=====Armor Low Slot Modules===== ---- ====Overview===== These modules will repair, extend, and increase the resistance of your armor. See Armor Tanking for a detailed breakdown of these modules. ====Armor Repair Systems==== Active module which repairs armor at the end of its cycle. ***Variation:** Ancillary Armor Repair Systems *Active module that can be loaded with Nanite Repair Paste to very efficiently repair armor, but with a long reload time. ====Armor Plates==== Passive module which increases armor hit points by a fixed amount while increasing mass. ====Energized Armor Layering==== Passive module which increases armor hit points by a percentage. Unlike Layered Coating, these have a moderate CPU requirement. ====Layered Coating==== Passive module which increases armor hit points by a percentage. Not as effective as Energized Armor Layering, but has minimal fitting requirements. ====Armor Hardeners==== Active module which increases armor resistance a great deal while using capacitor. ***Variation:** Reactive Armor Hardeners *Active module that by default gives a small boost to all resistances, but as the ship takes damage, it adjusts the resistance bonuses to the type of incoming damage. ====Energized Plating==== Passive module which increases armor resistance a bit. Unlike Resistance Plating modules, these have a moderate CPU requirement. ====Resistance Plating==== Passive module which increases armor resistance a bit. Not as effective as Energized Plating, but has minimal fitting requirements.