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eve:industry:manufacturing:t2 [2017/02/09 21:55]
conscript
eve:industry:manufacturing:t2 [2019/04/29 19:09] (current)
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-======Tech 2 Manufacturing======+_=====Tech 2 Manufacturing=====
  
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 =====Invention===== =====Invention=====
-A more detailed overview of invention can be found [[http://​wiki.eveuniversity.org/​Invention|here]].+Check out the **[[eve:industry:​invention:​start|Invention]]** page for more details.
  
 Most Tech 2 BPCs can be bought on contract in Jita if needed. ​ This is generally an expensive option, and to maximize profit it is not recommended. Most Tech 2 BPCs can be bought on contract in Jita if needed. ​ This is generally an expensive option, and to maximize profit it is not recommended.
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 =====Example===== =====Example=====
-====1. Selecting ​an Item to produce====+====1. Selecting ​An Item To Produce====
  
 The first question after "How do I build something?"​ is, of course, "What should I build?"​. ​ Unfortunately for us, answering the former is infinitely easier than answering the latter. ​ There are many factors when considering what to manufacture,​ such as: The first question after "How do I build something?"​ is, of course, "What should I build?"​. ​ Unfortunately for us, answering the former is infinitely easier than answering the latter. ​ There are many factors when considering what to manufacture,​ such as:
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 ====3. Logistics==== ====3. Logistics====
  
-Next we need to decide where we will do our manufacturing and how we will move our materials around. ​ You can use the [[eve:​industry:​production_assets|Production Assets]] wiki page to see what production infrastructure is available to the alliance. ​ Additionally,​ [[logistics:​jump_bridge_list|jump bridges]] will help you safely transport your goods. ​ From here we can see that the N-HSK0 outpost provides significant savings on material efficiency, the AZBR-2 outpost provides good bonuses to invention, and is linked by a jump bridge. ​ Additionally,​ AZBR-2 is only one jump from our desired market in TVN, so these systems make obvious choices.+Next we need to decide where we will do our manufacturing and how we will move our materials around. ​ You can use the [[eve:​industry:​industry_assets#​esoteria|Production Assets]] wiki page to see what production infrastructure is available to the alliance. ​ Additionally,​ [[logistics:​jump_bridge_list|jump bridges]] will help you safely transport your goods. ​ From here we can see that the N-HSK0 outpost provides significant savings on material efficiency, the AZBR-2 outpost provides good bonuses to invention, and is linked by a jump bridge. ​ Additionally,​ AZBR-2 is only one jump from our desired market in TVN, so these systems make obvious choices.
  
 Next, we will be importing some goods from Jita.  We can use the [[http://​freight.pleaseignore.com/​calc/​|Alliance Freight Service]] for this.  Otherwise, we will move our goods in a blockade runner, which we will scout with our alt. Next, we will be importing some goods from Jita.  We can use the [[http://​freight.pleaseignore.com/​calc/​|Alliance Freight Service]] for this.  Otherwise, we will move our goods in a blockade runner, which we will scout with our alt.
eve/industry/manufacturing/t2.1486677356.txt.gz · Last modified: 2017/02/09 21:55 by conscript