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training:skill_plans:hound_alt

Hound Alt

This skillplan is designed for a brand-new character, and assume that you train Cybernetics 1 and fit in a set of +3 implants. Without using the +3 implant set, this plan will roll about 37 days. The guiding principles are to maximize agility, with speed and EHP being essentially irrelevant. An extra 20% HP won't help you face a battleship and HAC blob, warping out will. This should take about 31 days, and will cost ~70 million isk for skillbooks and implants in Empire (Charisma implant is not needed).

Plan

Remap: i27 p17 c17 w17 m21

  • Science I
  • Science II
  • Science III
  • Cybernetics I
  • Power Grid Management I
  • Power Grid Management II
  • Power Grid Management III
  • Power Grid Management IV
  • CPU Management I
  • CPU Management II
  • Electronics Upgrades I
  • Electronic Warfare I
  • Electronics Upgrades II
  • Electronics Upgrades III
  • Electronics Upgrades IV
  • Electronics Upgrades V
  • Navigation I
  • Afterburner I
  • Afterburner II
  • Afterburner III
  • Navigation II
  • Navigation III
  • High Speed Maneuvering I
  • Electronics III
  • Electronics IV
  • Cloaking I
  • Cloaking II
  • Cloaking III
  • Cloaking IV
  • Propulsion Jamming I
  • Propulsion Jamming II
  • Mechanic I
  • Hull Upgrades I
  • Hull Upgrades II
  • Shield Upgrades I
  • Mechanic II
  • Mechanic III
  • Jury Rigging I
  • Jury Rigging II
  • Jury Rigging III
  • Astronautics Rigging I
  • Evasive Maneuvering I
  • Evasive Maneuvering II
  • Evasive Maneuvering III
  • Evasive Maneuvering IV

Remap: i17 p27 c17 w21 m17

  • Spaceship Command I
  • Spaceship Command II
  • Spaceship Command III
  • Gunnery I
  • Gunnery II
  • Weapon Upgrades I
  • Weapon Upgrades II
  • Weapon Upgrades III
  • Missile Launcher Operation I
  • Missile Bombardment I
  • Missile Bombardment II
  • Missile Bombardment III
  • Missile Bombardment IV
  • Minmatar Frigate I
  • Minmatar Frigate II
  • Minmatar Frigate III
  • Minmatar Frigate IV
  • Minmatar Frigate V
  • Bomb Deployment I
  • Missile Launcher Operation II
  • Missile Launcher Operation III
  • Missile Launcher Operation IV
  • Light Missiles I
  • Light Missiles II
  • Light Missiles III
  • Heavy Missiles I
  • Heavy Missiles II
  • Heavy Missiles III
  • Torpedoes I
  • Bomb Deployment II
  • Bomb Deployment III
  • Bomb Deployment IV
  • Covert Ops I

Total time: 33 days, 16 hours, 25 minutes, 59 seconds;

Shopping List

  • Science
  • Cybernetics
  • Power Grid Management
  • CPU Management
  • Electronics Upgrades
  • Electronic Warfare
  • Navigation
  • Afterburner
  • High Speed Maneuvering
  • Cloaking
  • Propulsion Jamming
  • Mechanic
  • Hull Upgrades
  • Shield Upgrades
  • Jury Rigging
  • Astronautics Rigging
  • Evasive Maneuvering
  • Spaceship Command
  • Gunnery
  • Weapon Upgrades
  • Missile Launcher Operation
  • Missile Bombardment
  • Minmatar Frigate
  • Bomb Deployment
  • Light Missiles
  • Heavy Missiles
  • Torpedoes
  • Covert Ops

Cost: 17,436,500

N.B. Skill costs are based on CCP's database and are indicative only

Post Plan skills

  • Covops IV - This gives a bonus is bomb damage and it makes fitting 50 times easier, it's like 4 days. Also increases your Bomb damage.
  • Power Grid Management V, Shield Upgrades IV, Energy Management II - all for the Medium Shield Extender fit(not priority #1 unless you plan for lonewolf ops)
  • Evasive Maneuvering V - Can always use more agility, also last requirement to slip into Interceptors (bar the interceptor skill).
  • Torpedoes IV - This is more for lonewolf ops or cloak camps as in fleet use you will normally be using Bombs.
  • Cyno Operation V - Covert Hot drops are now possible and are always wanted in any Blops fleet
  • Covops V - If you've got the time why not but not a priority unless this is your main ocupation or you're one of those guys who now avoids training their main to keep from increasing the clone grade. This is most useful if you are doing solo operations. For bomb runs it is best if everyone has Covops IV trained as you can deal more damage and have larger formation sizes before the bombs start blowing each other up instead of the target.
training/skill_plans/hound_alt.txt · Last modified: 2017/04/29 01:05 by NTchrist