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The largest of the empires in the world of EVE, Amarr spans 40% of the inhabited solar systems. The Amarr Emperor is the head of a ritualistic, authoritarian imperial state, and below him are the Five Heirs, the heads of the five royal families from which a new Emperor is chosen. The Emperor's authority is unquestioned and absolute, but the archaic and bureaucratic system of government makes it difficult for him to exert his rule unless directly in person. Otherwise, the Five Heirs rule in his name, dividing the huge empire between them.

The Emperor and the Five Heirs can expect to live for at least 500 years. Extensive cyber-implants keep their frail bodies alive, even when their organs begin to fail. These cyber-enhancements date back many millennia, and have become a symbol of royal divinity in the eyes of the Amarrians.

Always a deeply religious people, religion remains of great importance to every Amarrian, a fervour which at various times has been responsible both for great good and great evil. Shortly after recovering from the closure of EVE, they began to expand their realm at the expense of neighbouring states. The nations they conquered were enslaved, a practice justified by their religion. Ever since, the Amarrians have enslaved every nation and race they have encountered, and today slavery is an essential part of Amarr society. This has, of course, tainted their relations with other races, especially the individualistic Gallenteans.

The Amarrians were the first of the races in EVE to re-discover Warp technology, notably Jump gate technology. After accomplishing this more than 2,000 years ago, they immediately began expanding to nearby solar systems, slowly building up their empire in the process. On the way, they encountered two human races, both of whom suffered the fate of being enslaved by the far more powerful Amarrians.

In recent years, however, the Amarrians have begun to run into serious opposition. First, they met the Gallente Federation. Although much smaller than the Amarr Empire, the Amarrians soon found the economic and military might of the Gallenteans a match for their own.

Soon after, the Jovians arrived on the scene and the Amarrians made a futile attempt to subjugate them, resulting in a humiliating defeat. To make matters worse, the Minmatars, enslaved for centuries by the Amarrians, used the opportunity to rebel against their slave-masters.

Since these fateful events almost two centuries ago, the Amarrians have learned restraint. They have slowed down their expansion and are less forceful in their dealings with other races, but still view themselves as the most powerful race in EVE, if only because of their sheer numbers.



The True Amarr are the founders of the Amarr Empire, and have a strong sense of tradition and ancestry. Their origins are in the Conformists, a religious group that split from the United Catholic Church prior to the opening of the EVE gate. Under the leadership of Dano Gheinok they settled the continent of Amarr on the planet of Athra and spread from there.


The Ni-Kunnis are a race enslaved by the Amarr some 1000 years ago. They have adapted remarkably well to the Amarr culture, and have progressively changed from being enslaved to being part of the Amarr society. They usually take jobs as tradesmen or artisans.


The Khanids, or Dark Amarr, split from the Amarr Empire to form the Khanid Kingdom. This was because Khanid, one of the five heirs, refused to commit ritualistic suicide as all four heirs who failed to become emperor were ordered to in an attempt to prevent power struggles. This occurred in 22,762 AD, and that Emperor has since died.

eve/factions/amarr.txt · Last modified: 2019/02/21 19:42 by Fof