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training:skill_plans:120d_plan

120D Plan

The 120 Day Plan is a basic skill training plan intended for new players to Eve. Included skills are useful to all but specialized alt characters and provide access to Tech 1 ships of many races. Priority groups allow you to unlock the ability to fly certain ships of TEST_Free and other doctrine builds. You can download the plan in xml-format at https://skills.pleaseignore.com/.

All skills of the 30 Day plan - with the exception of Astrometrics -

are included in this plan as well.

Priority groups

The skill plan can be sorted by Priority in EveMon. This is advisable since you will be able to fly more and more ships with time.

Priority Unlocks
1 TEST_Free Slasher (Fast tackle)
2 TEST_Free Thrasher (Fast tackle)
3 TEST_Free Scythe (Logi)
4 TEST_Free Exequror + TEST_Free Celestis
5 Vexor with Tech 1 Drones (Ratting/Level 3 Missions)
6 Tech 2 Drones + Shield Support
7 TEST_Free Talwar
8 Freedom Fighter Hound
9 Miscellaneous Support Skills

Skill groups

The varying skills trained in this plan are listed below with a short description of why it is useful to train them.

Armor

Armor Layering Armor plates increase your tankiness, but decrease your max velocity (speed). Armor Layering reduces the penalty by 5% per level
EM Armor Compensation Armor increases resistance against damage types. EM Armor Compensation increases EM resistance received from armor by 5% per level
Explosive Armor Compensation Armor increases resistance against damage types. EM Armor Compensation increases Explosive resistance received from armor by 5% per level
Kinetic Armor Compensation Armor increases resistance against damage types. Kinetic Armor Compensation increases Kinetic resistance received from armor by 5% per level
Thermic Armor Compensation Armor increases resistance against damage types. Thermic Armor Compensation increases Thermic resistance received from armor by 5% per level
Hull Upgrades Increases Hull hitpoints by 5% per level
Mechanics Increases Structure hitpoints by 5% per level e.g. a POS you put up
Remote Armor Repair Systems Systems that allow you to repair armor while in space cost capacitor points to fit. Remote Armor Repair Systems reduces the cost by 5% per level
Repair Systems 5% reduction of the armor repair system cycles per level

Drones

Amarr Drone Specialization Amarr light, medium, heavy and sentry drones deal 2% more damage per level
Gallente Drone Specialization Gallente light, medium, heavy and sentry drones deal 2% more damage per level
Minmatar Drone Specialization Minmatar light, medium, heavy and sentry drones deal 2% more damage per level
Drone Avionics Increases the maximum range at which you can control your drones by 5000m per level
Drone Interfacing 10% bonus to drone damage or mining yield per level
Drones Allows one more Drone to be controlled per level
Light Drone Operation 5% damage increase for light drones per level

Electronic Systems

Cloaking Needed to use cloaking devices. Each level reduces the targeting delay after uncloaking by 10%
Propulsion Jamming Reduces the capacitor cost to use Warp Scrambler, Warp Disruptor and Stasis Web by 5% per level
Sensor Linking Reduces the capacitor cost to use Sensor boosters and Sensor dampers by 5% per level

Engineering

Capacitor Systems Operation Decreases the time your capacitor needs to recharge again by 5% per level
Capacitor Management Increases capacitor capacity by 5% per level
CPU Management Increases your ship's CPU capacity by 5% per level
Power Grid Management Increases your ship's Power grid capacity by 5% per level
Electronics Upgrades Reduces the CPU cost of all Electronic upgrades by 5% per level
Energy Grid Upgrades Reduces the CPU cost of all Power upgrades by 5% per level
Weapon Upgrades Reduces the CPU cost of of Turrets, Launchers, Smartbombs and weapon upgrades by 5% per level

Gunnery

Small Projectile Turret Increases damage by Small Projectile Turret by 5% per level

Missiles

Heavy Missiles Increases damage done by Heavy Missiles by 5% per level
Light Missiles Increases damage done by Light Missiles by 5% per level
Missile Bombardment Increases range of your Missiles by 10% per level
Missile Launcher Operation Reduces the delay between shooting Missiles by 2% per level
Rapid Launch Reduces the delay between shooting Missiles by 3% per level
Missile Projection Increases Missile velocity (speed) by 10% per level
Target Navigation Prediction Allows you to shoot more precisely. 10% less affect of target's velocity on missile hit chance per level
Torpedoes Increases the damage done by Torpedoes by 5% per level
Warhead Upgrades Increases all missile damage by 2% per level
Acceleration Control Increases speed bonus from MicroWarpDrives and AfterBurners by 5% per level
Afterburner Afterburner cycle reduced by 5% and capacitor cost reduced by 10% per level
Evasive Maneuvering 5% bonus to turning and accelerating your ship per level
Fuel Conservation Reduces AfterBurner capacitor cost by 10% per level
Warp Drive Operation Reduces MicroWarpDrive capacitor cost by 10% per level
High Speed Maneuvering Reduces MicroWarpDrive capacitor cost by 5% per level
Navigation Increases ship velocity (speed) by 5% per level (does not affect warp speed)

Neural Enhancement

Cybernetics Needed to use cybernetic implants. Each level unlocks a higher tier of implants
Infomorph Psychology Allows installment of jump clones in different stations. Each level allows one more jump clone

Rigging

Armor Rigging Armor rigs always come with drawbacks. Armor Rigging reduces those drawbacks by 10% per level
Shield Rigging Shield rigs always come with drawbacks. Shield Rigging reduces those drawbacks by 10% per level
Jury Rigging Needed to fit rigs. Allows more fitting more complex rigs with higher skill levels

Resource Processing

Salvaging The chance to salvage something is pretty low in the beginning. Salvaging increases your base chance by 100% per level

Scanning

Survey Decreases the time ship, cargo and surface scanners take by 5% per level

Spaceship Command

Caldari Frigate Ability to fly Caldari Frigates.
Gallente Frigate Ability to fly Gallente Frigates
Minmatar Frigate Ability to fly Minmatar Frigates
Gallente Destroyer Ability to fly Gallente Destroyers
Minmatar Destroyer Ability to fly Minmatar Destroyers
Gallente Cruiser Ability to fly Gallente Cruisers
Minmatar Cruiser Ability to fly Minmatar Cruisers
Covert Ops Ability to fly Covert Ops
Interceptors Ability to fly Interceptors
Spaceship Command Improves ship agility (turn speed) by 2% per level

Shields

EM Shield Compensation Shield Amplifiers increase damage type resistance of your shield. EM Shield Compensation increases the provided EM resistance by 5% per level
Shield Emission Systems Special equipment allow you to transfer your shield to other players/structures, acting as a 'healer'. Shield Emission Systems reduce the capacitor costs of this special equipment by 5% per level
Shield Management Increases shield by 5% per level
Shield Operation Lowers the recharge time of the shield by 5% per level
Shield Upgrades Reduces the Powergrid cost of Shield Upgrades by 5% per level
Tactical Shield Manipulation When your shield falls below 25% damage has a chance to penetrate and be dealt to hull. Tactical Shield Manipulation decreases this chance by 5% per level. At level 5 your shield can not be penetrated

Targeting

Long Range Targeting Increases the maximum range at which you can target an object by 5% per level
Signature Analysis Decreases the time it takes to target something by 5% per level
Target Management Allows you to target one more object per skill level
training/skill_plans/120d_plan.txt · Last modified: 2017/04/29 01:05 by NTchrist