User Tools

Site Tools


eve:industry:planetary_interaction:planetary_interaction_resources

Planetary Interaction Resources


Color Legend

  • Black = Resource
  • Green = Tier 1 Product (P1)
  • Blue = Tier 2 Product (P2)
  • Fuchsia = Tier 3 Product (P3)
  • Orange = Tier 4 Product (P4)

Tier 1 - Processed Materials (P1)

Raw Materials (R0) can be processed into Processed Materials (P1) in Basic Industry Facilities. See Planets for more information on Resources. Planets listed are where the Resource can be found and thus which planets can create the appropriate P1 component without importing anything.

Input ResourceResult P1Immediate Use
Noble GasOxygenPOS Fuel, Improved Booster Reactions
Aqueous LiquidsWaterStandard Booster Reactions
Felsic MagmaSiliconOutpost Deployment
Micro OrganismsBacteria-
Carbon CompoundsBiofuels-
Planktic ColoniesBiomass-
Non-CS CrystalsChiral Structures-
Ionic SolutionsElectrolytes-
AutotrophsIndustrial Fibers-
Reactive GasOxidizing Compound-
Suspended PlasmaPlasmoids-
Noble MetalsPrecious Metals-
Complex OrganismsProteins-
Base MetalsReactive Metals-
Heavy MetalsToxic Metals-

One processed batch turns 3000 units or 30 m³ of a P0 material into 7.6 m³ of a P1 material, resulting in a reduction to 25% of original volume. Each batch takes 30 minutes to process in a Basic Industry Facility (BIF). You thus need to have enough extractor heads to supply 3000 units of P0 in 30 minutes, or 6000 units per hour to the BIF, to avoid idle time on it.


Tier 2 - Refined Commodities (P2)

Processed Materials (P1) can be turned into Refined Commodities (P2) in Advanced Industry Facilities (AIF). It takes two different P1 items to create one P2 item. Cycle time for each batch is 1 hour. The output of (2) BIFs, 1 per P1 material, can be routed directly into an AIF that is producing a P2 commodity without any waste.


POS Fuel Production

Input Raw ProductResult P1
Noble GasOxygen
Input P1Input P1Result P2
WaterElectrolytesCoolant
Toxic MetalsPrecious MetalsEnriched Uranium
Precious MetalsReactive MetalsMechanical Parts

Other Production

Input P1Input P1Result P2Immediate Use
Toxic MetalsReactive MetalsConstruction BlocksT2 Components
Precious MetalsReactive MetalsMechanical PartsT2 Components
SiliconChiral StructuresMiniature ElectronicsT2 Components
ElectrolytesPlasmoidsPlasmoidsT2 Components
WaterPlasmoidsSuperconductorsT2 Components
Chiral StructuresPlasmoidsTansmitterT2 Components
Chiral StructuresToxic MetalsConsumer ElectronicsT2 Components, Research Component
Reactive MetalsBacteriaNanitesNanite Repair Paste
Precious MetalsBiofuelsBiocells-
ProteinsBacteriaFertilizer-
BiomassProteinsGen. Enhanced Livestock-
BiofuelsProteinsLivestock-
SiliconIndustrial FibersMicrofiber Shielding-
OxygenOxidizing CompoundOxides-
Industrial FibersOxidizing CompoundPolyaramids-
Industrial FibersBiofuelsPolytextiles-
SiliconOxidizing CompoundSilicate Glass-
BiomassOxygenSupertensile Plastics-
OxygenElectrolytesSynthetic Oil-
WaterBacteriaTest Cultures-
BiomassBacteriaViral Agent-
WaterReactive MetalsWater-Cooled CPU-

One processed batch turns a combined 30.4 m³ of two P1 materials into 7.5 m³ of a P2 material, again resulting in reduction to approximately 25% of original volume.


Tier 3 - Specialized Commodities (P3)

It takes two or three different Refined Commodities (P2) to create Specialized Commodities (P3) in Advanced Industry Facilities

Requires One or More planets in order to complete the chain

Input P2Input P2Input P2Result P3Immediate Use
NanitesLivestockConstruction BlocksBiotech Research Reports-
Silicate GlassRocket Fuel-Camera Drones-
OxidesCoolant-Condensates-
Test CulturesSynthetic OilFertizilerCryoprotectant SolutionAscendancy Implants
Supertensile PlasticsMicrofiber Shielding-Data ChipsNanite Repair Paste, Mobile Structures (Siphon)
OxidesBiocellsSuperconductorsGel-Matrix BiopasteNanite Repair Paste, Ascendancy Implants
Water-Cooled CPUTransmitter-Guidance SystemsT2 Components, Mobile Structures
PolytextilesViral AgentTransmitterHazmat Detection Systems-
PolyaramidsGen. Enhanced Livestock-Hermetic MembranesPrototype Cloaking Device I Component
PolyaramidsTransmitter-High-Tech TransmittersMobile Structures(Depot, Micro Jump)
FertilizerPolytextiles-Industrial Explosives-
BiocellsSilicate Glass-Neocoms-
Microfiber ShieldingEnriched Uranium-Nuclear ReactorsMobile Structures(Depot, Micro Jump)
Supertensile PlasticsMechanical PartsMiniature ElectronicsPlanetary Vehicles-
Mechanical PartsConsumer Electronics-RoboticsPOS Fuel, T2 Components
Construction BlocksMiniature Electronics-Smartfab UnitsMobile Structures
Water-Cooled CPUCoolantConsumer ElectronicsSupercomputersPrototype Cloaking Device I, Command Processor I Components
Supertensile PlasticsTest Cultures-Synthetic SynapsesMindlink Implants, Ascendancy Implants
BiocellsNanites-Transcranial MicrocontrollersAscendancy Implants
Synthetic OilSuperconductors-Ukomi SuperconductorsMobile Structures (Tractor)
LivestockViral Agent-Vaccines-

One processed batch turns a combined 30 or 45 m³ of two or three P2 materials into 18 m³ of a P3 material, with volume reduction now only to 40% or 60%

Tier 4 - Advanced Commodities (P4)

Advanced Commodities (P4) are created in High Tech Production Plants (HTPP) and take either three Specialized Commodities (P3) each or two P3s and one P1. The cycle time for a P4 schematic in a HTPP is 1 hour.

The planet icons indicate one of the easier options (fewest planets) to produce the P4, but that's not necessarily the only or best option. Plasma planets are avoided due to their rarity. You could produce all available P4 goods with an absolute minimum of five planets - Barren, Gas, Lava, Oceanic, and Temperate, but realistically you'd need more. It isn't too hard to completely avoid Plasma (substitute Barren/Lava) and Ice (substitute Oceanic/Lava), however, with Storm also somewhat optional (you can make Nano-Factories without Storm if you add more than one other planet)


Input P3Input P3Input P1 / P3Result P4Ultimate Use
NeocomsData ChipsHigh-Tech TransmittersBroadcast NodePOS / SOV Structures
Gel-Matrix BiopasteHazmat Detection SystemsPlanetary VehiclesIntegrity Response DronesPOS / SOV Structures
Industrial ExplosivesUkomi Super ConductorsReactive MetalsNano-FactoryPOS / SOV Structures
CondensatesRoboticsBacteriaOrganic Mortar ApplicationsPOS / SOV Structures
Synthetic SynapsesGuidance SystemsTranscranial MicrocontrollersRecursive Computing ModulePOS / SOV Structures
Camera DronesNuclear ReactorsHermetic MembranesSelf-Harmonizing Power CorePOS / SOV Structures
Smartfab UnitsVaccinesWaterSterile ConduitsPOS / SOV Structures
SupercomputersBiotech Research ReportCryoprotectant SolutionWetware MainframePOS / SOV Structures

One processed batch turns a combined 108 or 87.2 m³ of three P3 materials or two P3s + one P1 into one 100 m³ P4 item, making volume reduction insignificant at this point, or in the odd case when a P1 material is involved, actually increases the volume beyond the components! Yes, somebody appears to have allowed that guy talking about Perpetual Motion Devices to touch the P4 production chain. Or the “repackage” department was sleeping on the job.


Processing Rates

The rates to make a set amount of materials is as followed:

  • 3000 Raw Resource → 20 P1
  • 40 P1 → 5 P2
  • 10 P2 → 3 P3
  • 6 P3 → 1 P4

Total Combination Quantities

This table shows the relationship between the different tiers and total quantity of materials. For convenience it only considers the max cost per tier (assumes always three P2 to make P3, and three P3 to make P4). So as an example it takes a full 432,000 R0 to produce one max cost P4, or 198,000 for a min cost P4. Better start extracting!

-P4P3P2p1
R0432,00024,0002,400150
P12,88016016-
P218010--
P318---
eve/industry/planetary_interaction/planetary_interaction_resources.txt · Last modified: 2024/01/03 00:20 by Koleslaw