A new age of group PVE is upon us and this guide will serve as a brief primer on how to get in fleet, be effective, and most importantly make profit from the most pointy region of space. These fleets can vary in how they operate depending on the corp running them so this guide is written to be very general and is only intended as a crash course.
The fleet comp is typically 9 DPS, 4 Logi, and 2 Links Boats for running the actual site along with other ships to ensure their security. The supporting cast includes shuttle scouts, dictors, and combat alts in smaller ships. Positive Trig standings are required to go on the fleets.
Please note that the fits used and sites run are mildly sp intensive and require pilots to be well acquainted with most aspects of fleet operations. This is NOT literally just started playing Eve a week ago oriented PVE.
Pochven, aka Trig Space, is an area of New Eden that is accessible through consumables called filaments that “yeet” you in and out and have 15 minute timers between uses. It is essentially <redacted> with gates, you do not show up in local unless you speak and you cannot jump clone in or out. Currently Horde has allowed us access to their Fortizar in Skarkon, one of the handful of player owned structures that exist in the region.
Electus Matari wrote this some time after pochven launched last year if it's helpful for anyone.
If all fleet members have positive trig standings, Observatory Flashpoints become significantly easier to run
Credit to Tex Severasse of DiVa
Having shuttle scouts and dictor alts watching gates in Pochven is CRITCAL! If you have more than one account you should at least be bringing shuttle scouts as there is no excuse not to. There is also a need for smaller combat ships like caracals, primarily for clearing hostile dictors attempting to slow the fleet. While multiboxing is condoned on these fleets you should not multibox logi.
Forming quickly with the right ships is imperative to a successful krab run. There is heavy competition for these sites and baddies love to gank these highly visible fleets so keeping time from ping to site completion low is crucial. The majority of the following directions are written with this in mind.
If you intend to do Poch Fleets, have your shit ready.
Enable the FC to figure out asap if he has the numbers and fleet comp to go.
In regards to PvP in Pochven:
There will be no SRP for PVE losses. This is a slightly more dangerous, however lucrative way of making ISK and will therefore not have any SRP! Regarding PVP it is currently a WIP.
Please do not multibox Logi. Join the ingame channel TEST_POCHVEN_LOGI for capchain setup. Communicate with your fleet to guarantee everyone's survival. Orbit the main FC at 2500m and follow FC's commands carefully whenever you need to turn on your prop mod.
Please do not say anything. Treat it as Wormhole space. Doing so will have you removed from the fleet!
As of Nov 2021, the following are the go to fits for Poch fleets
[Typhoon, Torp Poch Phoon ] Crosslink Compact Ballistic Control System Ballistic Control System II 1600mm Steel Plates II 1600mm Steel Plates II Multispectrum Coating II IFFA Compact Damage Control Reactive Armor Hardener 500MN Y-T8 Compact Microwarpdrive Missile Guidance Computer II Missile Guidance Computer II Faint Epsilon Scoped Warp Scrambler Heavy F-RX Compact Capacitor Booster Torpedo Launcher II Torpedo Launcher II Torpedo Launcher II Torpedo Launcher II Torpedo Launcher II Torpedo Launcher II Large Remote Armor Repairer II Large Trimark Armor Pump I Large Explosive Armor Reinforcer I Large Trimark Armor Pump I Warrior II x5 Ogre II x4 Mjolnir Rage Torpedo x500 Scourge Rage Torpedo x500 Caldari Navy Mjolnir Torpedo x1000 Inferno Javelin Torpedo x1000 Navy Cap Booster 800 x2 Mjolnir Javelin Torpedo x500 Caldari Navy Scourge Torpedo x1000 Missile Range Script x2 Missile Precision Script x2 Caldari Navy Inferno Torpedo x1000 Inferno Rage Torpedo x1698 Nanite Repair Paste x100 Caldari Navy Nova Torpedo x1000 Synth Crash Booster x3
[Guardian, Poch Guardian] Damage Control II 1600mm Steel Plates II Reactive Armor Hardener Dark Blood EM Armor Hardener Dark Blood Thermal Armor Hardener 50MN Quad LiF Restrained Microwarpdrive Sensor Booster II Large Coaxial Compact Remote Armor Repairer Large Coaxial Compact Remote Armor Repairer Medium Remote Armor Repairer II Medium Remote Armor Repairer II Large Inductive Compact Remote Capacitor Transmitter Large Inductive Compact Remote Capacitor Transmitter Medium Ancillary Current Router II Medium Trimark Armor Pump II Warrior II x5 Targeting Range Script x1 Scan Resolution Script x2 ECCM Script x1 Nanite Repair Paste x197 Standard Mindflood Booster x1
[Loki, Simulated Loki Fitting] Syndicate 1600mm Steel Plates Reactive Armor Hardener True Sansha Explosive Armor Hardener Damage Control II Multispectrum Energized Membrane II 50MN Cold-Gas Enduring Microwarpdrive Federation Navy Stasis Webifier Federation Navy Stasis Webifier Phased Scoped Target Painter Republic Fleet Medium Cap Battery Expanded Probe Launcher II Auto Targeting System II Skirmish Command Burst II Skirmish Command Burst II Skirmish Command Burst II Small Energy Nosferatu II Small Energy Nosferatu II Medium Ancillary Current Router I Medium Command Processor I Medium Command Processor I Loki Core - Immobility Drivers Loki Defensive - Augmented Durability Loki Offensive - Support Processor Loki Propulsion - Intercalated Nanofibers Warrior II x5 Acolyte II x5 Rapid Deployment Charge x1000 Nanite Repair Paste x200 Evasive Maneuvers Charge x1000 Interdiction Maneuvers Charge x1000 Standard Mindflood Booster x5 Covert Ops Cloaking Device II x1 'Halcyon' Core Equalizer I x1 Interdiction Nullifier I x1
[Absolution, Absolution] Thermal Armor Hardener II Imperial Navy 1600mm Steel Plates IFFA Compact Damage Control Imperial Navy Multispectrum Energized Membrane EM Armor Hardener II Kinetic Armor Hardener II Explosive Armor Hardener II Phased Scoped Target Painter Phased Scoped Target Painter 50MN Quad LiF Restrained Microwarpdrive Armor Command Burst II Armor Command Burst II Armor Command Burst II Medium Inductive Compact Remote Capacitor Transmitter Medium Inductive Compact Remote Capacitor Transmitter Medium Processor Overclocking Unit I Medium Command Processor I Warrior II x5 Optimal Range Script x1 Tracking Speed Script x1 Armor Energizing Charge x600 Rapid Repair Charge x600 Armor Reinforcement Charge x600 Nanite Repair Paste x100
Vedmak DPS Option
[Vedmak, PochVedmak] Corpum B-Type EM Energized Membrane Entropic Radiation Sink II Corpum C-Type Thermal Energized Membrane Reactive Armor Hardener 1600mm Rolled Tungsten Compact Plates Multispectrum Energized Membrane II 50MN Quad LiF Restrained Microwarpdrive Warp Scrambler II 10MN Monopropellant Enduring Afterburner Small Capacitor Booster II Heavy Entropic Disintegrator II Medium Ghoul Compact Energy Nosferatu Small I-ax Enduring Remote Armor Repairer Small I-ax Enduring Remote Armor Repairer Medium Trimark Armor Pump I Medium Trimark Armor Pump I Medium Ancillary Current Router II Hammerhead II x5 Hornet EC-300 x5 Baryon Exotic Plasma M x1000 Meson Exotic Plasma M x1000 Occult M x3500 Mystic M x3000 Nanite Repair Paste x50 Navy Cap Booster 200 x56 Burst Jammer II x1
Ikitursa DPS Option
[Ikitursa, Simulated Ikitursa Fitting] Assault Damage Control II Entropic Radiation Sink II Entropic Radiation Sink II Imperial Navy Multispectrum Energized Membrane Reactive Armor Hardener Syndicate 1600mm Steel Plates 50MN Quad LiF Restrained Microwarpdrive Republic Fleet Medium Cap Battery Warp Disruptor II Small F-RX Compact Capacitor Booster Coreli A-Type Small Remote Armor Repairer Coreli A-Type Small Remote Armor Repairer Coreli A-Type Small Remote Armor Repairer Heavy Entropic Disintegrator II Medium EM Armor Reinforcer II Medium Trimark Armor Pump II Valkyrie II x5 Hornet EC-300 x5 Mystic M x2000 Navy Cap Booster 400 x25 Optimal Range Disruption Script x1 Missile Range Disruption Script x1 Tracking Speed Disruption Script x1 Tetryon Exotic Plasma M x2000 Baryon Exotic Plasma M x1500 Meson Exotic Plasma M x1500 Occult M x2500 Missile Precision Disruption Script x1 Multispectral ECM II x1 Guidance Disruptor II x1 Gravimetric ECM II x1 Stasis Webifier II x1 Tracking Disruptor II x1 Target Painter II x1
Observatory Flashpoints are the usual sites. For a fleet of 6 to 15 they payout around 230 million isk per pilot and include Trig dreadnaught related loot.
Follow the Gain standings guide above. In your application to the Fireteam, add an imgur of your positive Trig standings, and ensure you can fly one of these two fits w/ the toon you're applying with.