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eve:ships:capitals:revelation

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Revelation

Overview

The Revelation iswas the favorite of all the Dreads for its ability to instantly switch ammo range crystals and also the ability to fire for long periods of time without reloading.

They do use up large amounts of Capacitor to run and will require Carriers to cap them up before they can jump out.

The Revelation represents the pinnacle of Amarrian military technology. Maintaining their proud tradition of producing the strongest armor plating to be found anywhere, the Empire's engineers outdid themselves in creating what is arguably the most resilient dreadnought in existence.

Added to that, the Revelation's ability to fire capital beams makes its position on the battlefield a unique one. When extended sieges are the order of the day, this is the ship you call in.


Requirements

  • Capital Ships I
    • Advanced Spaceship Command V
      • Spaceship Command V
  • Amarr Dreadnought I
    • Capital Ships III
      • Advanced Spaceship Command V
        • Spaceship Command V
    • Amarr Battleship III
      • Spaceship Command IV
      • Amarr Battlecruiser III
        • Spaceship Command III
        • Amarr Cruiser III
          • Spaceship Command II
          • Amarr Destroyer III
            • Amarr Frigate III
              • Spaceship Command I
    • Tactical Weapon Reconfiguration I
      • Advanced Weapon Upgrades V
        • Weapon Upgrades V
          • Gunnery II
  • Jump Drive Operation I
    • Navigation V
    • Warp Drive Operation V
      • Navigation I
    • Science V

Traits

Role bonuses:

  • Can fit Siege modules
  • 5x penalty to Entosis Link cycle time

Amarr Dreadnought bonuses (per skill level):

  • 10% reduction in Capital Energy Turret activation cost
  • 5% bonus to Capital Energy Turret rate of fire

Fitting

eve/ships/capitals/revelation.1455343223.txt.gz · Last modified: 2016/02/13 06:00 by cubefury