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eve:ship_modules:triage_modules

Triage Modules


Overview

An electronic interface designed to augment and enhance a Force Auxiliary Ship's defenses and logistical abilities. Through a series of electromagnetic polarity field shifts, the triage module diverts energy from the ship's propulsion and warp systems to lend additional power to its defensive and logistical capabilities.

This results in a great increase in the Force Auxiliary's ability to provide aid to members of its fleet, as well as a greatly increased rate of defensive self-sustenance. Defensive benefits include improved self-repair and shield boosting effectiveness, as well as increased resistance to most forms of electronic warfare. As a side effect of the ionic flux created by the triage module, beneficial remote repair and capacitor transfer effects are ineffective against the fitted ship while the module is active.

The flux only disrupts incoming effects, however, meaning the Force Auxiliary can still provide aid to its cohorts. Sensor strength and targeting capabilities are also significantly boosted. In addition, the lack of power to locomotion systems means that neither standard propulsion nor warp travel are available to the ship, nor is the Force Auxiliary able to dock until out of triage mode. Finally, any drones currently in space will be unable to deal damage when the module is activated.

Note: A triage module requires Strontium Clathrates to run and operate effectively. Only one triage module can be run at any given time, so fitting more than one has no practical use. The remote repair module bonuses are only applied to capital sized modules. The increased shield boosting and armor repairing gained from the Triage Module is subject to a stacking penalty when used with other similar modules that affect the same attribute on the ship.

This module can only be fit on Force Auxiliary Ships.

Triage Module Activation

Only Force Auxiliary can fit a triage module, which has the following effects when activated:

Triage Module I

Maximum Velocity Bonus -100 %
EW Capacitor Need Bonus 900,000,000 %
Capital Remote Logistics Duration Bonus (Shield / Armor / Hull / Energy) -75 %
Capital Remote Logistics Amount Bonus (Shield / Armor / Hull / Energy) 400 %
Armor Repairer / Shield Booster Duration Bonus -50 %
Armor Repairer / Shield Booster Amount Bonus 100 %
Capital Remote Logistics Range Bonus (Shield / Armor / Hull / Energy) 200 %
Sensor Dampener Resistance Bonus -60 %
Remote Assistance Impedance Bonus -80 %
Scan Resolution Bonus 900 %
Activation time / duration 300.00 s
Remote Repair Impedance Bonus -100 %
Consumption Type Strontium Clathrates
Consumption Quantity 250 units
Drone Damage Bonus -100 %
Maximum Locked Targets Bonus +4.0

Triage Module II

Maximum Velocity Bonus -100 %
EW Capacitor Need Bonus 900,000,000 %
Capital Remote Logistics Duration Bonus (Shield / Armor / Hull / Energy) -75 %
Capital Remote Logistics Amount Bonus (Shield / Armor / Hull / Energy) 450 %
Armor Repairer / Shield Booster Duration Bonus -50 %
Armor Repairer / Shield Booster Amount Bonus 120 %
Capital Remote Logistics Range Bonus (Shield / Armor / Hull / Energy) 200 %
Sensor Dampener Resistance Bonus -70 %
Remote Assistance Impedance Bonus -80 %
Scan Resolution Bonus 900 %
Activation time / duration 300.00 s
Remote Repair Impedance Bonus -100 %
Consumption Type Strontium Clathrates
Consumption Quantity 200 units
Drone Damage Bonus -100 %
Maximum Locked Targets Bonus +5.0

eve/ship_modules/triage_modules.txt · Last modified: 2017/02/16 03:21 by conscript