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eve:industry:manufacturing:rigs

Manufacturing Rigs


Overview

A rig is a module that cannot be removed from a ship without destroying it. Some rigs also apply penalties. Where modules and ships require minerals and tech 2 construction components, rigs require salvage, which is harvested from rat or player ship wrecks.To fit a rig requires certain skills, but once fit, the ship may be traded to a player without those skills; the effects of the rigs will still apply.

Skills Required

Tech I Rig Production

Requirements:

  • Industry I
  • Jury Rigging I
    • Mechanic III

Some rig blueprints will require specific rigging skills

Tech I Rig production is easy, and a lot of the Rigs are well worth installing. The best way to assess the market for Rigs is to simply check ship fitting suggestions and work from there.

Tech II Rig Production

Requirements:

  • Industry V
  • Jury Rigging I
    • Mechanic III

You will also need two associated field sciences. A Capacitor Control Circuit II, for example, requires High Energy Physics I and Quantum Physics I. You may also need the skills for building the associated R.A.M.

Manufacturing Tech II rigs is a trickier business proposition. The rig components are rare and expensive, and the market rate on these components make them a questionable investment.


A Different Kind of Salvage

Tech II rigs require different salvage than Tech I. This salvage comes from Tech II ship wrecks. To salvage these wrecks requires more time than a Tech I or rat wreck, and requires Salvaging III as a minimum. It's also said that officer spawns can also yield T2 salvage.

Because of the relative rarity of these ships, these components can be much more expensive to buy on the market. It also means that they aren't as frequently used.

Introduction

Although rig production uses a small amount of salvage (compared to mineral requirements for T1 ships), waste will easily chew through the profit margins of rig manufacturing. Fortunately, it is quick and easy to research rig blueprints to eliminate all blueprint waste. Note that having Production Efficiency V is likewise mandatory to eliminate the 20% skill-based waste.

Rigs now come in three sizes: small, medium and large. Medium rigs use 1/5 as much salvage as large rigs and smalls use 1/5 as much salvage as medium rigs (or, 1/25 as much as large rigs). As such, medium and small rigs blueprints require less research, if any, to be perfect.

Skill Requirements

The following skills are required to do material research on a rig BPO:

  • The Rigging skill for the Rig in question
  • Metallurgy

Information below on ME levels is outdated.

Optimal Rig ME Tables

Armor Rigs Small Rig Optimal ME Medium Rig Optimal ME Large Rig Optimal ME
Anti-EM/Therm/Exp/Kin Pump - - 15
Auxiliary Nano Pump - - 18
Nanobot Accelerator - - 18
Remote Repair Augmenter - - 18
Salvage Tackle - - 18
Trimark Armor Pump - - 15
Astronautic Rigs Small Rig Optimal ME Medium Rig Optimal ME Large Rig Optimal ME
Auxiliary Thrusters - - 18
Cargohold Optimization - - 23
Dynamic Fuel Valve - - 10
Engine Thermal Shielding - - 15
Hyperspatial Velocity Optimizer - - 21
Low Friction Nozzle Joints - - 18
Polycarbon Engine Housing - - 22
Warp Core Optimizer - - 19
Drone Rigs Small Rig Optimal ME Medium Rig Optimal ME Large Rig Optimal ME
Drone Control Range Augmenter - - 15
Drone Durability Enhancer - - 20
Drone Mining Augmenter - - 20
Drone Repair Augmenter - - 15
Drone Scope Chip - - 15
Drone Speed Augmenter - - 16
Sentry Damage Augmenter - - 21
Stasis Drone Augmenter - - 24
Electronics Rigs Small Rig Optimal ME Medium Rig Optimal ME Large Rig Optimal ME
Emission Scope Sharpener - - 20
Gravity Capacitor Upgrade - - 18
Liquid Cooled Electronics - - 20
Memetic Algorithm Bank - - 20
Signal Disruption Amplifier - - 16
Electronics Superiority Rigs Small Rig Optimal ME Medium Rig Optimal ME Large Rig Optimal ME
Inverted Signal Field Projector - - 18
Ionic Field Projector - - 20
Particle Dispersion Augmenter - - 15
Particle Dispersion Projector - - 18
Signal Focusing Kit - - 16
Targeting System Subcontroller - - 20
Targeting Systems Stabilizer - - 20
Tracking Diagnostic Subroutines - - 18
Energy Grid Rigs Small Rig Optimal ME Medium Rig Optimal ME Large Rig Optimal ME
Ancillary Current Router - - 47
Capacitor Control Circuit - - 15
Egress Port Maximizer - - 15
Powergrid Subroutine Maximizer - - 15
Semiconductor Memory Cell - - 30
Turret Rigs Small Rig Optimal ME Medium Rig Optimal ME Large Rig Optimal ME
Algid Administrations Units - - 20
Ambit Extension - - 18
Burst Aerator - - 22
Collision Accelerator - - 24
Discharge Elutriation - - 10
Locus Coordinators - - 18
Metastasis Adjusters - - 18
Launcher Rigs Small Rig Optimal ME Medium Rig Optimal ME Large Rig Optimal ME
Bay Loading Accelerators - - 22
Hydraulic Bay Thrusters - - 20
Rocket Fuel Cache Partition - - 20
Warhead Calefaction Catalyst - - 24
Warhead Flare Catalyst - - 18
Warhead Rigor Catalyst - - 20
Shield Rigs Small Rig Optimal ME Medium Rig Optimal ME Large Rig Optimal ME
Anti-EM/Therm/Exp/Kin Screen Reinforcer - - 15
Core Defence Capacitor Safeguard - - 12
Core Defence Charge Economizer - - 14
Core Defence Field Extender - - 20
Core Defence Field Purger - - 20
Core Defence Operational Solidifier - - 20
eve/industry/manufacturing/rigs.txt · Last modified: 2017/02/11 06:29 by conscript