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The T1 Gallente industrials are the ones with the most specialized cargo holds. Training Gallente Industrial skill would be very useful if you have to haul anything, and as you can see from the chart below you don't need to train it very high to be quite useful; the chart shows cargo space based on skill level. In addition, these are T1 industrial ships, and are very inexpensive.
Ship Name | Cargo Specialization | Ship Cost | Skills Required | Base | I | II | III | IV | V |
---|---|---|---|---|---|---|---|---|---|
Epithal | PI Products | ~1 million | Gallente Industrial | 45000 | 49500 | 54000 | 58500 | 63000 | 67500 |
Miasmos | Ore, Gas, Ice | ~1 million | Gallente Industrial | 42000 | 46200 | 50400 | 54600 | 58800 | 63000 |
Kryos | Minerals | ~1 million | Gallente Industrial | 43000 | 47300 | 51600 | 55900 | 60200 | 64500 |
Hoarder | Ammo | ~1 million | Minmatar Industrial | 41000 | 45100 | 49200 | 53300 | 57400 | 61500 |
An additional advantage of these specialized haulers is that their specialized cargo bay is independent from the main cargo bay, so you are free to fit warp stabs, nanos, tanking rigs, or whatever. So throw some warp stabs on your miasmos and your epithal for safer hauling!
Did you know? The Miasmos, a T1 industrial ship that costs 1 million isk, can haul up to 63000 m3 in ore or gas? A huffers best friend!
This table shows Epithal PI cargo hold by Gallente Industrial skill level:
Ship Name | Cargo Specialization | Ship Cost | Skills Required | Base | I | II | III | IV | V |
---|---|---|---|---|---|---|---|---|---|
Epithal | PI Products | ~1 million | Gallente Industrial | 45000 | 49500 | 54000 | 58500 | 63000 | 67500 |
This should have an 8 second align and over 14k ehp with 3 stabs. Temporarily swap out some lows for cargo expanders to fit a command center in your cargo to deploy or use a basic T1 hauler like a nereus.
<EFT> [Epithal, PI-tank] Nanofiber Internal Structure II 'Halcyon' Core Equalizer I 'Halcyon' Core Equalizer I 'Halcyon' Core Equalizer I
Large F-S9 Regolith Compact Shield Extender Adaptive Invulnerability Field II Adaptive Invulnerability Field II EM Ward Amplifier II
Prototype Cloaking Device I [empty high slot]
Medium Low Friction Nozzle Joints I Medium Low Friction Nozzle Joints I Medium Core Defense Field Extender I </EFT>
This table shows Miasmos ore/gas cargo hold by Gallente Industrial skill level:
Ship Name | Cargo Specialization | Ship Cost | Skills Required | Base | I | II | III | IV | V |
---|---|---|---|---|---|---|---|---|---|
Miasmos | Ore, Gas | ~1 million | Gallente Industrial | 42000 | 46200 | 50400 | 54600 | 58800 | 63000 |
This should have an 8 second align and a bit under 8k ehp with 2 stabs.
<EFT> [Miasmos, orehauler copy 1] Nanofiber Internal Structure II Nanofiber Internal Structure II Warp Core Stabilizer II Warp Core Stabilizer II
10MN Monopropellant Enduring Afterburner Adaptive Invulnerability Field II Adaptive Invulnerability Field II Medium Azeotropic Restrained Shield Extender
Prototype Cloaking Device I Core Probe Launcher I, Core Scanner Probe I
Medium Low Friction Nozzle Joints I Medium Low Friction Nozzle Joints I Medium Core Defense Field Extender I </EFT>
This one has no AB and no stabs. Should align in 8s and has over 20k tank, cap stable.
<EFT> [Miasmos, tanked] Damage Control II Nanofiber Internal Structure II Nanofiber Internal Structure II Nanofiber Internal Structure II
EM Ward Field II Adaptive Invulnerability Field II Adaptive Invulnerability Field II Large F-S9 Regolith Compact Shield Extender
Prototype Cloaking Device I Core Probe Launcher I, Core Scanner Probe I
Medium Anti-Thermal Screen Reinforcer I Medium Core Defense Field Extender I Medium Core Defense Field Extender I </EFT>
Each race has a specialized industrial called a blockade runner. It requires you to train Industrial level V in that race among other skills, but is one of the most useful hauling ships in the game due to its ability to fit a covert ops cloak, fast aligning, and decent cargo bay at around 10000 m3 give or take depending on your fitting.
Blockade runners also have an extra highslot (the first is for your covert ops cloak ofc) so you can fit a probe launcher there. Handy eh?
A “max cargo fit” is typically Medium Cargohold Optimization I in the rig slots and Expanded Cargohold Optimization II in the lowslots to maximize cargo. It's not very common to use T2 cargo rigs so we'll use T1 as the baseline for discussion.
Ship Name | Race | Max Cargo m3 1 | Align MaxCargo 2 |
---|---|---|---|
Prorator | Amarr | 12669 | 5.2s |
Crane | Caldari | 11556 | 5.2s |
Viator | Gallente | 12335 | 5.1s |
Prowler | Minmatar | 11992 | 5.1s |
1 Note that replacing a single cargo expander with a nano will probably get you to a 5 second align time instead of 6, if you think that's important. Fitting a blockade runner typically involves how risky the route is vs how much cargo you need to haul. Replace cargo expanders with nanos until your cargo just fits, and carry your extra nanos/cargo expanders with you so you can refit in stations etc.
2 All V nav skills assuming for maxcargo align times
Did you know? Align times in eve round up, so a 5.2 second align time is the same as a 5.1 or a 5.9, it's basically a 6.0 align time.
These are the highly tankable industrials for moving larger cargo. They have 2 built-in warp stabs and a specialized fleet hangar that holds a base of 50000 m3 plus 5% per level of your Transport Ships skill. That's 60000 m3 at Transports IV, 62500 m3 at Transports V. Transport Ships skill gives a 5% bonus to fleet hangar capacity and 4% bonus to armor/shield resistances (armor ships get armor resist bonus, shield get shield resists ofc).
Because the majority of their cargo space is in their fleet hangar, DSTs don't have to use cargo optimization rigs and cargo expanders in their lowslots, so they can fit more flexibly for tank and/or align time. They have a very slow base align time, between 17 and 18 seconds unfit (assuming all Vs for align time calcs).
Another benefit of the fleet hangar is that you can allow fleet members to access it. This does not provide refitting services for fleet members like a carrier, but it's handy for letting them grab stuff you may be carrying.
There are two types of capital haulers: Freighters and their T2 counterpart Jump Freighters. Freighters are rarely used in Nullsec unless moving within the same system as it is highly dangerous without CONCORD assistance. Jump Freighters are more common for hauling large amounts of items from a Trade Hub to our Deployment. Check out these pages for more information on how to haul in Capital Haulers.