120D Plan
The 120 Day Plan is a basic skill training plan intended for new players to Eve. Included skills are useful to all but specialized alt characters and provide access to Tech 1 ships of many races. Priority groups allow you to unlock the ability to fly certain ships of TEST_Free and other doctrine builds. You can download the plan in xml-format at https://skills.pleaseignore.com/.
All skills of the 30 Day plan - with the exception of Astrometrics -
are included in this plan as well.
Priority groups
The skill plan can be sorted by Priority in EveMon. This is advisable since you will be able to fly more and more ships with time.
Priority | Unlocks |
1 | TEST_Free Slasher (Fast tackle) |
2 | TEST_Free Thrasher (Fast tackle) |
3 | TEST_Free Scythe (Logi) |
4 | TEST_Free Exequror + TEST_Free Celestis |
5 | Vexor with Tech 1 Drones (Ratting/Level 3 Missions) |
6 | Tech 2 Drones + Shield Support |
7 | TEST_Free Talwar |
8 | Freedom Fighter Hound |
9 | Miscellaneous Support Skills |
Skill groups
The varying skills trained in this plan are listed below with a short description of why it is useful to train them.
Armor
Armor Layering | Armor plates increase your tankiness, but decrease your max velocity (speed). Armor Layering reduces the penalty by 5% per level |
EM Armor Compensation | Armor increases resistance against damage types. EM Armor Compensation increases EM resistance received from armor by 5% per level |
Explosive Armor Compensation | Armor increases resistance against damage types. EM Armor Compensation increases Explosive resistance received from armor by 5% per level |
Kinetic Armor Compensation | Armor increases resistance against damage types. Kinetic Armor Compensation increases Kinetic resistance received from armor by 5% per level |
Thermic Armor Compensation | Armor increases resistance against damage types. Thermic Armor Compensation increases Thermic resistance received from armor by 5% per level |
Hull Upgrades | Increases Hull hitpoints by 5% per level |
Mechanics | Increases Structure hitpoints by 5% per level e.g. a POS you put up |
Remote Armor Repair Systems | Systems that allow you to repair armor while in space cost capacitor points to fit. Remote Armor Repair Systems reduces the cost by 5% per level |
Repair Systems | 5% reduction of the armor repair system cycles per level |
Drones
Amarr Drone Specialization | Amarr light, medium, heavy and sentry drones deal 2% more damage per level |
Gallente Drone Specialization | Gallente light, medium, heavy and sentry drones deal 2% more damage per level |
Minmatar Drone Specialization | Minmatar light, medium, heavy and sentry drones deal 2% more damage per level |
Drone Avionics | Increases the maximum range at which you can control your drones by 5000m per level |
Drone Interfacing | 10% bonus to drone damage or mining yield per level |
Drones | Allows one more Drone to be controlled per level |
Light Drone Operation | 5% damage increase for light drones per level |
Electronic Systems
Cloaking | Needed to use cloaking devices. Each level reduces the targeting delay after uncloaking by 10% |
Propulsion Jamming | Reduces the capacitor cost to use Warp Scrambler, Warp Disruptor and Stasis Web by 5% per level |
Sensor Linking | Reduces the capacitor cost to use Sensor boosters and Sensor dampers by 5% per level |
Engineering
Capacitor Systems Operation | Decreases the time your capacitor needs to recharge again by 5% per level |
Capacitor Management | Increases capacitor capacity by 5% per level |
CPU Management | Increases your ship's CPU capacity by 5% per level |
Power Grid Management | Increases your ship's Power grid capacity by 5% per level |
Electronics Upgrades | Reduces the CPU cost of all Electronic upgrades by 5% per level |
Energy Grid Upgrades | Reduces the CPU cost of all Power upgrades by 5% per level |
Weapon Upgrades | Reduces the CPU cost of of Turrets, Launchers, Smartbombs and weapon upgrades by 5% per level |
Gunnery
Small Projectile Turret | Increases damage by Small Projectile Turret by 5% per level |
Missiles
Heavy Missiles | Increases damage done by Heavy Missiles by 5% per level |
Light Missiles | Increases damage done by Light Missiles by 5% per level |
Missile Bombardment | Increases range of your Missiles by 10% per level |
Missile Launcher Operation | Reduces the delay between shooting Missiles by 2% per level |
Rapid Launch | Reduces the delay between shooting Missiles by 3% per level |
Missile Projection | Increases Missile velocity (speed) by 10% per level |
Target Navigation Prediction | Allows you to shoot more precisely. 10% less affect of target's velocity on missile hit chance per level |
Torpedoes | Increases the damage done by Torpedoes by 5% per level |
Warhead Upgrades | Increases all missile damage by 2% per level |
Navigation
Acceleration Control | Increases speed bonus from MicroWarpDrives and AfterBurners by 5% per level |
Afterburner | Afterburner cycle reduced by 5% and capacitor cost reduced by 10% per level |
Evasive Maneuvering | 5% bonus to turning and accelerating your ship per level |
Fuel Conservation | Reduces AfterBurner capacitor cost by 10% per level |
Warp Drive Operation | Reduces MicroWarpDrive capacitor cost by 10% per level |
High Speed Maneuvering | Reduces MicroWarpDrive capacitor cost by 5% per level |
Navigation | Increases ship velocity (speed) by 5% per level (does not affect warp speed) |
Neural Enhancement
Cybernetics | Needed to use cybernetic implants. Each level unlocks a higher tier of implants |
Infomorph Psychology | Allows installment of jump clones in different stations. Each level allows one more jump clone |
Rigging
Armor Rigging | Armor rigs always come with drawbacks. Armor Rigging reduces those drawbacks by 10% per level |
Shield Rigging | Shield rigs always come with drawbacks. Shield Rigging reduces those drawbacks by 10% per level |
Jury Rigging | Needed to fit rigs. Allows more fitting more complex rigs with higher skill levels |
Resource Processing
Salvaging | The chance to salvage something is pretty low in the beginning. Salvaging increases your base chance by 100% per level |
Scanning
Survey | Decreases the time ship, cargo and surface scanners take by 5% per level |
Spaceship Command
Caldari Frigate | Ability to fly Caldari Frigates. |
Gallente Frigate | Ability to fly Gallente Frigates |
Minmatar Frigate | Ability to fly Minmatar Frigates |
Gallente Destroyer | Ability to fly Gallente Destroyers |
Minmatar Destroyer | Ability to fly Minmatar Destroyers |
Gallente Cruiser | Ability to fly Gallente Cruisers |
Minmatar Cruiser | Ability to fly Minmatar Cruisers |
Covert Ops | Ability to fly Covert Ops |
Interceptors | Ability to fly Interceptors |
Spaceship Command | Improves ship agility (turn speed) by 2% per level |
Shields
EM Shield Compensation | Shield Amplifiers increase damage type resistance of your shield. EM Shield Compensation increases the provided EM resistance by 5% per level |
Shield Emission Systems | Special equipment allow you to transfer your shield to other players/structures, acting as a 'healer'. Shield Emission Systems reduce the capacitor costs of this special equipment by 5% per level |
Shield Management | Increases shield by 5% per level |
Shield Operation | Lowers the recharge time of the shield by 5% per level |
Shield Upgrades | Reduces the Powergrid cost of Shield Upgrades by 5% per level |
Tactical Shield Manipulation | When your shield falls below 25% damage has a chance to penetrate and be dealt to hull. Tactical Shield Manipulation decreases this chance by 5% per level. At level 5 your shield can not be penetrated |
Targeting
Long Range Targeting | Increases the maximum range at which you can target an object by 5% per level |
Signature Analysis | Decreases the time it takes to target something by 5% per level |
Target Management | Allows you to target one more object per skill level |