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training:pochven_krab_fleets [2022/02/08 01:01]
Donya [Best Practices]
training:pochven_krab_fleets [2022/03/27 20:42] (current)
yokozunacz typo
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 ====aka we aren't filamenting your Atron==== ====aka we aren't filamenting your Atron====
  
-A new age of group PVE is upon us and this guide will serve as a brief primer on how to get in fleet, be effective, and most importantly make profit from the most pointy region of space. These fleets can vary in how they operate depending on the corp running them so this guide is written to be very general and is only intended as a crash course. ​+A new age of group PVE is upon us and this guide will serve as a brief primer on how to get in fleet, be effective, and most importantly make profit from the most pointy region of space. These fleets can vary in how they operate depending on the corp running them so this guide is written to be very general and is only intended as a crash course.
  
-The fleet comp is typically 9 DPS, 4 Logi, and 2 Links Boats for running the actual site along with other ships to ensure their security. The supporting cast includes shuttle scouts, dictors, and combat alts in smaller ships. ​You do **NOT** need any standings ​to be able to go on the fleets ​although positive trig standings (any amount) will greatly ease running the site.+The fleet comp is typically 9 DPS, 4 Logi, and 2 Links Boats for running the actual site along with other ships to ensure their security. The supporting cast includes shuttle scouts, dictors, and combat alts in smaller ships. ​Positive Trig standings ​are required ​to go on the fleets.
  
 Please note that the fits used and sites run are mildly sp intensive and require pilots to be well acquainted with most aspects of fleet operations. <color #​ed1c24>​**This is NOT literally just started playing Eve a week ago oriented PVE.**</​color>​ Please note that the fits used and sites run are mildly sp intensive and require pilots to be well acquainted with most aspects of fleet operations. <color #​ed1c24>​**This is NOT literally just started playing Eve a week ago oriented PVE.**</​color>​
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 Pochven, aka Trig Space, is an area of New Eden that is accessible through consumables called filaments that "​yeet"​ you in and out and have 15 minute timers between uses. It is essentially <​redacted>​ with gates, you do not show up in local unless you speak and you cannot jump clone in or out. Currently Horde has allowed us access to their Fortizar in **Skarkon**,​ one of the handful of player owned structures that exist in the region. Pochven, aka Trig Space, is an area of New Eden that is accessible through consumables called filaments that "​yeet"​ you in and out and have 15 minute timers between uses. It is essentially <​redacted>​ with gates, you do not show up in local unless you speak and you cannot jump clone in or out. Currently Horde has allowed us access to their Fortizar in **Skarkon**,​ one of the handful of player owned structures that exist in the region.
 {{ :​training:​poch_map.jpg?​600 |}} {{ :​training:​poch_map.jpg?​600 |}}
 +
 +Electus Matari wrote this some time after pochven launched last year if it's helpful for anyone.
 +
 +https://​pochven.electusmatari.com/​
 +
 ---- ----
  
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 <color #​22b14c>​**Having shuttle scouts and dictor alts watching gates in Pochven is CRITCAL!**</​color>​ If you have more than one account you should at least be bringing shuttle scouts as there is no excuse not to. There is also a need for smaller combat ships like caracals, primarily for clearing hostile dictors attempting to slow the fleet. While multiboxing is condoned on these fleets <color #​ed1c24>​**you should not multibox logi**</​color>​. <color #​22b14c>​**Having shuttle scouts and dictor alts watching gates in Pochven is CRITCAL!**</​color>​ If you have more than one account you should at least be bringing shuttle scouts as there is no excuse not to. There is also a need for smaller combat ships like caracals, primarily for clearing hostile dictors attempting to slow the fleet. While multiboxing is condoned on these fleets <color #​ed1c24>​**you should not multibox logi**</​color>​.
  
-Forming quickly with the right ships is imperative to a successful krab run. There is heavy competition for these sites and baddies love to gank these highly visible fleets so keeping time from ping to site completion low is crucial. The majority of the following directions are written with this in mind.  +Forming quickly with the right ships is imperative to a successful krab run. There is heavy competition for these sites and baddies love to gank these highly visible fleets so keeping time from ping to site completion low is crucial. The majority of the following directions are written with this in mind. 
-  +
 If you intend to do Poch Fleets, have your shit ready. If you intend to do Poch Fleets, have your shit ready.
   * Have a clone ready to go in a Poch fleet staging (T0DT, Jita)   * Have a clone ready to go in a Poch fleet staging (T0DT, Jita)
-  * Have a properly ​fit ship in Poch fleet staging or in the Pochven Fortizar+  * Ships will be on contract in Skarkon, or you can bring your own from Jita or T0D if you have it fit, w/ Krai-Svarog Filament
   * <color #​ed1c24>​**Ensure you have enough irl time to do the run, it really sucks when someone has to drop out after the fleet yeets as we are doing tough sites were the total payout is greatest at max members.**</​color>​   * <color #​ed1c24>​**Ensure you have enough irl time to do the run, it really sucks when someone has to drop out after the fleet yeets as we are doing tough sites were the total payout is greatest at max members.**</​color>​
  
-Enable the FC to figure out asap if he has the numbers and fleet comp to go.  +Enable the FC to figure out asap if he has the numbers and fleet comp to go. 
-  * Upon joining the fleet immediately move yourself to the right wing (DPS, LOGIetc) by right clicking your name in the fleet window +  * When joining the fleet you will be placed into a Watchlist squad, say in Fleet your role, as either ​DPS, LogiLinks or some combination of the three you can fly. The FC will sort you in your role 
-  * Keep utility alts **OUT** of the fleet until fc states he has the numbers, this includes but is not limited ​to scouts, ​dictorsprobers +  * Once the fleet has numbers ​ready to run the sites, put your utility alts(tackle,​ shuttle ​scouts, ​sabres)into the fleet and say `alt` in fleet to get moved into the alt squad. These will not be going into the site with the main fleet 
-  * Once the fleet is green lit make sure all pilots are in fleet and warp yourself to the fc to filament+  * Once the fleet is green lit make sure all pilots are in fleet and warp yourself to the fc to filament. If you already in Skarkon, or going from Jita, drop fleet to allow the T0D group to filament 
 +  * If you are reading this, add the word slice somewhere in your application 
 +  * Once you get into the region, you will head to the fort in Skarkon while scouts go out to search for sites
  
 +In regards to PvP in Pochven:
 +  * We will be participating regularly in fighting other fleets in Pochven. There is only 3 sites at a time, and if you are not willing to fight for a site, you will not get any sites.
 +  * We are here w/ the help of Horde, so if Horde asks us for help, we will be coming to help them either escape, or fight reds.
 +  * There is no SRP for PvP fights here. If you are not comfortable with this, don't join this fireteam The fits themselves only need 2-3 runs to replace at most, so that will act as our SRP
 +  * Always trying to bring an alt if you can to assist in pvp combat. The Battleships needs support ships to really shine, as they do not carry much utility themselves
  
 ---- ----
 +
 +===Will we get any SRP if we die?===
 +
 +There will be no SRP for PVE losses. This is a slightly more dangerous, however lucrative way of making ISK and will therefore not have any SRP! Regarding PVP it is currently a WIP. 
 +
 +===Notes for running the sites===
 +
 +==Is Logi any different here compared to regular PVP fleets?==
 +Please do not multibox Logi. Join the ingame channel TEST_POCHVEN_LOGI for capchain setup. Communicate with your fleet to guarantee everyone'​s survival. Orbit the main FC at 2500m and follow FC's commands carefully whenever you need to turn on your prop mod.
 +
 +==Can we talk in Pochven local?==
 +Please do not say anything. Treat it as Wormhole space. Doing so will have you removed from the fleet! ​
 +
 +----
 +
 +
 ====Fits==== ====Fits====
 As of Nov 2021, the following are the go to fits for Poch fleets As of Nov 2021, the following are the go to fits for Poch fleets
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 Nanite Repair Paste x100 Nanite Repair Paste x100
 Caldari Navy Nova Torpedo x1000 Caldari Navy Nova Torpedo x1000
-Synth Crash Booster x3''​+Synth Crash Booster x3
 </​code>​ </​code>​
  
-**Logi** ​+**Logi**
 <​code>​ <​code>​
 [Guardian, Poch Guardian] [Guardian, Poch Guardian]
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 '​Halcyon'​ Core Equalizer I x1 '​Halcyon'​ Core Equalizer I x1
 Interdiction Nullifier I x1 Interdiction Nullifier I x1
 +
 </​code>​ </​code>​
 +
 +<​code>​
 +[Absolution,​ Absolution]
 +Thermal Armor Hardener II
 +Imperial Navy 1600mm Steel Plates
 +IFFA Compact Damage Control
 +Imperial Navy Multispectrum Energized Membrane
 +EM Armor Hardener II
 +Kinetic Armor Hardener II
 +Explosive Armor Hardener II
 +
 +Phased Scoped Target Painter
 +Phased Scoped Target Painter
 +50MN Quad LiF Restrained Microwarpdrive
 +
 +Armor Command Burst II
 +Armor Command Burst II
 +Armor Command Burst II
 +Medium Inductive Compact Remote Capacitor Transmitter
 +Medium Inductive Compact Remote Capacitor Transmitter
 +
 +Medium Processor Overclocking Unit I
 +Medium Command Processor I
 +
 +
 +
 +Warrior II x5
 +
 +Optimal Range Script x1
 +Tracking Speed Script x1
 +Armor Energizing Charge x600
 +Rapid Repair Charge x600
 +Armor Reinforcement Charge x600
 +Nanite Repair Paste x100
 +</​code>​
 +
 +**Vedmak DPS Option**
 +<​code>​
 +
 +[Vedmak, PochVedmak]
 +Corpum B-Type EM Energized Membrane
 +Entropic Radiation Sink II
 +Corpum C-Type Thermal Energized Membrane
 +Reactive Armor Hardener
 +1600mm Rolled Tungsten Compact Plates
 +Multispectrum Energized Membrane II
 +
 +50MN Quad LiF Restrained Microwarpdrive
 +Warp Scrambler II
 +10MN Monopropellant Enduring Afterburner
 +Small Capacitor Booster II
 +
 +Heavy Entropic Disintegrator II
 +Medium Ghoul Compact Energy Nosferatu
 +Small I-ax Enduring Remote Armor Repairer
 +Small I-ax Enduring Remote Armor Repairer
 +
 +Medium Trimark Armor Pump I
 +Medium Trimark Armor Pump I
 +Medium Ancillary Current Router II
 +
 +
 +
 +Hammerhead II x5
 +Hornet EC-300 x5
 +
 +Baryon Exotic Plasma M x1000
 +Meson Exotic Plasma M x1000
 +Occult M x3500
 +Mystic M x3000
 +Nanite Repair Paste x50
 +Navy Cap Booster 200 x56
 +Burst Jammer II x1
 +
 +</​code>​
 +
 +**Ikitursa DPS Option**
 +<​code>​
 +[Ikitursa, Simulated Ikitursa Fitting]
 +Assault Damage Control II
 +Entropic Radiation Sink II
 +Entropic Radiation Sink II
 +Imperial Navy Multispectrum Energized Membrane
 +Reactive Armor Hardener
 +Syndicate 1600mm Steel Plates
 +
 +50MN Quad LiF Restrained Microwarpdrive
 +Republic Fleet Medium Cap Battery
 +Warp Disruptor II
 +Small F-RX Compact Capacitor Booster
 +
 +Coreli A-Type Small Remote Armor Repairer
 +Coreli A-Type Small Remote Armor Repairer
 +Coreli A-Type Small Remote Armor Repairer
 +Heavy Entropic Disintegrator II
 +
 +Medium EM Armor Reinforcer II
 +Medium Trimark Armor Pump II
 +
 +
 +
 +Valkyrie II x5
 +Hornet EC-300 x5
 +
 +Mystic M x2000
 +Navy Cap Booster 400 x25
 +Optimal Range Disruption Script x1
 +Missile Range Disruption Script x1
 +Tracking Speed Disruption Script x1
 +Tetryon Exotic Plasma M x2000
 +Baryon Exotic Plasma M x1500
 +Meson Exotic Plasma M x1500
 +Occult M x2500
 +Missile Precision Disruption Script x1
 +Multispectral ECM II x1
 +Guidance Disruptor II x1
 +Gravimetric ECM II x1
 +Stasis Webifier II x1
 +Tracking Disruptor II x1
 +Target Painter II x1
 +</​code>​
 +
 ---- ----
 +
 ===Sites and Payouts=== ===Sites and Payouts===
-[[https://​wiki.eveuniversity.org/​Observatory_Flashpoint|Observatory Flashpoints are the usual sites.]] For a fleet of 6 to 15 they payout around 230 million isk per pilot and include Trig dreadnaught related loot. +[[https://​wiki.eveuniversity.org/​Observatory_Flashpoint|Observatory Flashpoints are the usual sites.]] For a fleet of 6 to 15 they payout around 230 million isk per pilot and include Trig dreadnaught related loot. 
 + 
 +---- 
 + 
 +===Applying to the Fireteam=== 
 +** 
 +Follow the Gain standings guide above.  
 +** 
 +In your application to the Fireteam, add an imgur of your positive Trig standings, and ensure you can fly one of these two fits w/ the toon you're applying with.  
 + 
 +https://​skills.pleaseignore.com/​listchars/​pack/​557/​
  
 +https://​skills.pleaseignore.com/​listchars/​pack/​482/​
  
training/pochven_krab_fleets.1644282099.txt.gz · Last modified: 2022/02/08 01:01 by Donya