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eve:ships:cruisers:vexor_navy_issue [2019/02/15 04:37]
ALargeRock created
eve:ships:cruisers:vexor_navy_issue [2019/08/11 18:55]
isaacstarck [Helpful Guidelines]
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 <WRAP round column alert 60%>​Looking for **[[military:​doctrines:​start|DOCTRINE FITS]]**?</​WRAP>​ <WRAP round column alert 60%>​Looking for **[[military:​doctrines:​start|DOCTRINE FITS]]**?</​WRAP>​
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-{{https://​image.eveonline.com/​Render/​1233_256.png}}+{{https://​image.eveonline.com/​Render/​17843_256.png}}
 ===== Description ===== ===== Description =====
  
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 +===== Non Reimbursable Fits =====
 ====Helpful Guidelines==== ====Helpful Guidelines====
 When it comes to fitting, the Vexor is very similar to the Rupture - its 4/4/5 slot layout is identical aside from losing the Rupture'​s utility high, and it's even about the same speed (the Rupture is marginally faster, but the Vexor'​s lower mass tips the balance in its favor when both ships are running their MWD). While most Vexor fits tend to lean towards armor rather than the Rupture'​s preference for shield, most of the common fitting choices are the same for both ships. The main difference between the two is in their choice of weapons, and that's where the Vexor gets interesting. ​ When it comes to fitting, the Vexor is very similar to the Rupture - its 4/4/5 slot layout is identical aside from losing the Rupture'​s utility high, and it's even about the same speed (the Rupture is marginally faster, but the Vexor'​s lower mass tips the balance in its favor when both ships are running their MWD). While most Vexor fits tend to lean towards armor rather than the Rupture'​s preference for shield, most of the common fitting choices are the same for both ships. The main difference between the two is in their choice of weapons, and that's where the Vexor gets interesting. ​
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 If you're taking on a Vexor in a frigate or destroyer, you're probably going to have a bad time. Despite the fact that light drones mean lower maximum dps, they also happen to be very good at hitting those tight orbiting frigates that medium turrets can't. Thankfully even light drones have problems staying close to fast moving targets, so if you're able to orbit wide and quickly (think 4km/s or more) you should be able to reduce drone damage substantially. If you're flying a brawler, you're going to need to rely on tank - and luck - to stay alive until the drones have been cleared. Remember that the Vexor'​s drones are up to 50% tougher than normal, and that it will usually be carrying multiple flights of them. The standard choice is to carry one max-damage flight, and either two light or one light and one ECM. However some pilots will use a full flight of mediums as their main dps option, with both a second medium flight and one light, or multiple wings of light drones, in reserve. ​ If you're taking on a Vexor in a frigate or destroyer, you're probably going to have a bad time. Despite the fact that light drones mean lower maximum dps, they also happen to be very good at hitting those tight orbiting frigates that medium turrets can't. Thankfully even light drones have problems staying close to fast moving targets, so if you're able to orbit wide and quickly (think 4km/s or more) you should be able to reduce drone damage substantially. If you're flying a brawler, you're going to need to rely on tank - and luck - to stay alive until the drones have been cleared. Remember that the Vexor'​s drones are up to 50% tougher than normal, and that it will usually be carrying multiple flights of them. The standard choice is to carry one max-damage flight, and either two light or one light and one ECM. However some pilots will use a full flight of mediums as their main dps option, with both a second medium flight and one light, or multiple wings of light drones, in reserve. ​
  
-It's important to keep in mind that drones only account for part of the Vexor'​s damage output, and killing them won't do you much good unless you can evade its turret damage too. Regardless of what you're flying, your first priority should be getting outside or under those blasters, then you can deal with the drones. The former is fairly easy, the latter is very hard - particularly if you're facing an armor Vexor which is almost guaranteed to have one web, and quite likely to have two. If you're flying a cruiser or larger, clearing drones is generally not a priority; if you can evade the Vexor'​s turrets, it's usually better to simply go for the ship and burn it down as quickly as possible. This is especially true if you're facing the shield variant - these are notoriously fragile, with some variants going as low as a single slot shield tank in order to mount a web. The armor version is tougher - similar to an armor Rupture or a Moa - but as long as you can keep outside web range it shouldn'​t be insurmountable. ​+It's important to keep in mind that drones only account for part of the Vexor'​s damage output, and killing them won't do you much good unless you can evade its turret damage too. Regardless of what you're flying, your first priority should be getting outside or under those blasters, then you can deal with the drones. The former is fairly easy, the latter is very hard - particularly if you're facing an armor Vexor which is almost guaranteed to have one web, and quite likely to have two. If you're flying a cruiser or larger, clearing drones is generally not a priority; if you can evade the Vexor'​s turrets, it's usually better to simply go for the ship and burn it down as quickly as possible. This is especially true if you're facing the shield variant - these are notoriously fragile, with some variants going as low as a single slot shield tank in order to mount a web. The armor version is tougher - similar to an armor Rupture or a Moa - but as long as you can keep outside web range it shouldn'​t be insurmountable.
  
  
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-===== Non Reimbursable Fits ===== 
- 
-<​code>​ 
-[Vexor, dual rep solo] 
-Damage Control II 
-Medium Ancillary Armor Repairer, Nanite Repair Paste 
-Medium Armor Repairer II 
-Energized Adaptive Nano Membrane II 
-Energized Adaptive Nano Membrane II 
- 
-Experimental 10MN Microwarpdrive I 
-Medium Electrochemical Capacitor Booster I, Navy Cap Booster 800 
-Stasis Webifier II 
-Warp Scrambler II 
- 
-Heavy Electron Blaster II, Caldari Navy Antimatter Charge M 
-Heavy Electron Blaster II, Caldari Navy Antimatter Charge M 
-Heavy Electron Blaster II, Caldari Navy Antimatter Charge M 
-Heavy Electron Blaster II, Caldari Navy Antimatter Charge M 
- 
-Medium Nanobot Accelerator I 
-Medium Nanobot Accelerator I 
-Medium Auxiliary Nano Pump I 
- 
-Praetor II x2 
-Infiltrator II x2 
-Acolyte II x1 
- 
-</​code>​ 
- 
-====Post Patch Shield Vexor==== 
-The new patch does a lot for the Vexor. The free high slot is lost but it gains both a mid and low. The new drone damage mods make this an excellent little cruiser that punches way above its weight when skilled properly. 
- 
-<​code>​ 
-[Vexor, Shield Vexor] ​ 
- 
-Magnetic Field Stabilizer II  
-Magnetic Field Stabilizer II  
-Drone Damage Amplifier II  
-Nanofiber Internal Structure II  
-Damage Control II  
- 
-Experimental 10MN Microwarpdrive I  
-Large F-S9 Regolith Shield Induction ​ 
-Adaptive Invulnerability Field II  
-Faint Epsilon Warp Scrambler I  
- 
-Heavy Neutron Blaster II, Void M  
-Heavy Neutron Blaster II, Void M  
-Heavy Neutron Blaster II, Void M  
-Heavy Neutron Blaster II, Void M  
- 
-Medium Anti-EM Screen Reinforcer I  
-Medium Anti-EM Screen Reinforcer I  
-Medium Anti-Thermal Screen Reinforcer I  
- 
- 
-Hammerhead II x5  
-Warrior II x5  
-Warrior II x5  
-Hornet EC-300 x5 
- 
-</​code>​ 
- 
-An all 5's character will be doing almost 300dps with Hammerheads. The guns add another 400 and at 1900m/s you'll catch a lot more than was possible before. At a bit more than 21K EHP it won't have a ton of staying power but at 500+ DPS for the average TEST pilot you should manage to kill SOMETHING before dying gloriously in obedience to the Songun Philosophy of the Space God Emperor Montolio. Have you trained Weapon Upgrades 5 in adherence with His wishes? 
- 
- 
-==== DarkSide Industries Vexor Structure bash (DSI vexor) ==== 
- 
-<​code>​ 
-[Vexor, DSI] 
-Drone Damage Amplifier II 
-Drone Damage Amplifier II 
-Drone Damage Amplifier II 
-Nanofiber Internal Structure II 
-Damage Control II 
- 
-10MN Afterburner II 
-Adaptive Invulnerability Field II 
-EM Ward Field II 
-Large F-S9 Regolith Shield Induction 
- 
-250mm '​Scout'​ Accelerator Cannon, Caldari Navy Antimatter Charge M 
-250mm '​Scout'​ Accelerator Cannon, Caldari Navy Antimatter Charge M 
-250mm '​Scout'​ Accelerator Cannon, Caldari Navy Antimatter Charge M 
-250mm '​Scout'​ Accelerator Cannon, Caldari Navy Antimatter Charge M 
- 
-Medium Anti-Thermal Screen Reinforcer I 
-Medium Core Defense Field Extender I 
-Medium Core Defense Field Extender I 
  
-Garde II x3 
-Valkyrie II x5 
  
-</​code>​ 
  
eve/ships/cruisers/vexor_navy_issue.txt · Last modified: 2019/08/11 18:55 by isaacstarck