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eve:pve:exploration:sites:sleeper_caches:superior_sleeper_cache [2017/02/08 05:04] conscript [Turret Room Walkthrough] |
eve:pve:exploration:sites:sleeper_caches:superior_sleeper_cache [2020/07/08 14:31] (current) |
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**Specifics of the Power Terminal** | **Specifics of the Power Terminal** | ||
- | Normally, without being aligned, the Power Terminal area of effect damage cloud does 600 DPS to a regular Tech 1 resistance profile, assuming no hardeners. When suitable hardeners are fitted which provide ~65% resists to all damage types, the DPS is about 150 in total on a Stratios. A Moa sustained ~228 DPS with a 62/59/69/74% resist profile. The damage radius is approximately 14km from the Power Terminal unit itself. | + | Normally, without being aligned, the Power Terminal area of effect damage cloud does 600 DPS to a regular Tech 1 resistance profile, assuming no hardeners. When suitable hardeners are fitted which provide ~65% resists to all damage types, the DPS is about 150 in total on a Stratios. A Moa sustained ~228 DPS with a 62/59/69/74% resist profile. The damage radius is approximately 14km from the Power Terminal unit itself.\\ |
Placing the incorrect alignment disc in a container initially announces the message that it has been aligned: | Placing the incorrect alignment disc in a container initially announces the message that it has been aligned: | ||
- | "Using the crystal disc, the alignment is now correct and the Solray Power Terminal is stable." | + | "Using the crystal disc, the alignment is now correct and the Solray Power Terminal is stable."\\ |
- | But shortly thereafter: | + | |
- | "Seems you used the crystal disc incorrectly, the Solray Power Terminal is losing its alignment fast! The solar flare around the Terminal will increase again in approximately 30 seconds." | + | But shortly thereafter:\\ |
+ | |||
+ | "Seems you used the crystal disc incorrectly, the Solray Power Terminal is losing its alignment fast! The solar flare around the Terminal will increase again in approximately 30 seconds."\\ | ||
However, the damage per second will actually remain identical. A disc that has been placed into a container cannot be removed. | However, the damage per second will actually remain identical. A disc that has been placed into a container cannot be removed. | ||
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====Mine Room==== | ====Mine Room==== | ||
- | <wrap em>The recommended tank for this room is 70,000 EHP. It can be done with less, so long as the pilot does not fail any hacks. If you wish to attempt this section with a frigate, use the cheapest T1 exploration hull (the virus strength is a requirement) equipped with a Medium Azeotropic Restrained Shield Extender, a Damage Control I, a Limited Adaptive Invulnerability Field I, and a Data Analyzer, with nothing else. In that case, do this room after completing the Turret Room.</wrap> | + | <wrap em>The recommended tank for this room is 70,000 EHP. It can be done with less, so long as the pilot does not fail any hacks. If you wish to attempt this section with a frigate, use the cheapest T1 exploration hull (the virus strength is a requirement) equipped with a Medium Azeotropic Restrained Shield Extender, a Damage Control I, a Compact Multispectrum Shield Hardener, and a Data Analyzer, with nothing else. In that case, do this room after completing the Turret Room.</wrap> |
To access this room, take the rift near the Solray Observational Unit. The Solray Power Terminal must be aligned first for the rift to work properly, even if the Reroute Unit has been hacked. The landing point is next to the Solray Radio Alignment Unit. Hack the Remote Reroute Unit: | To access this room, take the rift near the Solray Observational Unit. The Solray Power Terminal must be aligned first for the rift to work properly, even if the Reroute Unit has been hacked. The landing point is next to the Solray Radio Alignment Unit. Hack the Remote Reroute Unit: | ||
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- | **Plan B:** | + | **Plan B:**\\ |
While this room can deal huge amounts of damage, it is not completely untankable. There are a couple of ships and fits that are viable for the job.\\ | While this room can deal huge amounts of damage, it is not completely untankable. There are a couple of ships and fits that are viable for the job.\\ | ||
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It has been observed that if a solo ship warps out, the Sentry Towers may switch to attacking Storage Depots and may not reaggress upon re-entry.\\ | It has been observed that if a solo ship warps out, the Sentry Towers may switch to attacking Storage Depots and may not reaggress upon re-entry.\\ | ||
- | The Perimeter Towers (and the initial Towers if the alarm is tripped) themselves have an activation range of 120km. Beyond this point, they will switch from a red box to a yellow box, but will re-engage if a player approaches within that 120km limit. Because of this, a sniping battleship can be used to clear out the Sentry Towers if desired, however this does take some time. To do this, when landing on the beacon, immediately turn the ship around 180 degrees from the area near the Storage Depots and then hit the Micro Jump Drive. (This allows for the maximum distance jumped from the rest of the Towers: hopefully only three or four Towers will still have active aggression.) Use 1400mm Artillery, Sentry Drones or probably large beam lasers. Then it's a matter of carefully positioning around to make sure the Towers in aggression range are limited so it doesn't break the tank, yet still engaging them within optimal of the battleship. Attack battlecruisers like Oracles won't work because those cannot fit MJDs.\\ | + | The Perimeter Towers (and the initial Towers if the alarm is tripped) themselves have an activation range of 120km. Beyond this point, they will switch from a red box to a yellow box, but will re-engage if a player approaches within that 120km limit. Because of this, a sniping battleship can be used to clear out the Sentry Towers if desired, however this does take some time. To do this, when landing on the beacon, immediately turn the ship around 180 degrees from the area near the Storage Depots and then hit the Micro Jump Drive. (This allows for the maximum distance jumped from the rest of the Towers: hopefully only three or four Towers will still have active aggression.) Use 1400mm Artillery, Sentry Drones or probably large beam lasers. Then it's a matter of carefully positioning around to make sure the Towers in aggression range are limited so it doesn't break the tank, yet still engaging them within optimal of the battleship. Attack battlecruisers like Oracles won't work because those cannot fit MJDs. |
- | + | ||
- | Lastly: A damage log of a lot of Sentry Towers spawned should give a basic idea of the amount of damage that can be expected. | + | |
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