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eve:industry:manufacturing:rigs [2016/11/23 22:54] bardoforlais Moving content from eve:industry:manufacturing_rigs |
eve:industry:manufacturing:rigs [2017/02/11 06:27] conscript |
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====== Manufacturing Rigs ====== | ====== Manufacturing Rigs ====== | ||
+ | ---- | ||
- | A rig is a module that cannot be removed from a ship without destroying it. Some rigs also apply penalties. | + | =====Overview===== |
- | + | A rig is a module that cannot be removed from a ship without destroying it. Some rigs also apply penalties. Where modules and ships require minerals and tech 2 construction components, rigs require salvage, which is harvested from rat or player ship wrecks.To fit a rig requires certain skills, but once fit, the ship may be traded to a player without those skills; the effects of the rigs will still apply. | |
- | Where modules and ships require minerals and tech 2 construction components, rigs require salvage, which is harvested from rat or player ship wrecks. | + | |
- | + | ||
- | To fit a rig requires certain skills, but once fit, the ship may be traded to a player without those skills; the effects of the rigs will still apply. | + | |
+ | =====Skills Required===== | ||
====Tech I Rig Production==== | ====Tech I Rig Production==== | ||
Requirements: | Requirements: | ||
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*Mechanic III | *Mechanic III | ||
- | **Protip:** Some rig blueprints will require specific rigging skills. For example, Drone Control Range Augmenter I requires Drone Rigging I in addition to Jury Rigging. | + | <WRAP center round tip 60%> |
+ | Some rig blueprints will require specific rigging skills | ||
+ | </WRAP> | ||
- | Tech I rig production is easy, and a lot of the rigs are well worth installing. Most ratters will consider Cap Control Circuits, because they add the benefits of a Cap Recharger I without using any fitting slots. Gravity Capacitor Upgrade I rigs are popular among Covert Ops pilots and don't require a lot of salvage to produce, hence they are cheap and effective while offering the same bonus as a Sisters Expanded Probe Launcher. | + | Tech I Rig production is easy, and a lot of the Rigs are well worth installing. The best way to assess the market for Rigs is to simply check ship fitting suggestions and work from there. |
- | + | ||
- | The best way to assess the market for rigs is to simply check ship fitting suggestions and work from there. | + | |
==== Tech II Rig Production ==== | ==== Tech II Rig Production ==== | ||
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*Jury Rigging I | *Jury Rigging I | ||
*Mechanic III | *Mechanic III | ||
+ | |||
+ | <WRAP center round tip 60%> | ||
You will also need two associated field sciences. A **Capacitor Control Circuit II**, for example, requires **High Energy Physics I** and **Quantum Physics I**. You may also need the skills for building the associated R.A.M. | You will also need two associated field sciences. A **Capacitor Control Circuit II**, for example, requires **High Energy Physics I** and **Quantum Physics I**. You may also need the skills for building the associated R.A.M. | ||
+ | </WRAP> | ||
+ | |||
+ | Manufacturing Tech II rigs is a trickier business proposition. The rig components are rare and expensive, and the market rate on these components make them a questionable investment. | ||
- | Manufacturing Tech II rigs is a trickier business proposition. The rig components are rare and expensive, and the market rate on these components make them a questionable investment; a Capacitor Control Circuit II generally sells for 150,000,000 - 200,000,000 isk/unit, or between two to four times the cost of a battleship, and as with any module, they're not insured. | + | ---- |
- | === A Different Kind of Salvage === | + | ==== A Different Kind of Salvage ==== |
- | Tech II rigs require different salvage than Tech I. This salvage comes from Tech II ship wrecks. To salvage these wrecks requires more time than a Tech I or rat wreck, and requires Salvaging III as a minimum. It's also said that officer spawns can also yield T2 salvage. | + | Tech II rigs require different salvage than Tech I. This salvage comes from Tech II ship wrecks. To salvage these wrecks requires more time than a Tech I or rat wreck, and requires Salvaging III as a minimum. It's also said that officer spawns can also yield T2 salvage.\\ |
- | Because of the relative rarity of these ships and their losses //(heh)//, these components can be much more expensive to buy on the market. It also means that they aren't as frequently used. | + | Because of the relative rarity of these ships, these components can be much more expensive to buy on the market. It also means that they aren't as frequently used. |
====Introduction==== | ====Introduction==== |