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training:guides:jump_bridges [2017/02/16 02:07]
conscript [How do I keep my data up to date?]
training:guides:jump_bridges [2022/01/04 07:57] (current)
SerinusGareth Scrub intelmap.xyz expired domain
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 =====Overview===== =====Overview=====
-Jump Bridges are similar to Gates, in that they transport the user from one system to another. The difference is that these bridges are built and maintained by players. They can be constructed in sovereign systems and can provide quick routes around otherwise difficult to navigate regions. Using jump bridges is advantageous because you can travel faster, jumping over multiple systems. By using jump bridges you also avoid gate camps. ​+Jump Bridges are similar to Gates, in that they transport the user from one system to another. The difference is that these bridges are built and maintained by players. They can be constructed in sovereign systems and can provide quick routes around otherwise difficult to navigate regions. Using jump bridges is advantageous because you can travel faster, jumping over multiple systems. By using jump bridges you can also avoid gate camps.
  
 [[logistics:​jump_bridge_list|Current Jump Bridge List]] [[logistics:​jump_bridge_list|Current Jump Bridge List]]
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 =====Using Jump Bridges===== =====Using Jump Bridges=====
-  *Jump bridges ​are anchored ​near moonsIf your corporation does not have the bookmark for the jump bridge (they really should do), you will need to fly to the moon the bridge is anchored at first+  *Ansiblex ​Jump bridges ​can be anchored ​at a location of the owner'​s choosingThe only limitations are a minimum range to other structures and celestial objects and a limit of one per system
-    *You can find out what moon the bridge is at by using map (refer ​to the maps section below), scanning them down with your [[directional scanner]], ​or flying to every moon in the system till you find it. +    *Common locations are near stargates for faster travel or near other player-built structures like Keepstar. 
-      *Newbies: ​To warp to moons, ​right-click in space, choose the Planets ​submenu, then the appropriate planet from the list, then the Moons submenu and finally ​"Warp to within 100 KM" on the correct moon+  *Jump bridges you have access ​to will appear in your overview ​or can be found via the in-space right click menu 
-    *Once you are at the right moon, the bridge ​should appear in your overview, ​if not consult the [[overview]] page. +    *Newbies: right-click in space, choose the Structures ​submenu, then the Upwell Jump Gate submenu and finally Warp to or Jump as required
-     ​*Select the jump bridge and right click, bookmark it. +    *If you cannot see a friendly jump bridge ​on your overview, consult the [[training:​game_mechanics:​overview|overview]] page. 
-       *Be descriptive when bookmarking ​bridges, notate what system ​you are in, and where it jumps to, what planet/​moon ​the entrance and exit are located atand the password for easy reference. +    *Hostile ​jump bridges you do not have access ​to will only show on the overview if you are on the same gridbut can still be found and warped ​to through the Sensor Overlay.
-       ​*Example:​ JB OWXT P-M >> 5W3 P-M P:password  +
-     *Once you have bookmarked the bridge you can either approach it, or warp out, and then warp to your bookmark.+
   *You must be within 2500m to use the bridge.   *You must be within 2500m to use the bridge.
-  *Once within 2500m (and decloaked) right-click the jump bridge and select "​Jump ​through ​to XXX"+  *You can jump through ​in the same manner as a stargate. If your ship is not in range when you press jump, it will warp or approach as necessary before jumping.
     *If the Jump Bridge has enough fuel for your ship to jump through, your ship will jump through to the next system; if there'​s not enough fuel for your ship you'll see a notification and you won't jump.     *If the Jump Bridge has enough fuel for your ship to jump through, your ship will jump through to the next system; if there'​s not enough fuel for your ship you'll see a notification and you won't jump.
-    *See [[eve:​player_owned_starbases:​jump_bridge_list|Jump Bridge List - Liquid Ozone]] for details on Jump Bridge Fuel requirements,​ how much your ship needs, and how to refuel them. +    ​*Most jump bridges will have a charge set on the ozone consumption. This can be 1 ISK/ozone or significantly more. You may wish to enable autopay in the Wallet to prevent a notification asking to confirm payment. 100 ISK/ozone is a reasonable setting which will still alert you to excessively high charges. 
-  *Once you are through and your corporation doesn't have the JB bookmarked ​on this sidebookmark ​the jumpbridge on that side as well.+    ​*See [[logistics:​jump_bridge_list|Jump Bridge List - Liquid Ozone]] for details on Jump Bridge Fuel requirements,​ how much your ship needs, and how to refuel them. 
 +    *Capitals should not use jump bridges without express orders from an FC. A capital's own jump drive (or a titan bridge for freighters) is much safer as it is possible to cyno directly into tether/​docking range on a structureand consumes a much smaller quantity of isotopes than the ozone that would be consumed by using a jump bridge. 
  
 ---- ----
  
 =====Jump Bridge Maps===== =====Jump Bridge Maps=====
-https://intelmap.xyz/+https://sentinel.pleaseignore.com
  
 You can also check the [[logistics:​jump_bridge_list|Jump Bridge List]]. You can also check the [[logistics:​jump_bridge_list|Jump Bridge List]].
training/guides/jump_bridges.1487210829.txt.gz · Last modified: 2017/02/16 02:07 by conscript