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eve:ships:battleships:maelstrom [2016/08/07 17:35]
jehatr [Fittings - PVE] Fix gunz import
eve:ships:battleships:maelstrom [2022/07/14 07:42] (current)
Fof
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 Congratulations you've trained yourself up to a proper Maelstrom ( Hopefully with Minnie BS IV and Large Projectile Turrets IV )and you're ready to fly it into glorious combat. I'm going to give you a few tips on how to fly your ship effectively. Congratulations you've trained yourself up to a proper Maelstrom ( Hopefully with Minnie BS IV and Large Projectile Turrets IV )and you're ready to fly it into glorious combat. I'm going to give you a few tips on how to fly your ship effectively.
  
-Splitting guns:  in the old days people would tell you to ungroup your guns and fire them manually ( auto repeat and auto reload off ) to avoid lag. Well if you do that in alpha fleet you are retarded. The entire point of the alpha fleet is to take a bunch of Maelstroms , point their 1400mm arties at the same target and fire at the same time. One cycle, one kill is the goal, you're not going to get that if you have to press f1 through f8 each time giving the enemy logistics a chance to land reps in and save the target.+Splitting guns:  in the old days people would tell you to ungroup your guns and fire them manually ( auto repeat and auto reload off ) to avoid lag. Well if you do that in alpha fleet you are stupid. The entire point of the alpha fleet is to take a bunch of Maelstroms , point their 1400mm arties at the same target and fire at the same time. One cycle, one kill is the goal, you're not going to get that if you have to press f1 through f8 each time giving the enemy logistics a chance to land reps in and save the target.
  
 If you insist on splitting guns at least do it into 2 groups of 4, this is not a horrible idea because sometimes you can't uncycle your guns in heavy lag unless you drop other mods into their space or double click the gun icon next to the target. This also still provides you with a decent amount of alpha, if he's still alive after firing one set of four, fire the other. If you insist on splitting guns at least do it into 2 groups of 4, this is not a horrible idea because sometimes you can't uncycle your guns in heavy lag unless you drop other mods into their space or double click the gun icon next to the target. This also still provides you with a decent amount of alpha, if he's still alive after firing one set of four, fire the other.
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 The ability of projectile weapons to vary their damage type makes them the most versatile of the three turret types. For the purposes of the Alphafleet doctrine, it is this versatility and massive damage alpha that has made them attractive. ​ This is a guide on which ammunition you should use at which ranges and against which targets. The ability of projectile weapons to vary their damage type makes them the most versatile of the three turret types. For the purposes of the Alphafleet doctrine, it is this versatility and massive damage alpha that has made them attractive. ​ This is a guide on which ammunition you should use at which ranges and against which targets.
  
-<EFT>+<code>
 [Maelstrom, Alphafleet] [Maelstrom, Alphafleet]
 Damage Control II Damage Control II
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 Prototype 100MN Microwarpdrive I Prototype 100MN Microwarpdrive I
 Large Shield Extender II Large Shield Extender II
-Adaptive Invulnerability Field II +Multispectrum Shield Hardener ​II 
-Kinetic ​Deflection Field II +Kinetic ​Shield Hardener ​II 
-EM Ward Field II +EM Shield Hardener ​II 
-Thermic Dissipation Field II+Thermal Shield Hardener ​II
  
 1400mm Howitzer Artillery II, Quake L 1400mm Howitzer Artillery II, Quake L
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 Large Core Defense Field Extender I Large Core Defense Field Extender I
 Large Core Defense Field Extender I Large Core Defense Field Extender I
 +
  
 Vespa EC-600 x5 Vespa EC-600 x5
 Hornet EC-300 x5 Hornet EC-300 x5
-Warrior x5 +Warrior ​II x5 
-</EFT>+</code>
  
 === Zax's Bang For Buck Battleships - 1k DPS === === Zax's Bang For Buck Battleships - 1k DPS ===
  
-<EFT>+<code>
 [Maelstrom, 1k DPS] [Maelstrom, 1k DPS]
 Gyrostabilizer II Gyrostabilizer II
 Gyrostabilizer II Gyrostabilizer II
-1600mm ​Reinforced ​Rolled Tungsten Plates ​I+1600mm Rolled Tungsten ​Compact ​Plates
 Energized Adaptive Nano Membrane II Energized Adaptive Nano Membrane II
 Damage Control II Damage Control II
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 ECCM - Ladar II ECCM - Ladar II
  
-800mm Repeating ​Artillery ​II, Domination EMP L +800mm Repeating ​Cannon ​II, Domination EMP L 
-800mm Repeating ​Artillery ​II, Domination EMP L +800mm Repeating ​Cannon ​II, Domination EMP L 
-800mm Repeating ​Artillery ​II, Domination EMP L +800mm Repeating ​Cannon ​II, Domination EMP L 
-800mm Repeating ​Artillery ​II, Domination EMP L +800mm Repeating ​Cannon ​II, Domination EMP L 
-800mm Repeating ​Artillery ​II, Domination EMP L +800mm Repeating ​Cannon ​II, Domination EMP L 
-800mm Repeating ​Artillery ​II, Domination EMP L +800mm Repeating ​Cannon ​II, Domination EMP L 
-800mm Repeating ​Artillery ​II, Domination EMP L +800mm Repeating ​Cannon ​II, Domination EMP L 
-800mm Repeating ​Artillery ​II, Domination EMP L+800mm Repeating ​Cannon ​II, Domination EMP L
  
 Large Projectile Collision Accelerator I Large Projectile Collision Accelerator I
-Large Anti-Explosive ​Pump I+Large Explosive ​Armor Plate I
 Large Trimark Armor Pump I Large Trimark Armor Pump I
  
  
 Garde II x5 Garde II x5
-</EFT>+</code>
  
 === Station Gaming Maelstrom === === Station Gaming Maelstrom ===
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 Station gaming Maelstrom. 1000+dps omni tank for ~3minutes with cap boosters. 1000dps. No points so you'll need tackle. Station gaming Maelstrom. 1000+dps omni tank for ~3minutes with cap boosters. 1000dps. No points so you'll need tackle.
  
-<EFT>+<code>
 [Maelstrom, Active rep] [Maelstrom, Active rep]
 Gyrostabilizer II Gyrostabilizer II
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 '​Copasetic'​ Particle Field Acceleration '​Copasetic'​ Particle Field Acceleration
 Heavy Electrochemical Capacitor Booster I, Cap Booster 800 Heavy Electrochemical Capacitor Booster I, Cap Booster 800
-EM Ward Field II +EM Shield Hardener ​II 
-Adaptive Invulnerability Field II +Multispectrum Shield Hardener ​II 
-Adaptive Invulnerability Field II+Multispectrum Shield Hardener ​II
  
-800mm Repeating ​Artillery ​II, Republic Fleet Fusion L +800mm Repeating ​Cannon ​II, Republic Fleet Fusion L 
-800mm Repeating ​Artillery ​II, Republic Fleet Fusion L +800mm Repeating ​Cannon ​II, Republic Fleet Fusion L 
-800mm Repeating ​Artillery ​II, Republic Fleet Fusion L +800mm Repeating ​Cannon ​II, Republic Fleet Fusion L 
-800mm Repeating ​Artillery ​II, Republic Fleet Fusion L +800mm Repeating ​Cannon ​II, Republic Fleet Fusion L 
-800mm Repeating ​Artillery ​II, Republic Fleet Fusion L +800mm Repeating ​Cannon ​II, Republic Fleet Fusion L 
-800mm Repeating ​Artillery ​II, Republic Fleet Fusion L +800mm Repeating ​Cannon ​II, Republic Fleet Fusion L 
-800mm Repeating ​Artillery ​II, Republic Fleet Fusion L +800mm Repeating ​Cannon ​II, Republic Fleet Fusion L 
-800mm Repeating ​Artillery ​II, Republic Fleet Fusion L+800mm Repeating ​Cannon ​II, Republic Fleet Fusion L
  
-Large Anti-Thermal ​Screen ​Reinforcer I+Large Thermal ​Shield ​Reinforcer I
 Large Core Defense Operational Solidifier I Large Core Defense Operational Solidifier I
 Large Core Defense Operational Solidifier I Large Core Defense Operational Solidifier I
 +
  
 Garde II x5 Garde II x5
-</EFT>+</code>
  
 ==== Fittings - PVE ==== ==== Fittings - PVE ====
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 === Gurista Sanctum Raping Machine === === Gurista Sanctum Raping Machine ===
  
-<EFT>+<code>
 [Maelstrom, Gurista Sanctum] [Maelstrom, Gurista Sanctum]
 Power Diagnostic System II Power Diagnostic System II
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 Large Shield Booster II Large Shield Booster II
-Kinetic ​Deflection Field II +Kinetic ​Shield Hardener ​II 
-Kinetic ​Deflection Field II +Kinetic ​Shield Hardener ​II 
-Thermal ​Dissipation Field II +Thermal ​Shield Hardener ​II 
-Adaptive Invulnerability Field II+Multispectrum Shield Hardener ​II
 Cap Recharger II Cap Recharger II
  
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 Vespa II x5 Vespa II x5
 Hornet II x5 Hornet II x5
-</EFT>+</code>
  
 Warp in at 30-50 from the sanctum, rape everything. Tanks 600+ damage, dishes out 500+ with semi-mediocre skills. Warp in at 30-50 from the sanctum, rape everything. Tanks 600+ damage, dishes out 500+ with semi-mediocre skills.
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 === Serpentis Haven Fit === === Serpentis Haven Fit ===
  
-<EFT>+<code>
 [Maelstrom, Serpentis Haven] [Maelstrom, Serpentis Haven]
 Tracking Enhancer II Tracking Enhancer II
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 Large Shield Booster II Large Shield Booster II
-Thermal ​Dissipation Field II +Thermal ​Shield Hardener ​II 
-Thermal ​Dissipation Field II +Thermal ​Shield Hardener ​II 
-Kinetic ​Deflection Field II +Kinetic ​Shield Hardener ​II 
-Kinetic ​Deflection Field II+Kinetic ​Shield Hardener ​II
 Cap Recharger II Cap Recharger II
  
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 Hobgoblin II x5 Hobgoblin II x5
 Hammerhead II x5 Hammerhead II x5
-</EFT>+</code>
  
 This is what I use to run havens. I warp in at 30-50 from the haven, align to a safe, and start picking off ships. With my skills I can pop the BS rats in 4-5 shots and can hit from 90km out. Drones are for anything that gets close. The only real problem is that some of the spawns have sensor dampening rats, and it's like being perma-jammed when you were running Gurista anoms. Not sure how rats can damp out to 90km and not hit me, but whatever. I haven'​t had a problem with this yet. Once in a while I will have to warp back to the Haven or a wreck within 50 to get back in range of the spawns, but that's it. This is what I use to run havens. I warp in at 30-50 from the haven, align to a safe, and start picking off ships. With my skills I can pop the BS rats in 4-5 shots and can hit from 90km out. Drones are for anything that gets close. The only real problem is that some of the spawns have sensor dampening rats, and it's like being perma-jammed when you were running Gurista anoms. Not sure how rats can damp out to 90km and not hit me, but whatever. I haven'​t had a problem with this yet. Once in a while I will have to warp back to the Haven or a wreck within 50 to get back in range of the spawns, but that's it.
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 === Serpentis Kiting Fit === === Serpentis Kiting Fit ===
  
-<EFT>+<code>
 [Maelstrom, 42Hunter'​s Arty] [Maelstrom, 42Hunter'​s Arty]
 Gyrostabilizer II Gyrostabilizer II
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 Tracking Computer II, Optimal Range Script Tracking Computer II, Optimal Range Script
 Sensor Booster II, Targeting Range Script Sensor Booster II, Targeting Range Script
-Thermal ​Dissipation ​Amplifier II+Thermal ​Shield ​Amplifier II
 100MN Monopropellant Enduring Afterburner 100MN Monopropellant Enduring Afterburner
 Large C5-L Emergency Shield Overload I Large C5-L Emergency Shield Overload I
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 Hornet EC-300 x3 Hornet EC-300 x3
 Vespa EC-600 x2 Vespa EC-600 x2
-</EFT>+</code>
  
 This is the kiting fit i use to snipe sanctums and forsaken hubs. Warp-in is at 85km. Only things that can hit you at that distance are: Grand Admirals, Rear Admirals and Faction Spawns so always take em out before going in further. At 70km those three can deal some real damage which this fitting can't tank so use the MWD to get away further if that happens. After those and are killed go in to about 40-50kms for max damage on the Core Admirals. With E-war drones 3 your drones should be able to fight at 84km. The whole fit is made for damage at distance. Average ticks for me are around 19k-20k isk. This is the kiting fit i use to snipe sanctums and forsaken hubs. Warp-in is at 85km. Only things that can hit you at that distance are: Grand Admirals, Rear Admirals and Faction Spawns so always take em out before going in further. At 70km those three can deal some real damage which this fitting can't tank so use the MWD to get away further if that happens. After those and are killed go in to about 40-50kms for max damage on the Core Admirals. With E-war drones 3 your drones should be able to fight at 84km. The whole fit is made for damage at distance. Average ticks for me are around 19k-20k isk.
  
 ===LVL 4 Maelstrom=== ===LVL 4 Maelstrom===
-<EFT>+<code>
 [Maelstrom, LVL 4 Mealstrom] [Maelstrom, LVL 4 Mealstrom]
 Gyrostabilizer II Gyrostabilizer II
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 X-Large Shield Booster II X-Large Shield Booster II
 Ionic Field Accelerator I Ionic Field Accelerator I
-EM Ward Field II +EM Shield Hardener ​II 
-Thermal ​Dissipation Field II +Thermal ​Shield Hardener ​II 
-Upgraded ​EM Ward Amplifier ​I+Compact ​EM Shield ​Amplifier
 Cap Recharger II Cap Recharger II
  
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 Hammerhead II x5 Hammerhead II x5
 Hobgoblin II x5 Hobgoblin II x5
-</EFT>+</code>
  
 It´s pretty tight on Cpu so if you can afford an 3% imp you could fit a T2 Shield-Amp. It´s pretty tight on Cpu so if you can afford an 3% imp you could fit a T2 Shield-Amp.
 800ish dps a enormous tank ability and a good 60k range. 800ish dps a enormous tank ability and a good 60k range.
  
eve/ships/battleships/maelstrom.1470591311.txt.gz · Last modified: 2016/08/07 17:35 by jehatr