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eve:industry:mining:moon_mining

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Moon Mining [Depreciated]

Important This information is being updated. With the active moon mining changes, POSes no longer can mine moons. Reactions have alos been moved into Refineries.

The materials you harvest can be sold to other players or developed into more complex materials - eventually possibly allowing the construction of a T2 component.

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What Do I Need To Moon Mine?

The first requirement is a moon with a harvestable material. Not all moons contain Moon Materials. To find a suitable moon, you'll need to probe the moons you are interested in. If a refinery has been set up at moon all you will need is a mining ship and be allowed to mine at that moon. If no refinery exists at the moon you must confirm with the owner of that system before setting one down.


Where Can I Moon Mine?

The moon must reside in a system that exists in .4 space and below - you cannot mine moons in high security space. Moons located in wormholes do not contain harvestable materials.

You must confirm with the refinery owner that you are allowed to mine at the moon! Please note that the each corporation has a mining ledger allows the see who is mining at the moon.


Taxes

Similar to mining in belts and anoms you will need to pay mining taxes. Test Tax Sys


Reaction Blueprints

Reaction blueprints are much like a blueprint used for manufacturing ships or modules. it tells the reactor what type of material to create based on the materials being fed into it. You will need to get a Reaction Blueprint that matches the materials produced by your moon. You must ensure you use the right Reaction Blueprint or your reactor will not be able to process your moon materials into something better.


Why Do I Need To Create Reactions?

There are several stages to moon material processing.

Raw Materials → Processed Materials → Advanced Materials

To get from one material state to the next you need to put the materials into a Reactor Array and insert the right Reaction Blueprint to create the next level of a material. There are many types of materials and many types of Reactions but the 3 groups remain the same, think of the above 3 like this:

Wheat → Flour → Bread

You can sell the Wheat, but it can also be turned into Flour. You can sell the Flour but it can also be turned into Bread - which is obviously the most wanted.


There Are Two Types Of Reaction Blueprints

Reaction blueprints are used to combine moon minerals into Processed Materials, or Processed Materials into Advanced Material, which may then be used to make Tech 2 components used as materials for T2 equipment.You will need to get a Reaction Blueprint that matches the materials produced by your available moons. You must ensure you use the right Reaction Blueprint or you will not be able to process your Moon Materials into other products.

There are two kinds of Reaction Blueprints:

Simple Reaction

Simple Reaction blueprints are used as the first stage of processing products from a moon. They are used to turn Raw Materials into Processed Materials. (Wheat → Flour)

Raw materials → [Simple reaction blueprint] → Processed Materials

Complex Reaction

Complex Reaction blueprints are used as the second stage of processing products from a moon. They are used to turn Processed Materials into Advanced Materials.

Processed Materials → [Complex reaction blueprint] → Advanced Materials


The Reaction Chain Process

Stage 1: Raw Materials

Ok, we know that once harvested, moons will produce Raw materials, but what exactly are Raw Materials? Well, there are two types of Raw Material, these are Gases and Metals. Gases are common, Metals are rarer, but both are essential if you plan to process your materials.

Moon materials have different rarity classes, starting with R4 being the most common and R64 being the most rare.

A single Moon Harvesting Array can mine 100 units of any single Moon Material your moon has per cycle. If your moon produces Atmospheric Gases and Tungsten, you can mine 100 of either material per cycle, but you may not harvest both at the same time unless you have two Moon Harvesting Arrays and a destination (Silo or Reactor) for each.

The Abundance of a particular material is how many cycles of a material you can potentially harvest. If a Moon offers a Material with an abundance of two, you may use multiple moon harvesting arrays to extract a total of 200 units of that material every cycle.

While a market entry for an advanced moon harvesting array exists, it's currently not seeded. Once added to the game, it would become possible to mine 200 units of a single moon product per cycle and deposit it into a single silo.

Your Moon Harvesting Arrays will mine then deposit your raw materials into the silo you specified during configuration. This will continue until you stop the process or until your Silo is full. You will need to offline the Silo before you can empty it, this is where a Coupling Array comes in handy.

If a silo is offline for any reason during a time when it would normally cycle, than the output that would have been generated is discarded and cannot be recovered. To avoid missing a moon cycle you can anchor a Coupling array. In the production configuration you would simply pipe the output from your Harvester into the input of the Coupling Array, then pipe the output of the Coupling into the input of your Silo. The Coupling Array will temporarily hold any materials generated while the silo is offline for emptying.

You now have the option to either sell your Moon Materials or process them into Processed Materials.

From the moment you press Apply at the management panel, the cycle of the Moon Harvesting Arrays and any reactors will be synchronized at that Control Tower. Note the time, and you won't need to use coupling arrays so long as you remember to not offline the silo so that it wouldn't be offline while you were yanking Moon or Reaction products from the Silo.

Silos only require 3 seconds to online though, prior to Crucible, Silos used to take 3 minutes to online. If a silo fills, the cycle may be interrupted and you might need to sit and wait until you can confirm that the cycle has not been changed.


Stage 2: Processed Materials

So you've decided to turn your newly acquired Moon Materials into a more useful material. You do this by combining them together in a Reactor Array to create the Processed Material.

Prior to this step, the only items you need are Silos and Harvesters. Once you decide to react them into Processed materials, you'll need to get simple or complex reactor and appropriate blueprints.

Not all material combinations will successfully react. Consult with your reaction blueprint to learn about appropriate combinations.

Begin by anchoring the Reactor Array and an output silo, and then opening the Control Tower Management Panel, and select the Production tab. Drag a suitable Reaction Blueprint, and configure the input side so that the two necessary input products are available. You will also need to configure the output silo to store the product being produced by the Reactor Array. If an output silo is not configured, your output product will be destroyed and cannot be recovered.

Finally, online the Silo and then the reactor. After a warmup period, the output silo will begin to fill with the Processed Material.

As some moons are rarer than others, it may be necessary to buy Moon Materialsto complete some reactions.

Once you have a Processed Material you can either sell it or process it into a Advanced Materials.


Stage 3: Advanced Materials

The process of generating a Advanced material from Processed Materials is similar to the process of generating Processed Materials from Moon Materials. Advanced Materials are used directly for creating T2 construction components.

The main differences are that you will be using a Complex Reactor Array, a Complex Reaction Reaction Blueprint, and you will need to supply the Processed Materials, either from the output of a previous reaction, or from the market. As with Simple Reaction blueprints, not all Complex Reaction combinations will generate useable products, so be sure to check with the complex reaction blueprints to see what you can produce.

In order to facilitate this, you can configure a simple reactor to connect to a complex reactor, or you can use a Silo to store Processed materials transported from another location.

After the reaction of Processed Materials, the designated output Silo will be Advanced Material


Stage 4: Tech 2 Components

You now have some Advanced Materials. Advanced Materials are required to build Tech 2 components.

You will now need to buy a Tech 2 Component Blueprint from market. (E.g. Magpulse Thruster blueprint).

Begin by transporting the product in the Complex Reactor output silo to a suitable station or component assembly array and build the T2 component from a blueprint. You can do this from a personal hangar or a corp hangar, just as with all other modules or equipment you routinely build. In most cases, a single Advanced Material will be 1/3 of the required material types required to build the component.

Once you get to this level, the spread of required Moon Materials is such that it's practically necessary to purchase or trade to fill in the missing Advanced materials used for a T2 Component.

Note that unless you're also producing finished T2 products, there's generally no additional profit to be made from selling T2 components compared to selling Advanced Materials. Most people who do T2 production will just produce the components themselves, as they already have all the necessary production skills.


Teamwork

The selection of Moon Materials available at any given moon, coupled with The CPU Requirements of the necessary POS modules make it impossible to create a T2 part from start to finish with a single POS. To create a single advanced material requires multiple POS's to obtain each material and process them. Many moons will produce two materials necessary for a Simple Reaction to complete successfully, but to complete a complex reaction generally requires two or more control towers. this requires one to carefully consider upkeep (shifting Moon and Processed materials), exporting advanced materials for sale, Importing fuel, and other critical items.

In short, even under ideal circumstances, operating an entire chain will require time and planning. A few working hands help, too.

Teamwork helps small corporations to handle mundane logistics tasks. A moon can potentially produce a freighter full of materials to move, which can make exporting these materials time consuming, risky, or cost-inefficient. Partnering with more or larger corporations can eliminate many logistics issues.

One possible agreement might include working with dedicated industrial partner corporations. By collaborating on specific markets for the sale of materials or item, it's possible to split the quantity or profits.

Alternatively, the scale of a moon mining operation does not need to include Tech 2 components. Measure what stage in the process that your corp can operate comfortably at and do your best at it. If it's just you and a couple of friends in your corp, then you can run a Small Control Tower and harvest Moon Materials to sell onto to others. If you are a medium sized corp and have found a good moon, you could run Simple Reactions and produce Processed materials to Sell. If you are a large corporation and have several POS's, you could go all the way to shiny and very much sought after Tech 2 Components.


Spreadsheets

You will almost 100% need a spreadsheet of one form or another if you want to get into Moon Mining.

Moon Mining Spreadsheet by Notmo:

It is HIGHLY advised to run through the numbers yourself to make sure you understand everything prior to pouring all your money into a Moon Mining investment.


eve/industry/mining/moon_mining.1617488372.txt.gz · Last modified: 2021/04/03 22:19 by KiloCrimson