====== Abaddon ======
===== Overview =====
==== Required skills ====
* Amarr Battleship I
* Amarr Battlecruiser III
* Amarr Cruiser III
* Amarr Destroyer III
* Amarr Frigate III
* Spaceship Command I
* Spaceship Command II
* Spaceship Command III
* Spaceship Command IV
==== Ship Description ====
The Abaddon class ship is a celestial tool of destruction. It is designed to enter combat from the outset, targeting enemies at range and firing salvo after salvo at them, and to remain intact on the battlefield until every heretic in sight has been torn to shreds.
Amarr Battleship Skill Bonuses (Per Skill Level): \\ 5% bonus to Large Energy Turret damage \\ 4% bonus to all armor resistances
===== Fittings =====
==== PVP ====
=== Hellcat Abaddon ===
[Abbadon, Hellcat Abaddon]
Damage Control II
Prototype Armor Thermic Hardener I
Kinetic Armor Hardener II
Shadow Serpentis Explosive Armor Hardener
1600mm Reinforced Rolled Tungsten Plates I
Heat Sink II
Heat Sink II
500MN Microwarpdrive II
Heavy Capacitor Booster II, Cap Booster 800
Tracking Computer II, Optimal Range Script
Tracking Computer II, Optimal Range Script
Mega Pulse Laser II, Scorch L
Mega Pulse Laser II, Scorch L
Mega Pulse Laser II, Scorch L
Mega Pulse Laser II, Scorch L
Mega Pulse Laser II, Scorch L
Mega Pulse Laser II, Scorch L
Mega Pulse Laser II, Scorch L
Mega Pulse Laser II, Scorch L
Large Energy Discharge Elutriation II
Large Trimark Armor Pump I
Large Trimark Armor Pump I
=== Zax's Bang For Buck Battleships - 1k DPS ===
[Abbadon, 1K DPS]
Heat Sink II
Heat Sink II
Energized Adaptive Nano Membrane II
Energized Adaptive Nano Membrane II
1600mm Reinforced Rolled Tungsten Plates I
1600mm Reinforced Rolled Tungsten Plates I
Damage Control II
500MN Microwarpdrive II
Heavy Capacitor Booster II, Cap Booster 800
ECCM - Radar II
Sensor Booster II
Mega Pulse Laser II, Imperial Navy Multifrequency L
Mega Pulse Laser II, Imperial Navy Multifrequency L
Mega Pulse Laser II, Imperial Navy Multifrequency L
Mega Pulse Laser II, Imperial Navy Multifrequency L
Mega Pulse Laser II, Imperial Navy Multifrequency L
Mega Pulse Laser II, Imperial Navy Multifrequency L
Mega Pulse Laser II, Imperial Navy Multifrequency L
Mega Pulse Laser II, Imperial Navy Multifrequency L
Large Explosive Armor Plate I
Large Trimark Armor Pump I
Large Energy Collision Accelerator I
Garde II x5
==== PVE ====
=== Glass Cannon Sniper ===
[Abbadon, Glass Cannon Sniper]
Tracking Enhancer II
Tracking Enhancer II
Tracking Enhancer II
Heat Sink II
Heat Sink II
Heat Sink II
Heat Sink II
Cap Recharger II
Cap Recharger II
Cap Recharger II
Cap Recharger II
Tachyon Modulated Energy Beam I, Imperial Navy Multifrequency L
Tachyon Modulated Energy Beam I, Imperial Navy Multifrequency L
Tachyon Modulated Energy Beam I, Imperial Navy Multifrequency L
Tachyon Modulated Energy Beam I, Imperial Navy Multifrequency L
Tachyon Modulated Energy Beam I, Imperial Navy Multifrequency L
Tachyon Modulated Energy Beam I, Imperial Navy Multifrequency L
Tachyon Modulated Energy Beam I, Imperial Navy Multifrequency L
Tachyon Modulated Energy Beam I, Imperial Navy Multifrequency L
Large Capacitor Control Circuit I
Large Capacitor Control Circuit I
Large Ancillary Current Router I
Curator I x3
The first thing I thought of when I saw this build on the forums was "Dude, where's my tank?". Then I realized that with Xray loaded you will hit out to 100km and just laugh as Corpus Popes die without even landing a hit against you. Then you can switch to Gamma or Multifrequency and melt the rest of the wave into slag. With the way this ship is rigged, when you finally upgrade to T2 Beams, you'll still be cap-stable and have enough CPU.
My personal opinion is that newbros are better off sticking with an Oracle until they can fly a Navy Armageddon, especially if Prophecies prove to be an effective doctrine.