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eve:ships:cruisers:loki

Loki Guide

Overview

Ship Description

For many Minmatar, the high mountains of Matar hold wonders unknown to the rest of New Eden: hidden glens, beautiful creatures, buried customs. Not surprisingly, the Krusual tribe lay claim to these mountains, their home for generations and base to their machinations. Krusual elders whisper ancient tales among their huddled tribes, describing the glory of heroes past and enigmatic prophecies of old. On the darkest day, at the most hopeless moments, an elder may speak of loki, in reverent tones and excited hushes. In the ancient tongue, the loki are the crux of Krusual thought. There is no direct translation for this word; in fact, loki translates differently among the elders. It can mean “hidden wonder” or “secret passage”, “changing mask” or “unseen dagger”. Regardless of its context, loki has one meaning common to all its tales across all the elders: “hope”.

The Loki is the Minmatar Strategic Cruiser. Strategic cruisers are made up of the hull and 5 subsystems that can be swapped to change the ship's role, making them very flexible. Some highlights of the Loki are:

  • Defensive subsystems for both armor and shield tanking - the only strategic cruiser to support this.
  • Covert Reconfiguration subsystem (also available to other strategic cruisers) allows the Loki to be configured as a capable combat cloaky.
  • Electronics subsystem for improved web range, allowing the Loki to be configured as a “super” Rapier or Huginn.
  • Offensive subsystems to support autocannons or artillery.
  • Can be fit as a command ship specialising in Skirmish Warfare Links.

Required Skills

  • Minmatar Strategic Cruiser I
    • Minmatar Cruiser V
      • Spaceship Command II
      • Minmatar Destroyer III
        • Minmatar Frigate III
          • Spaceship Command I
  • Minmatar Defensive Systems I
    • Mechanics V
    • Shield Operation III
      • Power Grid Management I
  • Minmatar Electronic Systems I
    • CPU Management V
  • Minmatar Engineering Systems I
    • Power Grid Management V
  • Minmatar Offensive Systems I
    • Gunnery V
    • Missile Launcher Operation III
  • Minmatar Propulsion Systems I
    • Navigation V

Ship Bonuses

Minmatar Electronic Systems bonuses (per skill level):

• bonus to all Minmatar Electronic Systems effectiveness

Minmatar Defensive Systems bonuses (per skill level):

• bonus to all Minmatar Defensive Systems effectiveness

Minmatar Engineering Systems bonuses (per skill level):

• bonus to all Minmatar Engineering Systems effectiveness

Minmatar Offensive Systems bonuses (per skill level):

• bonus to all Minmatar Offensive Systems effectiveness

Minmatar Propulsion Systems bonuses (per skill level):

• bonus to all Minmatar Propulsion Systems effectiveness

Minmatar Strategic Cruiser bonuses (per skill level):

5% reduction in module heat damage amount taken

Fittings

Webbing Loki

  • Minmatar Strategic Cruiser III
  • All subsystem skills to at least IV (defensive and electronics to V highly recommended)
  • Armor Compensation Skills III
  • Thermodynamics III
[Loki, Webbing w/ Guns]

Damage Control II
1600mm Steel Plates II
1600mm Steel Plates II
Energized Adaptive Nano Membrane II
Explosive Armor Hardener II
Kinetic Armor Hardener II

10MN Afterburner II
Conjunctive Ladar ECCM Scanning Array I
Federation Navy Stasis Webifier
Federation Navy Stasis Webifier
Federation Navy Stasis Webifier

Covert Ops Cloaking Device II
280mm Howitzer Artillery II, Republic Fleet EMP S
280mm Howitzer Artillery II, Republic Fleet EMP S
280mm Howitzer Artillery II, Republic Fleet EMP S
280mm Howitzer Artillery II, Republic Fleet EMP S

Medium Trimark Armor Pump II
Medium Trimark Armor Pump II
Medium Trimark Armor Pump II

Loki Defensive - Adaptive Augmenter
Loki Electronics - Immobility Drivers
Loki Propulsion - Fuel Catalyst
Loki Engineering - Supplemental Coolant Injector
Loki Offensive - Covert Reconfiguration

Alternate Fittings

Offensive Subsystem is a wildcard, any of them will work. Put some sort of offensive module in your highs. The Jita cost of which one you use will be added to your payout. The ECCM is a bit of a wildcard. If you're expected to go against a lot of ECM (ask the FC!), the ECCM is a good choice, but another good choice is a Sensor Booster II to shorten your lock time and/or counter sensor damps.

Ammo

Paste

Firewalling Loki

This is a variant of the Webbing Loki that is also capable of being used as a firewall against missiles.

  • Minmatar Strategic Cruiser III
  • All subsystem skills to at least IV (defensive and electronics to V highly recommended)
  • Armor Compensation Skills III
  • Thermodynamics III
  • Inherent Implants 'Squire' Capacitor Systems Operation EO-603
  • Inherent Implants 'Squire' Capacitor Management EM-803
[Loki, Webbing w/ SBs]

Damage Control II
1600mm Steel Plates II
1600mm Steel Plates II
Energized Adaptive Nano Membrane II
Explosive Armor Hardener II
True Sansha Kinetic Armor Hardener

10MN Afterburner II
Federation Navy Stasis Webifier
Federation Navy Stasis Webifier
Small Capacitor Booster II, Navy Cap Booster 400

Covert Ops Cloaking Device II
Dark Blood Medium EMP Smartbomb
Auto Targeting System I
Dark Blood Medium EMP Smartbomb
Auto Targeting System I
Dark Blood Medium EMP Smartbomb

Medium Trimark Armor Pump II
Medium Trimark Armor Pump II
Medium Trimark Armor Pump II

Loki Defensive - Adaptive Augmenter
Loki Electronics - Immobility Drivers
Loki Propulsion - Fuel Catalyst
Loki Offensive - Covert Reconfiguration
Loki Engineering - Power Core Multiplier

Alternate Fittings

Any faction EM smartbomb may be used.

Ammo

Paste Standard Mindflood

PvP

How to Fly

Make sure to mix in a handful of long point fit proteii with the rest. Otherwise nerds might run away from all that swag.

*tips for T3s

You are in a 700m isk ship, that requires lots of skills, you are at the point to where the FC isn't going to babysit you.

Know your ammo types and ranges, ex: don't be using antimatter at 90k. While shit talking on comms on the way to system, switch your ammo around so you know what type does what. If you have tracking enhancers etc switch those on and off and figure out some neat combinations that may let you use hard hitting ammo at normally out of range ranges.

Know when to turn off/on propmods - Mainly for aligning, example: if you are in a bubble, 99% of the time your secondary goal is getting out of the bubble, so thats a good time to turn it on. Another would be when aligning to disengage, turn it off (if not in a bubble etc) so you enter warp quicker.

Know drug types, Drop increases your tracking, sweet, now you can wreck face harder. X-Instinct lets you not have your face wrecked, sweet. Make sure to take these AT THE CORRECT TIMES. Don't pop them on the undock so the effects wear off and you look like a moron. Save X-Ins until you are starting to get shot at, and save drop til you are doing the shooting. The higher your drug skills the better chance of not having a side effect, so save strong boosters until you have the proper skills. Standard is a good start, and improved is a bit better.

Have your need armor broadcast set to a keybind. If you are still click the button in the fleet window you are doing it wrong. Know when to broadcast as well. Don't yell on mumble that your dying unless you are important. Suffer in silence. Simply - (ship) in fleet chat. - When being primared you should know to overheat hardeners and break align if needed, if you are burning at tengus for example, you'll want to turn and burn at a 90 degree angle away to maximize your traversal.

With all my ships, i carry extra hardeners in the cargo, if you happen to be next to a carrier or something to refit off of, when you get shot, its a good tactic to refit to full tank. If you know what you're fighting beforehand, you can also gimmick tank to their type - ask the FC before doing this though.

Bring repair paste for between fights, or dock if possible. Around 300 is a healthy amount.

eve/ships/cruisers/loki.txt · Last modified: 2022/07/14 07:37 by Fof