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eve:ships:battleships:maelstrom [2019/02/25 17:16] Fof |
eve:ships:battleships:maelstrom [2022/07/14 07:42] (current) Fof |
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Congratulations you've trained yourself up to a proper Maelstrom ( Hopefully with Minnie BS IV and Large Projectile Turrets IV )and you're ready to fly it into glorious combat. I'm going to give you a few tips on how to fly your ship effectively. | Congratulations you've trained yourself up to a proper Maelstrom ( Hopefully with Minnie BS IV and Large Projectile Turrets IV )and you're ready to fly it into glorious combat. I'm going to give you a few tips on how to fly your ship effectively. | ||
- | Splitting guns: in the old days people would tell you to ungroup your guns and fire them manually ( auto repeat and auto reload off ) to avoid lag. Well if you do that in alpha fleet you are retarded. The entire point of the alpha fleet is to take a bunch of Maelstroms , point their 1400mm arties at the same target and fire at the same time. One cycle, one kill is the goal, you're not going to get that if you have to press f1 through f8 each time giving the enemy logistics a chance to land reps in and save the target. | + | Splitting guns: in the old days people would tell you to ungroup your guns and fire them manually ( auto repeat and auto reload off ) to avoid lag. Well if you do that in alpha fleet you are stupid. The entire point of the alpha fleet is to take a bunch of Maelstroms , point their 1400mm arties at the same target and fire at the same time. One cycle, one kill is the goal, you're not going to get that if you have to press f1 through f8 each time giving the enemy logistics a chance to land reps in and save the target. |
If you insist on splitting guns at least do it into 2 groups of 4, this is not a horrible idea because sometimes you can't uncycle your guns in heavy lag unless you drop other mods into their space or double click the gun icon next to the target. This also still provides you with a decent amount of alpha, if he's still alive after firing one set of four, fire the other. | If you insist on splitting guns at least do it into 2 groups of 4, this is not a horrible idea because sometimes you can't uncycle your guns in heavy lag unless you drop other mods into their space or double click the gun icon next to the target. This also still provides you with a decent amount of alpha, if he's still alive after firing one set of four, fire the other. | ||
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Prototype 100MN Microwarpdrive I | Prototype 100MN Microwarpdrive I | ||
Large Shield Extender II | Large Shield Extender II | ||
- | Adaptive Invulnerability Field II | + | Multispectrum Shield Hardener II |
- | Kinetic Deflection Field II | + | Kinetic Shield Hardener II |
- | EM Ward Field II | + | EM Shield Hardener II |
- | Thermal Dissipation Field II | + | Thermal Shield Hardener II |
1400mm Howitzer Artillery II, Quake L | 1400mm Howitzer Artillery II, Quake L | ||
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Large Projectile Collision Accelerator I | Large Projectile Collision Accelerator I | ||
- | Large Anti-Explosive Pump I | + | Large Explosive Armor Plate I |
Large Trimark Armor Pump I | Large Trimark Armor Pump I | ||
Line 116: | Line 116: | ||
'Copasetic' Particle Field Acceleration | 'Copasetic' Particle Field Acceleration | ||
Heavy Electrochemical Capacitor Booster I, Cap Booster 800 | Heavy Electrochemical Capacitor Booster I, Cap Booster 800 | ||
- | EM Ward Field II | + | EM Shield Hardener II |
- | Adaptive Invulnerability Field II | + | Multispectrum Shield Hardener II |
- | Adaptive Invulnerability Field II | + | Multispectrum Shield Hardener II |
800mm Repeating Cannon II, Republic Fleet Fusion L | 800mm Repeating Cannon II, Republic Fleet Fusion L | ||
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800mm Repeating Cannon II, Republic Fleet Fusion L | 800mm Repeating Cannon II, Republic Fleet Fusion L | ||
- | Large Anti-Thermal Screen Reinforcer I | + | Large Thermal Shield Reinforcer I |
Large Core Defense Operational Solidifier I | Large Core Defense Operational Solidifier I | ||
Large Core Defense Operational Solidifier I | Large Core Defense Operational Solidifier I | ||
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Large Shield Booster II | Large Shield Booster II | ||
- | Kinetic Deflection Field II | + | Kinetic Shield Hardener II |
- | Kinetic Deflection Field II | + | Kinetic Shield Hardener II |
- | Thermal Dissipation Field II | + | Thermal Shield Hardener II |
- | Adaptive Invulnerability Field II | + | Multispectrum Shield Hardener II |
Cap Recharger II | Cap Recharger II | ||
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Large Shield Booster II | Large Shield Booster II | ||
- | Thermal Dissipation Field II | + | Thermal Shield Hardener II |
- | Thermal Dissipation Field II | + | Thermal Shield Hardener II |
- | Kinetic Deflection Field II | + | Kinetic Shield Hardener II |
- | Kinetic Deflection Field II | + | Kinetic Shield Hardener II |
Cap Recharger II | Cap Recharger II | ||
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Tracking Computer II, Optimal Range Script | Tracking Computer II, Optimal Range Script | ||
Sensor Booster II, Targeting Range Script | Sensor Booster II, Targeting Range Script | ||
- | Thermal Dissipation Amplifier II | + | Thermal Shield Amplifier II |
100MN Monopropellant Enduring Afterburner | 100MN Monopropellant Enduring Afterburner | ||
Large C5-L Emergency Shield Overload I | Large C5-L Emergency Shield Overload I | ||
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X-Large Shield Booster II | X-Large Shield Booster II | ||
Ionic Field Accelerator I | Ionic Field Accelerator I | ||
- | EM Ward Field II | + | EM Shield Hardener II |
- | Thermal Dissipation Field II | + | Thermal Shield Hardener II |
- | Upgraded EM Ward Amplifier I | + | Compact EM Shield Amplifier |
Cap Recharger II | Cap Recharger II | ||