====== Absolution ====== Looking for **[[military:doctrines:start|DOCTRINE FITS]]**? ---- {{https://image.eveonline.com/Render/22448_256.png?nolink}} ===== Description ===== Command ships are engineered specifically to wreak havoc on a battlefield of many. Sporting advanced command module interfaces, these vessels are more than capable of turning the tide in large engagements. Command ships represent the ultimate in warfare link efficiency; the boosts they give their comrades in combat make them indispensable assets to any well-rounded fleet. Developer: Carthum Conglomerate Carthum ships are the very embodiment of the Amarrian warfare philosophy. Possessing sturdy armor and advanced weapons systems, they provide a nice mix of offense and defense. On the other hand, their electronics and shield systems tend to be rather limited. ====Helpful Information==== ---- ===== Overview ===== Command Ships bonuses (per skill level): * 10% bonus to Medium Energy Turret damage * 5% bonus to Medium Energy Turret rate of fire * 3% bonus to Armored Command and Information Command burst strength and duration Amarr Battlecruiser bonuses (per skill level): * 10% reduction in Medium Energy Turret activation cost * 4% bonus to all armor resistances Role Bonus: * Can use 2 Command Burst modules * 100% bonus to Command Burst area of effect range ---- ===== Requirements ===== *Amarr Battlecruiser V *Spaceship Command III *Amarr Cruiser III *Spaceship Command II *Amarr Destroyer III *Amarr Frigate III *Spaceship Command I *Command Ships I *Command Burst Specialist IV *Leadership V *Wing Command IV *Leadership V ---- ===== Non Reimbursable Fits ===== NONE AVAILABLE – Feel free to make one and add it, or contact someone in the wiki-office channel in the Discord for help.