Table of Contents

Refineries


Overview

Refineries are a new type of structure introduced during the Lifeblood expansion. These structures, and the service modules that came with them, are intended to replace the moon mining and reactions functionality previously available in Starbases. Refineries gain bonuses to reprocessing.


Similarities With Citadels

Some of the key similarities between Refineries and Citadels are:


Differences With Citadels

Some of the major differences between the two classes of structures are:

  1. Refineries gain bonuses to reprocessing and are the only structures that can be used for Moon Mining or to run Reactions
  2. Both the Medium Refinery (Athanor) and the Large Refinery (Tatara) will require 20 hours of vulnerability weekly
  3. The Refineries have more limited docking abilities for their size compared to Citadels.
    • Medium Refineries allow docking of subcapital and Freighter vessels, the same as their Citadel and Engineering Complex counterparts
    • Large Refineries share the same docking restrictions as Medium structures but will also allow the docking of Rorquals. No other capital ships can be docked at these structures.
  4. Refinaries are the only structures equip-able with the Standup Moon Drill I module.

Deployment

Refinery Deployment

With the release of the Upwell Refineries, Reactions (of all types) and Moon Mining will become exclusive to these new structures and they will no longer be performed in Player-Owned Starbases (POSes).

  1. Refineries can be deployed in all regions of New Eden, including High Sec and Wormhole space. All Upwell Structures are built and deployed in the same way, with the same deployment location restrictions (not allowed in certain newbie or trade hub systems, must be placed at least 1000 km from other Upwell structures). However, the Moon Mining Drill Service Module cannot be fitted in a Refinery that is not in a valid Moon Mining location.
  2. Every viable moon (every moon in Low Sec and Null Sec space with a few exceptions for the very large moons) now has a specific Moon Mining location. These locations are a new warpable option in the right-click and radial menus for moons: “Warp to moon mining location”
  3. Only one Refinery can be deployed within 250km of the Moon Mining Location and extract moon ores from that moon
  4. When deploying a Refinery, the UI will inform you if you are in a valid location, if you are in a valid location but cannot moon mine, or if you are in an invalid location, as shown on the right.

Types Of Refineries

The Athanor-class Medium Refinery

Cool origin/naming story to be added later.

Athanor

Role Bonus:
2% bonus to refining yield for all variants of Ore and Ice
20% reduction in Reprocessing and Reaction Service Module fuel consumption

Slot Layout: 3H, 3M, 1L, 3 Service, 1 Launcher

Fittings: 1,200,000 PWG, 15,000 CPU
Defense (shields / armor / hull): 4,800,000 / 4,800,000 / 4,800,000
Resistances (EM/Therm/Kin/Exp): 20 / 20 / 20 / 20
DPS Cap: 5000
Fighter Slots: 0 Tubes
Weekly vulnerability hours: 20
Capacitor (amount / recharge / cap per second): 100,000, 3600s, 27.8
Max Locked Targets: 8

Docking allowed for: all subcapital ships, freighters

The required materials for building an Athanor are:

NameAmount
Structure Construction Parts1
Structure Hangar Array1
Structure Storage Bay1
Structure Repair Facility1
Structure Reprocessing Plant3
Structure Docking Bay1
Structure Electromagnetic Sensor1
Structure Acceleration Coils1

The Tatara-class Large Refinery

Cool origin/naming story to be added later.

Tatara

Role Bonus:
4% bonus to refining yield for all variants of Ore and Ice
25% reduction in Reprocessing and Reaction Service Module fuel consumption
25% reduction in time requirements for reaction jobs

Slot Layout: 5H, 4M, 3L, 5 Service, 3 Launcher

Fittings: 2,500,000 PWG, 30,000 CPU
Defense (shields / armor / hull): 14,400,000 / 14,400,000 / 14,400,000
Resistances (EM/Therm/Kin/Exp): 20 / 20 / 20 / 20
DPS Cap: 15,000
Fighter Slots: 4 Tubes, 3 Light, 3 Support
Weekly vulnerability hours: 20
Capacitor (amount / recharge / cap per second): 200,000, 7200s, 27.8
Max Locked Targets: 8

Docking allowed for: all subcapital ships, freighters, Rorquals

The required materials for building an Tatara are:

NameAmount
Structure Construction Parts8
Structure Hangar Array4
Structure Storage Bay20
Structure Laboratory2
Structure Factory2
Structure Repair Facility4
Structure Reprocessing Plant24
Structure Docking Bay4
Structure Market Network4
Structure Medical Center2
Structure Office Center4
Structure Advertisement Nexus2
Structure Electromagnetic Sensor6
Structure Acceleration Coils6