======Redeemer====== =====Overview===== By far the most powerful Black Ops for dropping onto the field and reinforcing the main fleet that needs an extra kick in DPS. With its defensive and offensive capabilities it can complement a large strike force. Hull: Armageddon Class Role: Black Ops Black Ops battleships are designed for infiltration and espionage behind enemy lines. With the use of a short-range jump drive and a portal generator, they are capable of making a special type of jump portal usable only by covert ops vessels. This enables them to stealthily plant reconnaissance and espionage forces in enemy territory. For the final word in clandestine maneuvers, look no further. Developer: Viziam Viziam ships are quite possibly the most durable ships money can buy. Their armor is second to none and that, combined with superior shields, makes them hard nuts to crack. Of course this does mean they are rather slow and possess somewhat more limited weapons and electronics options. ---- ====Requirements==== * Amarr Battleship V * Spaceship Command IV * Amarr Battlecruiser III * Spaceship Command III * Amarr Cruiser III * Spaceship Command II * Amarr Destroyer III * Amarr Frigate III * Spaceship Command I * Black Ops I * Cloaking IV * CPU Management IV * Jump Drive Calibration IV * Jump Drive Operation V * Navigation V * Warp Drive Operation V * Navigation I * Science V * Spaceship Command V ---- ====Traits==== Role bonuses: * Can fit Covet Cynosural Field Generator and Covert Jump Portal Generator * No targeting delay after Cloaking Device deactivation * Cloak reactivation delay reduced to 5 seconds * 50% reduction to effective distance traveled for jump fatigue Amarr Battleship bonuses (per skill level): * 10% reduction in Large Energy Turret activation cost * 5% bonus to Large Energy Turret rate of fire Black Ops bonuses (per skill level): * 7.5% bonus to Large Energy Turret tracking speed * 125% bonus to ship max velocity when using Cloaking Devices ---- ====Fitting==== **Bridging** [Redeemer, Bridge Duty] Damage Control II Expanded Cargohold II Expanded Cargohold II Expanded Cargohold II Expanded Cargohold II Expanded Cargohold II Expanded Cargohold II 500MN Microwarpdrive II Cap Recharger II Cap Recharger II Cap Recharger II Mega Pulse Laser II Mega Pulse Laser II Mega Pulse Laser II Mega Pulse Laser II Mega Pulse Laser II Dread Guristas Cloaking Device Covert Cynosural Field Generator I Covert Jump Portal Generator I Large Trimark Armor Pump I Large Trimark Armor Pump I Warrior II x5 Light Shield Maintenance Bot I x5 Light Armor Maintenance Bot I x5 Vespa EC-600 x5 You can always go as Faction/Deadspace as you like. This is a simple idea around the fittings want to show that fitting is not as restrictive. Drones are optional as to which you want but repair drones make for a nice addition when your fleet takes damage. The EC-600s are great for if you are tackled. * Unordered List ItemChris Rittenhouse Edit: You're a bridge in a safespot, fit for max cargo fuel capacity. Also, get a DG Cloak, they cost 30m and blow Improved Cloaks out of the water. :colbert: **MWD DPS Drop** [Redeemer, Hot Drop DPS] Damage Control II Imperial Navy Energized Adaptive Nano Membrane Imperial Navy 1600mm Steel Plates Imperial Navy 1600mm Steel Plates Imperial Navy Heat Sink Imperial Navy Heat Sink Imperial Navy Heat Sink Gist X-Type 500MN Microwarpdrive Federation Navy Sensor Booster, Scan Resolution Script Federation Navy Sensor Booster, Scan Resolution Script Imperial Navy Cap Recharger Mega Pulse Laser II, Imperial Navy Multifrequency L Mega Pulse Laser II, Imperial Navy Multifrequency L Mega Pulse Laser II, Imperial Navy Multifrequency L Mega Pulse Laser II, Imperial Navy Multifrequency L Mega Pulse Laser II, Imperial Navy Multifrequency L Mega Pulse Laser II, Imperial Navy Multifrequency L Imperial Navy Heavy Energy Neutralizer Improved 'Guise' Cloaking Device II Large Trimark Armor Pump I Large Trimark Armor Pump I Vespa EC-600 x5 Light Shield Maintenance Bot I x5 Light Armor Maintenance Bot I x5 Warrior II x5 This fitting is very expensive but the restrictions due to powergrid and CPU is very hard to work around. You can fiddle with this fitting, maybe remove a Heat Sink and add a Cargo Expander to allow for more leeway to fit some less expensive modules on. **MJD DPS Drop** [Redeemer, MJD Hot Drop DPS] IFFA Compact Damage Control Imperial Navy Energized Adaptive Nano Membrane 1600mm Steel Plates II 1600mm Steel Plates II Imperial Navy Heat Sink Imperial Navy Heat Sink Imperial Navy Heat Sink Large Micro Jump Drive Republic Fleet Warp Disruptor Federation Navy Stasis Webifier Heavy 'Brave' Capacitor Booster, Navy Cap Booster 800 Mega Pulse Laser II, Imperial Navy Multifrequency L Mega Pulse Laser II, Imperial Navy Multifrequency L Mega Pulse Laser II, Imperial Navy Multifrequency L Mega Pulse Laser II, Imperial Navy Multifrequency L Mega Pulse Laser II, Imperial Navy Multifrequency L Mega Pulse Laser II, Imperial Navy Multifrequency L Heavy Gremlin Compact Energy Neutralizer Dread Guristas Cloaking Device Large Trimark Armor Pump I Large Trimark Armor Pump I Vespa EC-600 x5 Light Shield Maintenance Bot I x5 Light Armor Maintenance Bot I x5 Warrior II x5 Requires Zainou 'Gypsy' Electronics EE-605 implant. With the introduction of the Micro Jump Drive for Battleships, you now have the option of a really fast way to get away compared to the an MWD fit. It's expensive and it requires a +5 CPU implant, but the CPU restriction is hard to work around. You can fiddle with this fitting, maybe remove a Heat Sink and add a Nano/Cargo Expander to allow for more leeway to fit some less expensive modules or implants.