Table of Contents

Overview

Eve is a dangerous game and in it there are more ways to die than moons, planets and suns in any given region. The following guidelines are meant to teach new and old players how to be more successful at stayin' alive in Eve and specifically Nullsec.

Local

The most important tool at your disposal is the Local Chat. While the chat can be ignored most of the time, the Member List is priceless.

Four reasons making it so damn awesome:

Like almost everything in Eve there is one exception though, which is Wormhole Space. One of the reasons why Wormhole Space is considered dangerous, is because people will only show up in local when they used the chat. Considering how vital local is for survival, this is a major disadvantage.

Setup


Local is great, but to really make use of it, you have to set it up correctly first.

The first thing you want to do is set up your local window:

Tips


Directional Scanner


Intel


Utilities with ESI Data


Travel


Dangers

Camps

Bubbles

Scramblers

Webifier

Stasis Webifiers significantly reduces the velocity of the targeted ship. Makes burning back to gate difficult. Actually will decrease time for target to warp if not disrupted/scrammed.


Support

Cloaking Devices

Covert ops cloaking device allows appropriate ships to warp while cloaked. Non-covops cloaking devices can still be used for the MWD+cloak trick to escape gatecamps http://wiki.eveuniversity.org/Cloak_Trick. Useful for warping to a safe and cloaking up until the coast is clear.

Afterburners

Slower velocity than MWDs, but easier fitting requirements and not shut down by warp scrams. There are also some ships that can fit an oversized AB. The **afterburner* skill and its related support skill, Fuel Conservation, significantly increase speed and reduce capacitor use.

Microwarp drives

Gives your ship a significant speed boost, but can use a lot of capacitor. Also can be shut down by warp scramblers and scripted warp disruption field generators. On smaller ships, *MWDs* will increase your time to warp. Related skills: Acceleration Control, High-Speed Maneuvering.

Warp Core Stabilizers

They give your ship a bonus of resistance to warp scramblers and disruptions. They will help you warp off if your attacker doesn't have powerful scramblers and disruptions. They will not help you with bubbles. The trade off is that your ship will take longer to lock its targets.


Tactical Bookmarks

Essential for traveling around null-sec, *tactical BMs* can be the difference between arriving safely at your destination or dying in a fire. You can make them yourself (time-consuming), or you can check out the pre-made packs that several people have for sale on our forums.

How to make a safe spot and bookmarks

  1. Once you enter the system press ctrl+B. This will open the “add bookmark” dialog.
  2. Warp to the sun with the “add bookmark” dialog open.
  3. Mid warp (you can see the distance from your destination on screen) hit save, you can press enter or the submit button. It is important to note that the location will saved where you hit the submit location button and not where you open the dialog box.
  4. Congratulations! you have just made a safe spot.

In the “places” categories, it should be listed as “spot in the your system solar system”. You will want to rename that to something meaningful because during your eve career you will make hundreds of this spots around several systems. Naming this spot, Safe 1 will work fine. To do that you can right click on that location and hit “edit/view location”. This will open the dialog once again, you can rename the location, add notes and put it in a sub-folder to keep them organized.

Once you learn to navigate through bookmarks and safes, your survival rate will increase notably, especially if you're mining or exploring.

Perches

*Perches* are BMs that are over 150km from your destination that allow you to scout it out before committing. These allow you to warp 150km+ above a gate or station to see if it's camped, then warp down to it to continue on your journey. Perches can also be used to avoid gate bubbles so that you don't have to slowboat to a gate.

Corp Bookmarks

Depending on the size/proactiveness of your Corporation, you may see tactical bookmarks already in existence for commonly traveled systems & stations. Simply right-click in space to see any available BMs. You can add corp BMs, but can only edit them if you have the “Communications Officer” role for your corp. Alliance BMs do not exist at this time.

Grid


Stations

Docking & Undocking