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eve:ships:battleships:maelstrom [2019/02/13 11:00]
ALargeRock
eve:ships:battleships:maelstrom [2022/07/14 07:42] (current)
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-===== Maelstrom ​Guide =====+===== Maelstrom =====
  
 ==== Alpha Mael, Wat Do ? ==== ==== Alpha Mael, Wat Do ? ====
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 Congratulations you've trained yourself up to a proper Maelstrom ( Hopefully with Minnie BS IV and Large Projectile Turrets IV )and you're ready to fly it into glorious combat. I'm going to give you a few tips on how to fly your ship effectively. Congratulations you've trained yourself up to a proper Maelstrom ( Hopefully with Minnie BS IV and Large Projectile Turrets IV )and you're ready to fly it into glorious combat. I'm going to give you a few tips on how to fly your ship effectively.
  
-Splitting guns:  in the old days people would tell you to ungroup your guns and fire them manually ( auto repeat and auto reload off ) to avoid lag. Well if you do that in alpha fleet you are retarded. The entire point of the alpha fleet is to take a bunch of Maelstroms , point their 1400mm arties at the same target and fire at the same time. One cycle, one kill is the goal, you're not going to get that if you have to press f1 through f8 each time giving the enemy logistics a chance to land reps in and save the target.+Splitting guns:  in the old days people would tell you to ungroup your guns and fire them manually ( auto repeat and auto reload off ) to avoid lag. Well if you do that in alpha fleet you are stupid. The entire point of the alpha fleet is to take a bunch of Maelstroms , point their 1400mm arties at the same target and fire at the same time. One cycle, one kill is the goal, you're not going to get that if you have to press f1 through f8 each time giving the enemy logistics a chance to land reps in and save the target.
  
 If you insist on splitting guns at least do it into 2 groups of 4, this is not a horrible idea because sometimes you can't uncycle your guns in heavy lag unless you drop other mods into their space or double click the gun icon next to the target. This also still provides you with a decent amount of alpha, if he's still alive after firing one set of four, fire the other. If you insist on splitting guns at least do it into 2 groups of 4, this is not a horrible idea because sometimes you can't uncycle your guns in heavy lag unless you drop other mods into their space or double click the gun icon next to the target. This also still provides you with a decent amount of alpha, if he's still alive after firing one set of four, fire the other.
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 Prototype 100MN Microwarpdrive I Prototype 100MN Microwarpdrive I
 Large Shield Extender II Large Shield Extender II
-Adaptive Invulnerability Field II +Multispectrum Shield Hardener ​II 
-Kinetic ​Deflection Field II +Kinetic ​Shield Hardener ​II 
-EM Ward Field II +EM Shield Hardener ​II 
-Thermal ​Dissipation Field II+Thermal ​Shield Hardener ​II
  
 1400mm Howitzer Artillery II, Quake L 1400mm Howitzer Artillery II, Quake L
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 Large Projectile Collision Accelerator I Large Projectile Collision Accelerator I
-Large Anti-Explosive ​Pump I+Large Explosive ​Armor Plate I
 Large Trimark Armor Pump I Large Trimark Armor Pump I
  
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 '​Copasetic'​ Particle Field Acceleration '​Copasetic'​ Particle Field Acceleration
 Heavy Electrochemical Capacitor Booster I, Cap Booster 800 Heavy Electrochemical Capacitor Booster I, Cap Booster 800
-EM Ward Field II +EM Shield Hardener ​II 
-Adaptive Invulnerability Field II +Multispectrum Shield Hardener ​II 
-Adaptive Invulnerability Field II+Multispectrum Shield Hardener ​II
  
 800mm Repeating Cannon II, Republic Fleet Fusion L 800mm Repeating Cannon II, Republic Fleet Fusion L
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 800mm Repeating Cannon II, Republic Fleet Fusion L 800mm Repeating Cannon II, Republic Fleet Fusion L
  
-Large Anti-Thermal ​Screen ​Reinforcer I+Large Thermal ​Shield ​Reinforcer I
 Large Core Defense Operational Solidifier I Large Core Defense Operational Solidifier I
 Large Core Defense Operational Solidifier I Large Core Defense Operational Solidifier I
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 Large Shield Booster II Large Shield Booster II
-Kinetic ​Deflection Field II +Kinetic ​Shield Hardener ​II 
-Kinetic ​Deflection Field II +Kinetic ​Shield Hardener ​II 
-Thermal ​Dissipation Field II +Thermal ​Shield Hardener ​II 
-Adaptive Invulnerability Field II+Multispectrum Shield Hardener ​II
 Cap Recharger II Cap Recharger II
  
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 Large Shield Booster II Large Shield Booster II
-Thermal ​Dissipation Field II +Thermal ​Shield Hardener ​II 
-Thermal ​Dissipation Field II +Thermal ​Shield Hardener ​II 
-Kinetic ​Deflection Field II +Kinetic ​Shield Hardener ​II 
-Kinetic ​Deflection Field II+Kinetic ​Shield Hardener ​II
 Cap Recharger II Cap Recharger II
  
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 Tracking Computer II, Optimal Range Script Tracking Computer II, Optimal Range Script
 Sensor Booster II, Targeting Range Script Sensor Booster II, Targeting Range Script
-Thermal ​Dissipation ​Amplifier II+Thermal ​Shield ​Amplifier II
 100MN Monopropellant Enduring Afterburner 100MN Monopropellant Enduring Afterburner
 Large C5-L Emergency Shield Overload I Large C5-L Emergency Shield Overload I
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 X-Large Shield Booster II X-Large Shield Booster II
 Ionic Field Accelerator I Ionic Field Accelerator I
-EM Ward Field II +EM Shield Hardener ​II 
-Thermal ​Dissipation Field II +Thermal ​Shield Hardener ​II 
-Upgraded ​EM Ward Amplifier ​I+Compact ​EM Shield ​Amplifier
 Cap Recharger II Cap Recharger II
  
eve/ships/battleships/maelstrom.1550055643.txt.gz · Last modified: 2019/02/13 11:00 by ALargeRock