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eve:industry:manufacturing:t2 [2016/11/23 22:52]
bardoforlais Moving content from eve:industry:t2_production
eve:industry:manufacturing:t2 [2019/04/29 19:09] (current)
Fof
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-======Tech 2 Manufacturing======+_=====Tech 2 Manufacturing=====
  
 +----
 +
 +=====Overview=====
 Tech 2 manufacturing is for capsuleers who are ready to invest themselves much deeper into industry. ​ You should already have a basic grasp manufacturing Tech 1 items, and have available capital to dedicate in excess of a **billion isk**. ​ Manufacturing Tech 2 items requires a significant investment in time, skills, and material. ​ However, the opportunity for profit is proportional. Tech 2 manufacturing is for capsuleers who are ready to invest themselves much deeper into industry. ​ You should already have a basic grasp manufacturing Tech 1 items, and have available capital to dedicate in excess of a **billion isk**. ​ Manufacturing Tech 2 items requires a significant investment in time, skills, and material. ​ However, the opportunity for profit is proportional.
  
-This wiki article will cover the [[eve:​industry:​t2_production#​process|process]] of Tech 2 manufacturing,​ and then provide an [[eve:​industry:​t2_production#​example|example]] case of how to  select and manufacture a specific Tech 2 item.+This wiki article will cover the [[eve:​industry:​manufacturing:​t2#​process|process]] of Tech 2 manufacturing,​ and then provide an [[eve:​industry:​manufacturing:​t2#​example|example]] case of how to  select and manufacture a specific Tech 2 item.
  
-You will find some of the tools in the [[eve:​industry:​t2_production#​assembly|assembly]] section helpful.+You will find some of the tools in the [[eve:​industry:​manufacturing:​t2#​assembly|assembly]] section helpful.
  
 ---- ----
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 =====Process===== =====Process=====
  
-Manufacturing Tech 2 items has significantly higher [[eve:​industry:​t2_production#​skills|skill]] requirements than manufacturing Tech 1 items. ​ Additionally,​ the manufacturing process is much more complicated. ​ However, it can be broken down into several distinct steps.+Manufacturing Tech 2 items has significantly higher [[eve:​industry:​manufacturing:​t2#​skills|skill]] requirements than manufacturing Tech 1 items. ​ Additionally,​ the manufacturing process is much more complicated. ​ However, it can be broken down into several distinct steps.
  
-  * **[[eve:​industry:​t2_production#​Invention|Invention]]** - Process to obtain a Tech 2 blueprint copy.  While there exists T2 BPOs, they are **extremely** expensive and will not be covered here. +  * **[[eve:​industry:​manufacturing:​t2#​Invention|Invention]]** - Process to obtain a Tech 2 blueprint copy.  While there exists T2 BPOs, they are **extremely** expensive and will not be covered here. 
-  * **[[eve:​industry:​t2_production#​Materials|Materials]]** - A much wider variety of materials are required ​ to manufacture Tech 2 items compared to their Tech 1 counterparts,​ which will have to be sources from a variety of locations - not just ore mining. +  * **[[eve:​industry:​manufacturing:​t2#​Materials|Materials]]** - A much wider variety of materials are required ​ to manufacture Tech 2 items compared to their Tech 1 counterparts,​ which will have to be sources from a variety of locations - not just ore mining. 
-  * **[[eve:​industry:​t2_production#​Assembly|Assembly]]** - Some of the materials required for Tech 2 manufacturing are other Tech 1 items which must be separately assembled themselves. +  * **[[eve:​industry:​manufacturing:​t2#​Assembly|Assembly]]** - Some of the materials required for Tech 2 manufacturing are other Tech 1 items which must be separately assembled themselves. 
-  * **[[eve:​industry:​t2_production#​Manufacturing|Manufacturing]]** - Final production of a Tech 2 item.+  * **[[eve:​industry:​manufacturing:​t2#​Manufacturing|Manufacturing]]** - Final production of a Tech 2 item. 
 + 
 +----
  
-====Skills====+=====Skills=====
  
 Additional skill requirements are the first barrier to entry into T2 manufacturing. ​ Each Tech 2 item and component has advanced skill requirements beyond those of Tech 1 items. Before you begin, ensure your character has all the necessary skills to invent and manufacture all required components for your items. Additional skill requirements are the first barrier to entry into T2 manufacturing. ​ Each Tech 2 item and component has advanced skill requirements beyond those of Tech 1 items. Before you begin, ensure your character has all the necessary skills to invent and manufacture all required components for your items.
  
-===Prerequisites===+====Prerequisites====
 The following skills are needed to unlock specific Tech 2 production skills. ​ One or more will be needed at **Level V**. The following skills are needed to unlock specific Tech 2 production skills. ​ One or more will be needed at **Level V**.
  
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   * Science   * Science
  
-===Components===+====Components====
  
-The following skills are used in **[[eve:​industry:​t2_production#​Invention|invention]]** and **manufacturing** Tech 2 items.. ​ In general, you will need only **two** at **Level III** for each specific item or component.+The following skills are used in **[[eve:​industry:​manufacturing:​t2#​Invention|invention]]** and **manufacturing** Tech 2 items.. ​ In general, you will need only **two** at **Level III** for each specific item or component.
  
   * Electromagnetic Physics   * Electromagnetic Physics
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   * Rocket Science   * Rocket Science
  
-===Ships===+====Ships====
  
 The following skills are specific to Tech 2 **ship** manufacturing and invention. ​ In general, you will only need these trained to **Level I**, but they may provide bonuses to manufacturing speed. The following skills are specific to Tech 2 **ship** manufacturing and invention. ​ In general, you will only need these trained to **Level I**, but they may provide bonuses to manufacturing speed.
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   * Mechanical Engineering   * Mechanical Engineering
  
-====Invention==== +---- 
-A more detailed overview of invention can be found [[http://​wiki.eveuniversity.org/​Invention|here]].+ 
 +=====Invention===== 
 +Check out the **[[eve:industry:​invention:​start|Invention]]** page for more details.
  
 Most Tech 2 BPCs can be bought on contract in Jita if needed. ​ This is generally an expensive option, and to maximize profit it is not recommended. Most Tech 2 BPCs can be bought on contract in Jita if needed. ​ This is generally an expensive option, and to maximize profit it is not recommended.
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 It is recommended to use [[http://​games.chruker.dk/​eve_online/​item.php?​type_id=34204|Parity Decryptor]]s when inventing ships, and [[http://​games.chruker.dk/​eve_online/​item.php?​type_id=34201|Accelerant Decryptor]]s to invent modules. ​ Sometimes it may be advantageous to use no decryptor at all. Optimizations can be made at this point by choosing other Decryptors based on their stats. ​ [[https://​eveiph.github.io/​|Eve Isk Per Hour]] can help with this. It is recommended to use [[http://​games.chruker.dk/​eve_online/​item.php?​type_id=34204|Parity Decryptor]]s when inventing ships, and [[http://​games.chruker.dk/​eve_online/​item.php?​type_id=34201|Accelerant Decryptor]]s to invent modules. ​ Sometimes it may be advantageous to use no decryptor at all. Optimizations can be made at this point by choosing other Decryptors based on their stats. ​ [[https://​eveiph.github.io/​|Eve Isk Per Hour]] can help with this.
  
 +----
  
- +=====Materials=====
- +
- +
- +
- +
-====Materials====+
  
 Generally all Tech 2 items are manufactured from Generally all Tech 2 items are manufactured from
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 These materials are obtained from many sources, such as: These materials are obtained from many sources, such as:
   * [[eve:​industry:​mining:​start|Mining]]   * [[eve:​industry:​mining:​start|Mining]]
-  * [[eve:​industry:​moon_mining|Moon Minerals]]+  * [[eve:​industry:mining:​moon_mining|Moon Minerals]]
   * [[eve:​industry:​planetary_interaction:​start|Planetary Interaction Commodities]]   * [[eve:​industry:​planetary_interaction:​start|Planetary Interaction Commodities]]
   * NPC-Sold Commodities   * NPC-Sold Commodities
  
 Fortunately,​ many of these materials are produced locally in null security space where we live.  Sourcing these materials yourself or from other alliance members will often be more efficient than importing them directly from Jita. Fortunately,​ many of these materials are produced locally in null security space where we live.  Sourcing these materials yourself or from other alliance members will often be more efficient than importing them directly from Jita.
-====Assembly====+ 
 +---- 
 + 
 +=====Assembly=====
  
 Before you can build the Tech 2 item, you must first manufacture all of it's components. ​ Tracking all the Materials, Components, BPCs, invention materials, etc. is the main difficulty in conducting Tech 2 manufacturing. ​ Many industrialists use custom built spreadsheets to help manage their manufacturing. ​ However, several tools already exist and are publicly available to help with this.  ​ Before you can build the Tech 2 item, you must first manufacture all of it's components. ​ Tracking all the Materials, Components, BPCs, invention materials, etc. is the main difficulty in conducting Tech 2 manufacturing. ​ Many industrialists use custom built spreadsheets to help manage their manufacturing. ​ However, several tools already exist and are publicly available to help with this.  ​
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 Finding your own method that works for you is an important part of manufacturing. Finding your own method that works for you is an important part of manufacturing.
  
-====Manufacturing====+---- 
 + 
 +=====Manufacturing=====
  
 This is the final step.  Once all your components are assembled, you can finally build your Tech 2 item! This is the final step.  Once all your components are assembled, you can finally build your Tech 2 item!
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 =====Example===== =====Example=====
-====1. Selecting ​an Item to produce====+====1. Selecting ​An Item To Produce====
  
 The first question after "How do I build something?"​ is, of course, "What should I build?"​. ​ Unfortunately for us, answering the former is infinitely easier than answering the latter. ​ There are many factors when considering what to manufacture,​ such as: The first question after "How do I build something?"​ is, of course, "What should I build?"​. ​ Unfortunately for us, answering the former is infinitely easier than answering the latter. ​ There are many factors when considering what to manufacture,​ such as:
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 To answer these questions, lets start imagining we want to produce something for sale locally in Vale of the Silent. ​ We know that the Rats there are primarily weak to Kinetic damage, and drone ships are commonly used in ratting. ​ When we take this knowledge and check the market history for Wasp IIs, we can see that they have a very high rate of movement and sell for a good price. ​ Using [[https://​eveiph.github.io/​|Eve Isk Per Hour]], we can see that it's possible to produce Wasp IIs and generate a significant profit. To answer these questions, lets start imagining we want to produce something for sale locally in Vale of the Silent. ​ We know that the Rats there are primarily weak to Kinetic damage, and drone ships are commonly used in ratting. ​ When we take this knowledge and check the market history for Wasp IIs, we can see that they have a very high rate of movement and sell for a good price. ​ Using [[https://​eveiph.github.io/​|Eve Isk Per Hour]], we can see that it's possible to produce Wasp IIs and generate a significant profit.
 +
 +----
  
 ====2. Obtaining BPCs==== ====2. Obtaining BPCs====
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 Before researching the Wasp I BPO, we can create a large amount of 1 run BPCs to use in invention, because the ME does not affect the Tech 2 BPC. Before researching the Wasp I BPO, we can create a large amount of 1 run BPCs to use in invention, because the ME does not affect the Tech 2 BPC.
 +
 +----
  
 ====3. Logistics==== ====3. Logistics====
  
-Next we need to decide where we will do our manufacturing and how we will move our materials around. ​ You can use the [[eve:​industry:​production_assets|Production Assets]] wiki page to see what production infrastructure is available to the alliance. ​ Additionally,​ [[logistics:​jump_bridge_list|jump bridges]] will help you safely transport your goods. ​ From here we can see that the N-HSK0 outpost provides significant savings on material efficiency, the AZBR-2 outpost provides good bonuses to invention, and is linked by a jump bridge. ​ Additionally,​ AZBR-2 is only one jump from our desired market in TVN, so these systems make obvious choices.+Next we need to decide where we will do our manufacturing and how we will move our materials around. ​ You can use the [[eve:​industry:​industry_assets#​esoteria|Production Assets]] wiki page to see what production infrastructure is available to the alliance. ​ Additionally,​ [[logistics:​jump_bridge_list|jump bridges]] will help you safely transport your goods. ​ From here we can see that the N-HSK0 outpost provides significant savings on material efficiency, the AZBR-2 outpost provides good bonuses to invention, and is linked by a jump bridge. ​ Additionally,​ AZBR-2 is only one jump from our desired market in TVN, so these systems make obvious choices.
  
 Next, we will be importing some goods from Jita.  We can use the [[http://​freight.pleaseignore.com/​calc/​|Alliance Freight Service]] for this.  Otherwise, we will move our goods in a blockade runner, which we will scout with our alt. Next, we will be importing some goods from Jita.  We can use the [[http://​freight.pleaseignore.com/​calc/​|Alliance Freight Service]] for this.  Otherwise, we will move our goods in a blockade runner, which we will scout with our alt.
 +
 +----
  
 ====4. Sourcing Materials==== ====4. Sourcing Materials====
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 Sourcing materials cheaply the key to large savings when manufacturing Tech 2 items. ​ Above are just some of the options we have for sourcing materials. Sourcing materials cheaply the key to large savings when manufacturing Tech 2 items. ​ Above are just some of the options we have for sourcing materials.
  
 +----
  
 ====5. Inventing & Manufacturing==== ====5. Inventing & Manufacturing====
eve/industry/manufacturing/t2.1479941555.txt.gz · Last modified: 2016/11/23 22:52 by bardoforlais