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eve:pve:burner_missions

Burner Missions


Overview

Burner missions are a new type of level 4 security mission that were first introduced in the Hyperion expansion in frigate only form. The Mosaic expansion in April of 2015 introduced the cruiser version of these missions. Let me just say this, if your trying to earn LP and focus on that decline every single burner mission. Yes they reward you with really nice LP if you win, but normally you'll have to travel several systems to complete them and trust me when I say these missions ARE NO JOKE!!! You will get blown up lots, only serious people with money to spare attempt!!!

  • Burner Missions are 100% optional. There will be no standings penalty for turning down or failing these missions. Your friendly neighborhood security agent knows that not every capsuleer will have the equipment or skills to take on these missions and won’t be offended if you decline.
  • Frigate Burner Missions can only be completed in frigate-sized ships. The pirate Burners operate from bases protected by acceleration gates that only allow access for frigates. All types of frigates (Tech One, Tech Two and Faction) can enter the bases.
  • Cruiser Burner Missions allow frigates, destroyers, cruisers, battlecruisers. Except T3 cruisers are not allowed.
  • Burner Missions pit you against a single enemy NPC in the frigate version and a group of enemy NPCS in cruiser versions. These NPCs are extremely powerful with stats based on those of a player flying with officer/deadspace gear, pirate implants, and command links. All of these NPCs use warp disruption, and most of them use scramblers that turn off microwarpdrives the same way player scramblers do.

Frigates

Read the Dev Blog on frigate missions see here.

For now read EVE-Survival for information on the frigate missions.


Cruisers

ONCE again these mission are no joke, you need expensive ships/fits to complete them. These fits below were tested and work as described in the How to win section. You may still fail if you mess up a single step or your just learning the missions. Be prepared for that.

If you want to design or follow someone elses ship suggestions go right ahead, any working fits please add to this page.

Wrecks can drop Antikythera Elements, Neural Network, & Faction Ammo/Modules.


Angel Cartel

Anomic Base - 4 Burner Dramiels & Transport ship
Ship:

<EFT>[Gila, Burner C (Angel)] Drone Damage Amplifier II Drone Damage Amplifier II Drone Damage Amplifier II Damage Control II

Medium Ancillary Shield Booster, Navy Cap Booster 100 Fleeting Propulsion Inhibitor I Fleeting Propulsion Inhibitor I Fleeting Propulsion Inhibitor I Explosive Shield Hardener II Medium Ancillary Shield Booster, Navy Cap Booster 100

Rapid Light Missile Launcher II, Scourge Precision Light Missile Rapid Light Missile Launcher II, Scourge Precision Light Missile Rapid Light Missile Launcher II, Scourge Precision Light Missile Rapid Light Missile Launcher II, Scourge Precision Light Missile [empty high slot]

Medium Explosive Shield Reinforcer II Medium Kinetic Shield Reinforcer II Medium EM Shield Reinforcer II

Valkyrie II x10</EFT>

Cargo Hold:

Scourge Precision Light Missile x500
Mobile Depot x1
Navy Cap Booster 100 x90
Valkyrie x10
50MN Cold-Gas Enduring Microwarpdrive


How to win

Warp in, lock all ships. Triple web one dramiel, launch drones/missiles at it. Activate the ASB as needed. Launch new drones as they are killed. If you run low on drones launch your mobile depot and reload from the drones in your cargo bay.
After all 4 dramiels are killed go kill the transport thats running. Use your mobile depot to switch a stasis web out for the Microwarpdrive in your cargo hold, will make catching up to the transport ship quicker by a long shot.


Serpentis

Anomic Base - 3 Burner Talos Cruisers

Hunt down a group of three Serpentis Corporation elite test pilots who went rogue and stole new experimental ship technology. Entering their base will drop you in the center of a minefield of proximity-activated defense turrets. Getting within 10km of any individual turret will activate it and add extra damage that you’ll need to deal with. Defeating these pirates will require successfully navigating the field of turrets while managing your transversal against their advanced long range weapons.

Ship:

<EFT>[Deimos, Burner C (Serpentis)] Damage Control II Medium Armor Repairer II Medium Armor Repairer II Energized Adaptive Nano Membrane II Magnetic Field Stabilizer II Reactive Armor Hardener

Medium Capacitor Battery II Small Capacitor Booster II, Navy Cap Booster 400 Medium Capacitor Booster II, Navy Cap Booster 400 50MN Cold-Gas Enduring Microwarpdrive

Heavy Ion Blaster II, Void M Heavy Ion Blaster II, Void M Heavy Ion Blaster II, Void M Heavy Ion Blaster II, Void M Heavy Ion Blaster II, Void M

Medium Anti-Thermic Pump II Medium Kinetic Armor Plate II

Hammerhead II x5</EFT>

Cargo Hold:

Void M x300
Navy Cap Booster 400 x34


How to win

Warp to site, click acceleration gate. When you land turn on MWD and manual pilot at an angle to one of the talo ships, turn on both Armor Repairers (1 then wait half cycle and turn other on). Keep moving closer at an angle to keep up transversal speed, pulse the capacitor boosters as needed. When within 10km, turn off MWD, launch drones and set keep at range at 2.5km (orbiting messes up your tracking and you won't hit shit). You won't be taking any hits from the talos your orbiting but the others will still hit you. If incoming damage goes down turn off one armor repairer to save cap; both if you can. After that one is dead pull drones and set a coarse at an angle to the next talos, repeat same procedure. Ended up with 3 drones alive and only 3 more cap boosters in cargohold, so its a tight mission.


Blood Raider

Anomic Base - Burner Ashimmu and henchmen

A charismatic captain who broke away from the Blood Raider Covenant and has begun collecting fanatical followers. Defeating her supercharged Ashimmu will require building a ship capable of operating under extreme Nosferatu pressure and breaking her excellent tank. Her followers complicate matters by dealing a different damage type and using tracking disruptors.

Kill the tracking disrupting frigates first then finish off the Ashimmu.

Ship:

<EFT>[Gila, Burner C (BR)] Drone Damage Amplifier II Drone Damage Amplifier II Shield Power Relay II Shield Power Relay II

Large Shield Extender II Large Shield Extender II Large Shield Extender II Thermic Dissipation Amplifier II EM Shield Amplifier II EM Shield Amplifier II

Heavy Missile Launcher II, Inferno Fury Heavy Missile Heavy Missile Launcher II, Inferno Fury Heavy Missile Heavy Missile Launcher II, Inferno Fury Heavy Missile Heavy Missile Launcher II, Inferno Fury Heavy Missile [empty high slot]

Medium EM Shield Reinforcer II Medium Core Defense Field Extender II Medium Core Defense Field Extender II

Hammerhead II x10</EFT>

Cargo Hold:

Inferno Fury Heavy Missile x2000
Hammerhead II x33
Mobile Depot x1


How to win

Land on grid and just sit still. Lock up all 3 targets, they will come to you. Launch drones and send them at a frigate, as well as fire ze missiles. Keep launching drones as they get killed. Kill the second frigate the same way. Then kill the Ashimmu. If you run low on drones launch the mobile depot and add more drones to your drone bay from cargohold.

eve/pve/burner_missions.txt · Last modified: 2020/07/08 14:31 (external edit)