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eve:pve:ratting [2017/02/16 15:08]
conscript [How to avoid getting robbed and killed]
eve:pve:ratting [2023/03/14 21:25] (current)
flukish ↷ Links adapted because of a move operation
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 =====Overview===== =====Overview=====
  
-To kill NPC pirates (rats) found in asteroid belts, [[eve:​pve:​anomalies|anomalies]] and [[eve:​pve:​complexes|Complexes]] in order to make a profit from their bounties, salvage and loot. Once a rat is killed, its bounty gets deposited in your wallet with 20 minute intervals. It will also drop a wreck, which is filled with modules, ammo and other things (loot). Wrecks can be salvaged, which gets you salvage items in your cargohold. Those can be used to make rigs. Loot can be either sold on the market or reprocessed into minerals.+To kill NPC pirates (rats) found in asteroid belts, [[eve:​pve:​anomalies:start|anomalies]] and [[eve:​pve:​complexes|Complexes]] in order to make a profit from their bounties, salvage and loot. Once a rat is killed, its bounty gets deposited in your wallet with 20 minute intervals. It will also drop a wreck, which is filled with modules, ammo and other things (loot). Wrecks can be salvaged, which gets you salvage items in your cargohold. Those can be used to make rigs. Loot can be either sold on the market or reprocessed into minerals.
  
-It is one of the most common and effective means of income in EVE Online. Ratting is often considered a better money making alternative than [[eve:​industry:​mining:​start|Mining]] because the skills used in Ratting are also useful for PvP. If you're a newbie and you're having trouble killing BS rats in our home systems, you can gang up with other newbies and rat together, or you can do lower-level [[eve:​pve:​anomalies|anomalies]] instead.  ​+It is one of the most common and effective means of income in EVE Online. Ratting is often considered a better money making alternative than [[eve:​industry:​mining:​start|Mining]] because the skills used in Ratting are also useful for PvP. If you're a newbie and you're having trouble killing BS rats in our home systems, you can gang up with other newbies and rat together, or you can do lower-level [[eve:​pve:​anomalies:start|anomalies]] instead.  ​
  
 Ratting should not be confused with [[eve:​pve:​mission_running|Mission Running]] which involve interactions with NPC Agents to generate a random encounter. ​ Ratting should not be confused with [[eve:​pve:​mission_running|Mission Running]] which involve interactions with NPC Agents to generate a random encounter. ​
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 =====More about ratting===== =====More about ratting=====
  
-The lower the security status of a system is, the more lucrative killing the rats becomes. In highsec it will not be worth the effort, but once you get to [[0.0]] security you will start seeing NPC battleships with bounties varying between 500k and 1.8m. Higher bounties exist but they are fairly rare, and are usually given different names to indicate that they are the faction'​s elite. ​+The lower the security status of a system is, the more lucrative killing the rats becomes. In highsec it will not be worth the effort, but once you get to [[training:​game_mechanics:​system_security#​null_security_space|0.0]] security you will start seeing NPC battleships with bounties varying between 500k and 1.8m. Higher bounties exist but they are fairly rare, and are usually given different names to indicate that they are the faction'​s elite. ​
  
 Faction spawns (i.e. Shadow Serpentis as opposed to regular Serpentis) have higher bounties (around 6+ mil per battleship) and drop lucrative faction loot and ammo. These loots are of a higher meta level than t2 mods, perform whatever task more effectively,​ and have less fitting requirements than their t2 counterparts. Faction spawns (i.e. Shadow Serpentis as opposed to regular Serpentis) have higher bounties (around 6+ mil per battleship) and drop lucrative faction loot and ammo. These loots are of a higher meta level than t2 mods, perform whatever task more effectively,​ and have less fitting requirements than their t2 counterparts.
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 =====What ship do I need?===== =====What ship do I need?=====
-As discussed above, rat difficulty scales with the security of the system. In 0.0 space, you will need at least a cruiser ​and quite probably a battlecruiser ​to rat. If you are a Caldari, you probably want to get into a [[eve:​ships:​battlecruisers:​drake|Drake]] with the [[eve:​ships:​cruisers:​tengu|Tengu]] being the next logical, albeit pricey, step. Aim towards a [[eve:​ships:​cruisers:vexor_navy_issue|Vexor Navy Issue]] followed by a [[eve:​ships:​cruisers:​ishtar|Ishtar]]. Taking some time and training for a Vexor Navy Issue will only take 2 weeks or so and will make your ratting days in TEST a lot easier.+As discussed above, rat difficulty scales with the security of the system. In 0.0 space, you will need at least a cruiser to rat. Aim towards a [[eve:​ships:​battleships:dominix|Dominix]]. Taking some time and training for a Domi will only take 2 weeks or so and will make your ratting days in TEST a lot easier.  More difficult ratting content calls for more expensive and advanced ships like the [[eve:​ships:​cruisers:​tengu|Tengu]].
  
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   * When ratting you should never, ever minimize local. Watch it all the time. Be either at your computer paying attention to local, or cloaked in a safespot. This is the best way to know whether you are in danger and so be prepared. Local is important. Watch local for any changes such as neutrals and red flashies. ​   * When ratting you should never, ever minimize local. Watch it all the time. Be either at your computer paying attention to local, or cloaked in a safespot. This is the best way to know whether you are in danger and so be prepared. Local is important. Watch local for any changes such as neutrals and red flashies. ​
-  * Besides Local, monitor [[training:​intelligence|TEST Intel Channels]], [[training:​intelligence|Report]] in there and help out other TESTies. This will allow you to see incoming hostiles from many systems away, giving you plenty of time to get prepared. An easy way to keep track of intel is to use the [[it:intel| TEST Intel Map]].+  * Besides Local, monitor [[training:guides:​intelligence|TEST Intel Channels]], [[training:guides:​intelligence|Report]] in there and help out other TESTies. This will allow you to see incoming hostiles from many systems away, giving you plenty of time to get prepared. An easy way to keep track of intel is to use the [[it:intel| TEST Intel Map]].
   * Failing to properly watch local will get you killed. ​ If you are watching local and the Intel channels, you should know that hostiles are now present in the system. You will even see them heading toward your system via Intel. ​   * Failing to properly watch local will get you killed. ​ If you are watching local and the Intel channels, you should know that hostiles are now present in the system. You will even see them heading toward your system via Intel. ​
   * When hostiles enter the system, they usually go check for stragglers in the asteroid belts. It is safe when the only peeps in local overview are green (your corp mates) and blue (those who are known to be friendly with your corp/​alliance. ​   * When hostiles enter the system, they usually go check for stragglers in the asteroid belts. It is safe when the only peeps in local overview are green (your corp mates) and blue (those who are known to be friendly with your corp/​alliance. ​
   * If you are uncertain, get your [[eve:​drones:​start|Drones]] in, reload and align. Learn to align. Ensure no asteroids are going to bump you off course and ruin your getaway. Watch for scouts which could look like neutrals in throw away ships but they will lock you and hold you long enough for the others to arrive and mess you up!   ​* ​   * If you are uncertain, get your [[eve:​drones:​start|Drones]] in, reload and align. Learn to align. Ensure no asteroids are going to bump you off course and ruin your getaway. Watch for scouts which could look like neutrals in throw away ships but they will lock you and hold you long enough for the others to arrive and mess you up!   ​* ​
-  *When ratting in a station system in 0.0, don't warp to the station when hostiles enter local. Warp to a [[training:​guides:​safespots|Safespots]] or a friendly [[eve:​player_owned_starbases:​player_owned_starbases:​start|POS]] that you bookmarked before you started ratting. This is to avoid a typical tactic used by hostile gangs, which is to have an [[eve:​ships:​destroyers:​interdictors|Interdictor]] bubbling the station immediately to catch people fleeing to the station.+  *When ratting in a station system in 0.0, don't warp to the station when hostiles enter local. Warp to a [[training:​guides:​safespots|Safespots]] or a friendly [[eve:​player_owned_starbases:​start|POS]] that you bookmarked before you started ratting. This is to avoid a typical tactic used by hostile gangs, which is to have an [[eve:​ships:​destroyers:​interdictors|Interdictor]] bubbling the station immediately to catch people fleeing to the station.
  
 Note - Please watch local chat for corp mates that might need of assistance. It should be noted that some peeps tend to fit specifically for ratting and not for PVP. Should they be tackled, they could be in trouble. Assess the situation and get your ass and your friends'​ asses over to help. If you are the one calling for help make sure you provide your location, along with the numbers and types of ship tackling you. The faster you get this information out, the faster help will arrive. Note - Please watch local chat for corp mates that might need of assistance. It should be noted that some peeps tend to fit specifically for ratting and not for PVP. Should they be tackled, they could be in trouble. Assess the situation and get your ass and your friends'​ asses over to help. If you are the one calling for help make sure you provide your location, along with the numbers and types of ship tackling you. The faster you get this information out, the faster help will arrive.
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 ===== Tips and Tricks to Prevent Getting Jumped on===== ===== Tips and Tricks to Prevent Getting Jumped on=====
-It is generally a good policy to have all ratters in a system fleet up. This helps you avoid getting ganked by a few means. The first is that you will have the fleet channel or [[it:mumble?​s[]=teamspeak|Mumble]] to keep up constant communication. The second is that is allows the members of the fleet to warp to you, saving the precious moments of you communicating your location. It's very beneficial if others join the defense fleet even if not ratting. You are much safer in numbers.+It is generally a good policy to have all ratters in a system fleet up. This helps you avoid getting ganked by a few means. The first is that you will have the fleet channel or [[it:​mumble|Mumble]] to keep up constant communication. The second is that is allows the members of the fleet to warp to you, saving the precious moments of you communicating your location. It's very beneficial if others join the defense fleet even if not ratting. You are much safer in numbers.
  
 The best way to beat AFK cloakers is to not let them disrupt your operations. In today'​s game we have blops hotdropping,​ which means one Rapier or Arazu- which used to not be such a big problem- can spawn 30 guys the second he tackles you, which would lead to not only the ratter'​s death but the entire defense fleet as well. The best way to beat AFK cloakers is to not let them disrupt your operations. In today'​s game we have blops hotdropping,​ which means one Rapier or Arazu- which used to not be such a big problem- can spawn 30 guys the second he tackles you, which would lead to not only the ratter'​s death but the entire defense fleet as well.
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   * If there'​s a local spike, don't panic and warp to station if there was an AFK cloaker. A clever trap I had a corpmate die to once, was that their AFK cloaker was actually a Sabre pilot in line with the belts on station. He decloaked and popped a bubble, and then spiked local. The blob warped to station to find our ratter landing on a bubble 50km from dock range, and raped his ass. Bubble traps can also come from rapecages on station and gates, so be mindful of slings that have been set up as well.   * If there'​s a local spike, don't panic and warp to station if there was an AFK cloaker. A clever trap I had a corpmate die to once, was that their AFK cloaker was actually a Sabre pilot in line with the belts on station. He decloaked and popped a bubble, and then spiked local. The blob warped to station to find our ratter landing on a bubble 50km from dock range, and raped his ass. Bubble traps can also come from rapecages on station and gates, so be mindful of slings that have been set up as well.
   * DO NOT GO AFK FOR LONG PERIODS OF TIME. Ratting is boring and if you do Alt-Tab out of Eve, make sure you come back frequently to check up on local and the intel channels.   * DO NOT GO AFK FOR LONG PERIODS OF TIME. Ratting is boring and if you do Alt-Tab out of Eve, make sure you come back frequently to check up on local and the intel channels.
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-=====Rat types===== 
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-====Blood Raiders==== 
-Damage type to do:'''​EM and Thermal'''​. ​ That said, go with EM if you have a choice. 
- 
-Damage types to tank: '''​EM and Thermal'''​. ​  You will never see an odd damage type like in Angels. 
- 
-The best way to fit a tank is to plug any EM/Thermal holes in your tank type, and then balance all the other slots you can afford to fit a hardener in with a balance of the two types of damage. ​ If you have even resists and want to plug one more, fit EM. 
- 
-Be careful of your cap since lots of Blood ships can drain you dry in a second with either Nosferatu or Neuts. ​ If you lost all of your cap and cannot finish the fight, still try to warp off.  The warp engine will suck whatever cap it can and partially jump you away. 
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-====Angels==== 
-Damage type to do: ''​Explosive''​ 
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-Damage types to tank: ''​Primarily explosive/​kinetic''​. However, certain high end spawns do a considerable amount of thermal or EM damage, so you either need to tank these, or avoid the high end spawns (Saints, Cherubims and Seraphims). ​ 
- 
-For armor tanking pilots, a good combo seems to be 2x Exp Hardener/1x Kin Hardener, 2x EANM (or 1x EANM and a good named Damage Control). 
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-Angel rats may use target painting. 
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-====Serpentis==== 
-Damage type to do: ''​Kinetic''​ 
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-Damage types to tank: ''​Thermal and Kinetic''​ 
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-Serpentis rats may use sensor dampening. 
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-====Guristas==== 
-Damage type to do: ''​Kinetic''​ 
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-Damage types to tank: ''​Kinetic and Thermal''​ 
-Guristas do about 80% Kinetic and 20% Thermal damage. 
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-For armor tanking pilots, a good combo seems to be 2x Kinetic Hardener/1x Thermal Hardener or something along those lines. The best gurista armor tanking ratting ship would probably have to be the Ishtar. The Ishtar has an inherent high kinetic armor resistance and bonuses to drone damage make it perfect as a sentry ratter. 
- 
-Gurista rats may use jamming. To counteract this fit your ship with an ECCM, and Sensor Backup module that is appropriate to your ship's type of sensors. 
  
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 =====Pyfa Damage Profiles===== =====Pyfa Damage Profiles=====
 Make sure you have the [[https://​github.com/​pyfa-org/​pyfa/​releases|Pyfa]]. It will let you try fits outside of eve and for free and comes with damage profiles for ratting factions. It comes greatly recommended. Make sure you have the [[https://​github.com/​pyfa-org/​pyfa/​releases|Pyfa]]. It will let you try fits outside of eve and for free and comes with damage profiles for ratting factions. It comes greatly recommended.
 +
 +{{:​eve:​pve:​enemy_resist_profiles.png?​nolink&​400|}}
  
 There is also a page for [[eve:​pve:​npc_damage_types]]. There is also a page for [[eve:​pve:​npc_damage_types]].
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 There'​s a lot of crappy mythology about when officer spawns show up or don'​t. ​ Nobody who isn't a developer knows for sure what the chances are, but they'​re very slim.  Officer spawns have appeared in multiple systems of -.3 sec status with and without pirate sovereignty. There'​s a lot of crappy mythology about when officer spawns show up or don'​t. ​ Nobody who isn't a developer knows for sure what the chances are, but they'​re very slim.  Officer spawns have appeared in multiple systems of -.3 sec status with and without pirate sovereignty.
  
 +
 +===== Know Your Enemy =====
 +[[http://​games.chruker.dk/​eve_online/​npc_ships.php|NPC Ships]] ​
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 ==Ratting Rules== ==Ratting Rules==
  
-See [[diplo:ratting_etiquette?​s[]=ratting&​s[]=rules| Ratting Rules]]+See [[diplo:bylaws:​ratting_policy?​s[]=ratting&​s[]=rules| Ratting Rules]]
eve/pve/ratting.1487257700.txt.gz · Last modified: 2017/02/16 15:08 by conscript