magnetic Field Stabilizer II +
-Magnetic Field Stabilizer II +
-Magnetic Field Stabilizer II +
- +
-J5b Phased Prototype Warp Scrambler I +
-[Empty Med slot] +
- +
-Anode Light Neutron Particle Cannon I, Federation Navy Antimatter Charge S +
-Anode Light Neutron Particle Cannon I, Federation Navy Antimatter Charge S +
-Anode Light Neutron Particle Cannon I, Federation Navy Antimatter Charge S +
-Anode Light Neutron Particle Cannon I, Federation Navy Antimatter Charge S +
-Anode Light Neutron Particle Cannon I, Federation Navy Antimatter Charge S +
-Anode Light Neutron Particle Cannon I, Federation Navy Antimatter Charge S +
-Anode Light Neutron Particle Cannon I, Federation Navy Antimatter Charge S +
-Anode Light Neutron Particle Cannon I, Federation Navy Antimatter Charge S +
- +
-Small Hybrid Burst Aerator I +
-Small Algid Hybrid Administrations Unit I +
-Small Ancillary Current Router I</​EFT>​ +
- +
-If you think the first fit with all those T2 guns are a bit too expensive for you to stomach, this one might fit your bill. However, the rigs used here are worth more than the ship, but the overall fit should be cheaper (until meta 3 guns becomes as expensive as the T2 or meta 4s), and while this is slightly less effective (460 dps), it's still not to be underestimated. +
- +
-=== Orbital Bombardment Solo/​Cowardfit === +
- +
-<​EFT>​[Catalyst,​ test_free bombardments] +
- +
-Warp Core Stabilizer I +
-Warp Core Stabilizer I +
-Warp Core Stabilizer I +
- +
-Medium Shield Extender I +
-Medium Shield Extender I +
- +
-Gatling Pulse Laser I, Tactical Laser S +
-Gatling Pulse Laser I, Tactical Laser S +
-Gatling Pulse Laser I, Tactical Laser S +
-Gatling Pulse Laser I, Tactical Laser S +
-Gatling Pulse Laser I, Tactical Laser S +
-Gatling Pulse Laser I, Tactical Laser S +
-Gatling Pulse Laser I, Tactical Laser S +
-Gatling Pulse Laser I, Tactical Laser S +
- +
-Small Anti-Thermal Screen Reinforcer I +
-Small Anti-EM Screen Reinforcer I +
-Small Anti-EM Screen Reinforcer I</​EFT>​ +
- +
-Nuke nerds on the ground. See Orbital bombardment for usage.+
eve/ships/destroyers/catalyst.1441822359.txt.gz · Last modified: 2015/09/09 18:12 by echod