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eve:industry:manufacturing:rigs [2016/11/23 22:54]
bardoforlais Moving content from eve:industry:manufacturing_rigs
eve:industry:manufacturing:rigs [2017/02/11 06:29] (current)
conscript
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 ====== Manufacturing Rigs ====== ====== Manufacturing Rigs ======
  
 +----
  
-A rig is a module that cannot be removed from a ship without destroying it. Some rigs also apply penalties. +=====Overview===== 
- +A rig is a module that cannot be removed from a ship without destroying it. Some rigs also apply penalties. Where modules and ships require minerals and tech 2 construction components, rigs require salvage, which is harvested from rat or player ship wrecks.To fit a rig requires certain skills, but once fit, the ship may be traded to a player without those skills; the effects of the rigs will still apply.
-Where modules and ships require minerals and tech 2 construction components, rigs require salvage, which is harvested from rat or player ship wrecks. +
- +
-To fit a rig requires certain skills, but once fit, the ship may be traded to a player without those skills; the effects of the rigs will still apply.+
  
 +=====Skills Required=====
 ====Tech I Rig Production==== ====Tech I Rig Production====
 Requirements:​ Requirements:​
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     *Mechanic III     *Mechanic III
  
-**Protip:​** ​Some rig blueprints will require specific rigging skills. For example, Drone Control Range Augmenter I requires Drone Rigging I in addition to Jury Rigging.+<WRAP center round tip 60%> 
 +Some rig blueprints will require specific rigging skills 
 +</​WRAP>​
  
-Tech I rig production is easy, and a lot of the rigs are well worth installing. ​Most ratters will consider Cap Control Circuits, because they add the benefits of a Cap Recharger I without using any fitting slots. Gravity Capacitor Upgrade I rigs are popular among Covert Ops pilots and don't require a lot of salvage to produce, hence they are cheap and effective while offering the same bonus as a Sisters Expanded Probe Launcher. +Tech I Rig production is easy, and a lot of the Rigs are well worth installing. The best way to assess the market for Rigs is to simply check ship fitting suggestions and work from there.
- +
-The best way to assess the market for rigs is to simply check ship fitting suggestions and work from there.+
  
 ==== Tech II Rig Production ==== ==== Tech II Rig Production ====
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   *Jury Rigging I   *Jury Rigging I
     *Mechanic III     *Mechanic III
 +
 +<WRAP center round tip 60%>
 You will also need two associated field sciences. A **Capacitor Control Circuit II**, for example, requires **High Energy Physics I** and **Quantum Physics I**. You may also need the skills for building the associated R.A.M. You will also need two associated field sciences. A **Capacitor Control Circuit II**, for example, requires **High Energy Physics I** and **Quantum Physics I**. You may also need the skills for building the associated R.A.M.
 +</​WRAP>​
 +
 +Manufacturing Tech II rigs is a trickier business proposition. The rig components are rare and expensive, and the market rate on these components make them a questionable investment.
  
-Manufacturing Tech II rigs is a trickier business proposition. The rig components are rare and expensive, and the market rate on these components make them a questionable investment; a Capacitor Control Circuit II generally sells for 150,​000,​000 ​200,000,000 isk/unit, or between two to four times the cost of a battleship, and as with any module, they'​re not insured.+----
  
-=== A Different Kind of Salvage === +===== A Different Kind of Salvage ​===== 
-Tech II rigs require different salvage than Tech I. This salvage comes from Tech II ship wrecks. To salvage these wrecks requires more time than a Tech I or rat wreck, and requires Salvaging III as a minimum. It's also said that officer spawns can also yield T2 salvage.+Tech II rigs require different salvage than Tech I. This salvage comes from Tech II ship wrecks. To salvage these wrecks requires more time than a Tech I or rat wreck, and requires Salvaging III as a minimum. It's also said that officer spawns can also yield T2 salvage.\\ 
  
-Because of the relative rarity of these ships and their losses //(heh)//, these components can be much more expensive to buy on the market. It also means that they aren't as frequently used.+Because of the relative rarity of these ships, these components can be much more expensive to buy on the market. It also means that they aren't as frequently used.
  
 ====Introduction==== ====Introduction====
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 Rigs now come in three sizes: small, medium and large. Medium rigs use 1/5 as much salvage as large rigs and smalls use 1/5 as much salvage as medium rigs (or, 1/25 as much as large rigs). As such, medium and small rigs blueprints require less research, if any, to be perfect. Rigs now come in three sizes: small, medium and large. Medium rigs use 1/5 as much salvage as large rigs and smalls use 1/5 as much salvage as medium rigs (or, 1/25 as much as large rigs). As such, medium and small rigs blueprints require less research, if any, to be perfect.
  
-===Skill ​requirements===+==== Skill Requirements ====
 The following skills are required to do material research on a rig BPO: The following skills are required to do material research on a rig BPO:
-  *The rigging ​skill for the rig in question, for example Armor Rigging for armor rigs.+  *The Rigging ​skill for the Rig in question
   *Metallurgy   *Metallurgy
  
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 </​WRAP>​ </​WRAP>​
  
-===== Optimal Rig ME Tables ​=====+==== Optimal Rig ME Tables ====
  
 ^ Armor Rigs ^ Small Rig Optimal ME ^ Medium Rig Optimal ME ^ Large Rig Optimal ME ^ ^ Armor Rigs ^ Small Rig Optimal ME ^ Medium Rig Optimal ME ^ Large Rig Optimal ME ^
eve/industry/manufacturing/rigs.1479941661.txt.gz · Last modified: 2016/11/23 22:54 by bardoforlais