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training:pochven_krab_fleets

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Pochven Krab Fleets and You

aka we aren't filamenting your Atron

A new age of group PVE is upon us and this guide will serve as a brief primer on how to get in fleet, be effective, and most importantly make profit from the most pointy region of space. These fleets can vary in how they operate depending on the corp running them so this guide is written to be very general and is only intended as a crash course.

The fleet comp is typically 9 DPS, 4 Logi, and 2 Links Boats for running the actual site along with other ships to ensure their security. The supporting cast includes shuttle scouts, dictors, and combat alts in smaller ships. You do NOT need any standings to be able to go on the fleets.

Please note that the fits used and sites run are mildly sp intensive and require pilots to be well acquainted with most aspects of fleet operations. This is NOT literally just started playing Eve a week ago oriented PVE.


"Eff See what is a Poch Ven?"

Pochven, aka Trig Space, is an area of New Eden that is accessible through consumables called filaments that “yeet” you in and out and have 15 minute timers between uses. It is essentially <redacted> with gates, you do not show up in local unless you speak and you cannot jump clone in or out. Currently Horde has allowed us access to their Fortizar in Skarkon, one of the handful of player owned structures that exist in the region.


Best Practices

Having shuttle scouts and dictor alts watching gates in Pochven is CRITCAL! If you have more than one account you should at least be bringing shuttle scouts as there is no excuse not to. There is also a need for smaller combat ships like caracals, primarily for clearing hostile dictors attempting to slow the fleet. While multiboxing is encouraged on these fleets you should not multibox logi.

Forming quickly with the right ships is imperative to a successful krab run. There is heavy competition for these sites and baddies love to gank these highly visible fleets so keeping time from ping to site completion low is crucial. The majority of the following directions are written with this in mind.

If you intend to do Poch Fleets, have your shit ready.

  • Have a clone ready to go in a Poch fleet staging (T0DT, Jita)
  • Have a properly fit ship in a Poch fleet staging or in the Pochven Fortizar
  • Ensure you have enough irl time to do the run, it really sucks when someone has to drop out after the fleet yeets as we are doing tough sites with small numbers

Enable the FC to figure out asap if he has the numbers and fleet comp to go.

  • Upon joining the fleet immediately move yourself to the right wing (DPS, LOGI, etc) by right clicking your name in the fleet window
  • Keep utility alts OUT of the fleet until fc states he has the numbers, this includes but is not limited to scouts, dictors, probers
  • Once the fleet is green lit make sure all pilots are in fleet and warp yourself to the fc to filament

Fits

As of Nov 2021, the following are the go to fits for Poch fleets

DPS

[Typhoon, Torp Poch Phoon ]
Crosslink Compact Ballistic Control System
Ballistic Control System II
1600mm Steel Plates II
1600mm Steel Plates II
Multispectrum Coating II
IFFA Compact Damage Control
Reactive Armor Hardener

500MN Y-T8 Compact Microwarpdrive
Missile Guidance Computer II
Missile Guidance Computer II
Faint Epsilon Scoped Warp Scrambler
Heavy F-RX Compact Capacitor Booster

Torpedo Launcher II
Torpedo Launcher II
Torpedo Launcher II
Torpedo Launcher II
Torpedo Launcher II
Torpedo Launcher II
Large Remote Armor Repairer II

Large Trimark Armor Pump I
Large Explosive Armor Reinforcer I
Large Trimark Armor Pump I



Warrior II x5
Ogre II x4

Mjolnir Rage Torpedo x500
Scourge Rage Torpedo x500
Caldari Navy Mjolnir Torpedo x1000
Inferno Javelin Torpedo x1000
Navy Cap Booster 800 x2
Mjolnir Javelin Torpedo x500
Caldari Navy Scourge Torpedo x1000
Missile Range Script x2
Missile Precision Script x2
Caldari Navy Inferno Torpedo x1000
Inferno Rage Torpedo x1698
Nanite Repair Paste x100
Caldari Navy Nova Torpedo x1000
Synth Crash Booster x3''

Logi

[Guardian, Poch Guardian]
Damage Control II
1600mm Steel Plates II
Reactive Armor Hardener
Dark Blood EM Armor Hardener
Dark Blood Thermal Armor Hardener

50MN Quad LiF Restrained Microwarpdrive
Sensor Booster II

Large Coaxial Compact Remote Armor Repairer
Large Coaxial Compact Remote Armor Repairer
Medium Remote Armor Repairer II
Medium Remote Armor Repairer II
Large Inductive Compact Remote Capacitor Transmitter
Large Inductive Compact Remote Capacitor Transmitter

Medium Ancillary Current Router II
Medium Trimark Armor Pump II



Warrior II x5

Targeting Range Script x1
Scan Resolution Script x2
ECCM Script x1
Nanite Repair Paste x197
Standard Mindflood Booster x1

Links

[Loki, Simulated Loki Fitting]
Syndicate 1600mm Steel Plates
Reactive Armor Hardener
True Sansha Explosive Armor Hardener
Damage Control II
Multispectrum Energized Membrane II

50MN Cold-Gas Enduring Microwarpdrive
Federation Navy Stasis Webifier
Federation Navy Stasis Webifier
Phased Scoped Target Painter
Republic Fleet Medium Cap Battery

Expanded Probe Launcher II
Auto Targeting System II
Skirmish Command Burst II
Skirmish Command Burst II
Skirmish Command Burst II
Small Energy Nosferatu II
Small Energy Nosferatu II

Medium Ancillary Current Router I
Medium Command Processor I
Medium Command Processor I

Loki Core - Immobility Drivers
Loki Defensive - Augmented Durability
Loki Offensive - Support Processor
Loki Propulsion - Intercalated Nanofibers


Warrior II x5
Acolyte II x5

Rapid Deployment Charge x1000
Nanite Repair Paste x200
Evasive Maneuvers Charge x1000
Interdiction Maneuvers Charge x1000
Standard Mindflood Booster x5
Covert Ops Cloaking Device II x1
'Halcyon' Core Equalizer I x1
Interdiction Nullifier I x1

Sites and Payouts

Observatory Flashpoints are the usual sites. For a fleet of 6 to 15 they payout around 230 million isk per pilot and include Trig dreadnaught related loot.

training/pochven_krab_fleets.1642391968.txt.gz · Last modified: 2022/01/17 03:59 by Donya