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eve:ships:cruisers:muninn

Muninn

Overview


Required skills

  • Minmatar Cruiser V
    • Minmatar Destroyer III
      • Minmatar Frigate III
        • Spaceship Command I
    • Spaceship Command II
  • Heavy Assault Cruisers I
    • Energy Grid Upgrades V
      • Science I
      • Power Grid Management II
    • Capacitor Management IV
      • Power Grid Upgrades V
    • Weapon Upgrades V
      • Gunnery II
    • Spaceship Command V

Ship Description

Commissioned by the Republic Fleet to create a powerful assault vessel for the strengthening of the Matari tribes as well as a commercial platform for the Howitzers and other guns produced by the Fleet, Boundless Creation came up with the Muninn. Heavily armored, laden with turret hardpoints and sporting the latest in projectile optimization technology, this is the very definition of a gunboat.

Developer: Boundless Creation Boundless Creation's ships are based on the Brutor tribe's philosophy of warfare: simply fit as much firepower onto your ship as is humanly possible. The Muninn is far from being an exception.

Traits

Minmatar Cruiser bonuses (per skill level):

  • 5% bonus to Medium Projectile Turret rate of fire
  • 5% bonus to Medium Projectile Turret damage

Heavy Assault Cruisers bonuses (per skill level):

  • 10% bonus to Medium Projectile Turret optimal range
  • 7.5% bonus to Medium Projectile Turret tracking speed

Role Bonus:

  • 50% reduction in Microwarpdrive signature radius penalty

Fittings


PVP

TEST Fireline Muninn

Fireline Muninns: For the Elo Knight in all of us. To be FC'ed by someone who knows what the fuck they are doing. Someone like Lucian James (Did I just say that?) or Shadoo.

[Muninn, TEST Fireline]
Gyrostabilizer II
Gyrostabilizer II
Damage Control II
Tracking Enhancer II
Tracking Enhancer II

Large Shield Extender II
Experimental 10MN Microwarpdrive I
Multispectrum Shield Hardener II

720mm Howitzer Artillery II, Republic Fleet Titanium Sabot M
720mm Howitzer Artillery II, Republic Fleet Titanium Sabot M
720mm Howitzer Artillery II, Republic Fleet Titanium Sabot M
720mm Howitzer Artillery II, Republic Fleet Titanium Sabot M
720mm Howitzer Artillery II, Republic Fleet Titanium Sabot M
Small EMP Smartbomb II
Small EMP Smartbomb II

Medium Core Defense Field Extender I
Medium Kinetic Shield Reinforcer I


Hornet EC-300 x5

Gatecamping special

[Muninn, Anti Support]

Gyrostabilizer II
Gyrostabilizer II
Gyrostabilizer II
Tracking Enhancer II
Tracking Enhancer II

Y-T8 Overcharged Hydrocarbon I Microwarpdrive
Sensor Booster II, Scan Resolution Script
Sensor Booster II, Scan Resolution Script

720mm Howitzer Artillery II, Republic Fleet Titanium Sabot M
720mm Howitzer Artillery II, Republic Fleet Titanium Sabot M
720mm Howitzer Artillery II, Republic Fleet Titanium Sabot M
720mm Howitzer Artillery II, Republic Fleet Titanium Sabot M
720mm Howitzer Artillery II, Republic Fleet Titanium Sabot M

Medium Ionic Field Projector I
Medium Targeting System Subcontroller I


Warrior II x5

This will give you a good mix of locktime and range. Titanium Sabot has no tracking penalties and will hit well out to your max lock range.

PVE

Incursion Armor Fit

[Muninn, Incursion Armor]

425mm AutoCannon II
425mm AutoCannon II
425mm AutoCannon II
425mm AutoCannon II
425mm AutoCannon II
Prototype 'Arbalest' Rapid Light Missile Launcher
Prototype 'Arbalest' Rapid Light Missile Launcher

10MN Afterburner II
Tracking Computer II, Tracking Speed Script
Tracking Computer II, Tracking Speed Script

Gyrostabilizer II
1600mm Reinforced Rolled Tungsten Plates I
Kinetic Armor Hardener II
Explosive Armor Hardener II
Energized Adaptive Nano Membrane II

Medium Trimark Armor Pump I
Medium Trimark Armor Pump I

An alternative to the Zealot for the scrubs who don't have Amarr Cruiser V. Not as good as the Zealot, but gets the job done. People with AWU V can substitute T2 Heavy Missile Launchers in for the Rapid Light Missile Launchers.

eve/ships/cruisers/muninn.txt · Last modified: 2020/06/04 22:13 (external edit)