This shows you the differences between two versions of the page.
Both sides previous revision Previous revision Next revision | Previous revision | ||
training:guides:alts [2015/10/08 00:07] echod [Getting your Alt into Dreddit] |
training:guides:alts [2019/12/06 16:11] (current) greenhippie80 [Getting your Alt into Dreddit] |
||
---|---|---|---|
Line 1: | Line 1: | ||
======Alts====== | ======Alts====== | ||
+ | ---- | ||
+ | |||
+ | =====Overview===== | ||
In Eve online, you can have up to three characters attached to your account. These characters are known as Alts. While you can only have one skill training at a time across all of your characters, they are still a useful asset when used correctly. Alts can also refer to characters you own on separate accounts, although these are more of "secondary mains". | In Eve online, you can have up to three characters attached to your account. These characters are known as Alts. While you can only have one skill training at a time across all of your characters, they are still a useful asset when used correctly. Alts can also refer to characters you own on separate accounts, although these are more of "secondary mains". | ||
+ | |||
+ | ---- | ||
===== Getting your Alt into Dreddit ===== | ===== Getting your Alt into Dreddit ===== | ||
- | - Add your alt's API key to your Auth account. That's straight in your Auth front page (once logged in) in the "Eve API Keys" section. | + | - Add your alt's API key to your [[it:auth|Auth account]] (see: Adding Your ESI Key). That's straight in your Auth front page (once logged in) in the "Eve API Keys" section. |
- In the HR Section of your Auth page, submit an application for your alt to Dreddit. To do this, click on the "HR" link on top, then click on "Create a application". (No recommendation is needed: HR guys will see via your Auth API keys that you already have a pilot in the corp and accept it as an alt application.) | - In the HR Section of your Auth page, submit an application for your alt to Dreddit. To do this, click on the "HR" link on top, then click on "Create a application". (No recommendation is needed: HR guys will see via your Auth API keys that you already have a pilot in the corp and accept it as an alt application.) | ||
- Apply for an invitation to Dreddit in game **after you have been accepted in Auth**. | - Apply for an invitation to Dreddit in game **after you have been accepted in Auth**. | ||
Line 13: | Line 18: | ||
It can take several days for your application to be processed, so please be patient. | It can take several days for your application to be processed, so please be patient. | ||
- | ===== Alt Creation ===== | + | |
+ | ---- | ||
+ | =====Alts===== | ||
+ | ==== Creation ==== | ||
The only difference in races is what racial frigate you get, and what turret weapon you have. Everything else is the same. This can lead to a variety of alts that are uniquely focused on a specific area and able to get there relatively quickly. This applies to both quick alts and long term, highly focused characters (like capital ship pilots). Unfortunately, quick-alts will require several days of training away from your main. | The only difference in races is what racial frigate you get, and what turret weapon you have. Everything else is the same. This can lead to a variety of alts that are uniquely focused on a specific area and able to get there relatively quickly. This applies to both quick alts and long term, highly focused characters (like capital ship pilots). Unfortunately, quick-alts will require several days of training away from your main. | ||
Line 19: | Line 27: | ||
It should also be noted that all characters start with Science III, meaning you can train Cybernetics I in a matter of a couple of minutes and plug +3 implants in. | It should also be noted that all characters start with Science III, meaning you can train Cybernetics I in a matter of a couple of minutes and plug +3 implants in. | ||
- | ===== Alt Security ===== | + | ==== Security ==== |
This information is relevant to trade and other non-combative alts. | This information is relevant to trade and other non-combative alts. | ||
- | Your Alt is in no way connected to your Main. You want to keep it that way. While you will spend your time in high-sec, if our enemies work out who your Alt is, they may suicide attack your ship if they think it will be worth it. Do not set personal standings towards anyone. A director of a corp can (I assume) see that you hate them, and quickly work out that you are an Alt for one of their enemies. Do not even set [[TEST]] to good standings, while our security is good your identity may be revealed. You want to remain a faceless individual who comes and goes without being noticed. | + | Your Alt is in no way connected to your Main. You want to keep it that way. While you will spend your time in high-sec, if our enemies work out who your Alt is, they may suicide attack your ship if they think it will be worth it. Do not set personal standings towards anyone. A director of a corp can (I assume) see that you hate them, and quickly work out that you are an Alt for one of their enemies. Do not even set TEST to good standings, while our security is good your identity may be revealed. You want to remain a faceless individual who comes and goes without being noticed. |
Do not talk in any chat channel ever. Keep yourself to yourself. Don't ever tell Hoegaarden the name of your Alt or he will post screenshots so you have to delete them and start fresh ones. Do not switch between Alt and Main in the same system. Someone watching Local may notice your Alt logoff, you logon, you logoff, then your Alt logon again. Instant red flag, and it doesn't take a genius to put one and one together. | Do not talk in any chat channel ever. Keep yourself to yourself. Don't ever tell Hoegaarden the name of your Alt or he will post screenshots so you have to delete them and start fresh ones. Do not switch between Alt and Main in the same system. Someone watching Local may notice your Alt logoff, you logon, you logoff, then your Alt logon again. Instant red flag, and it doesn't take a genius to put one and one together. | ||
Line 28: | Line 36: | ||
Liquidate yourself regularly. It takes 10 Hours to delete an Alt. Have one spare slot free and change alts every couple of months. Either sell all your stuff, or contract it to your main to be sent back to your next Alt. Don't forget your bookmarks. | Liquidate yourself regularly. It takes 10 Hours to delete an Alt. Have one spare slot free and change alts every couple of months. Either sell all your stuff, or contract it to your main to be sent back to your next Alt. Don't forget your bookmarks. | ||
- | ===== Basic skills ===== | + | ==== Basic skills ==== |
For all but throwaway alts, you probably want these to III (unless otherwise noted) | For all but throwaway alts, you probably want these to III (unless otherwise noted) | ||
Line 39: | Line 47: | ||
* High Speed Maneuvering | * High Speed Maneuvering | ||
* Evasive Maneuvering | * Evasive Maneuvering | ||
+ | |||
+ | ---- | ||
===== Alt Possibilities ===== | ===== Alt Possibilities ===== | ||
- | + | For a list of common, and useful alts from all professions of Eve check out the **[[training:skill_plans:start]]** page. | |
- | + | ||
- | + | ||
- | ==== Remote Market Agent ==== | + | |
- | One simple use of an alt is for price checking. Dock it in Jita or any other system and login to check the market price of equipment you may have picked up in your travels. If you plan on importing goods, an alt at the source will be invaluable. Your alt can buy the goods in Jita, set up the courier contract, and then contract them to your main in K-6K16. | + | |
- | + | ||
- | ==== The Courier ==== | + | |
- | Don't fancy hauling your stuff through hostile [[Empire]] space? Take it into empire as far as you are prepared to take out your Alt, and dump it in a station. Make sure the station is not a popular one, and is not frequented by our enemies. The lower your profile the better. Contract your stuff to your Alt, then immediately leave the system. I tend to wait about an hour before coming in with my Alt. Pick up the goods and move them to wherever you want them to be delivered. | + | |
- | + | ||
- | ==== The Salesman ==== | + | |
- | The most common reason for moving stuff to empire is to sell it. Alts are great for this, you can move large quantities of minerals around freely, and as long as the default number of sell orders (5) is enough you can simply sell and transfer the ISK back to your main whenever you like. | + | |
- | + | ||
- | NOTE: You don't have to login with your Alt to check its balance, if you click on it in the character select screen you can see it balance quickly before logging in with your Main. This lets you quickly know if your sell orders have been filled. | + | |
- | + | ||
- | External Monitoring programs such as EVEMon also will show your balance per character. The latest version (with the full API key) allows you to monitor your buy/sell queue. | + | |
- | + | ||
- | ==== The Ship Fitter ==== | + | |
- | Fitting a ship can be a pain. You buy the ship in one location, and then have to run around picking up the required fittings. Be smart and use an Alt, buy the ship and all the fittings with the alt, then run around and get everything in one place (you probably won't be able to move the ship itself). Contract it to your main so next time you are in the area you will already have the ship and all the fittings ready to go. | + | |
- | + | ||
- | It's nice to podjump into Scol for some empire gankage and have several small ships complete with fittings there waiting for you. | + | |
- | + | ||
- | ==== [[Scamming]] ==== | + | |
- | Scamming while in TEST is fine with us, although rules and what type of scams can be run vary from corp to corp. If your corp doesn't allow certain scams you can always join a [[https://wiki.pleaseignore.com/wiki/Personal_Alt_Corporations|Personal Alt Corp]] and get your scam on in there. However, some pubbies may be aware of our reputation so you may have more success using an alt that is **unaffiliated** with TEST. CCP has no problem with using alts for scamming; they do, however, with quickly recycling them. | + | |
- | + | ||
- | ===== Bad Alt Possibilities ===== | + | |
- | ==== Suicide Ganking in Empire ==== | + | |
- | A couple members have recently discovered this one. Using disposable alts or trial accounts to suicide into industrials is prohibited and will result in a ban for your main. Doing this in your main, on the other hand, is just fine and can be insanely profitable. | + | |
- | + | ||
- | As a general rule, if it circumvents normal punishments - in this case, security status - it's a bad idea and probably bannable. | + | |
- | + | ||
- | (Clarification: You *can* have a dedicated suicide ganking alt. What you can't do is have a suicide ganking alt, then delete him when your sec status goes too low and start another.) | + | |
- | + | ||
- | ===== Quick Alts ===== | + | |
- | Quick alts generally train in a short amount of time, from a few days to a week or two. The idea behind quick-alts is to roll a highly specialized character that can be trained on your main account very quickly. Good examples are cyno alts, POS gunners, trade alts and PEV production alts. | + | |
- | + | ||
- | ==== [[Cyno_alt|Cyno Alt]] ==== | + | |
- | Cyno pilot, can light 2-3 cynos depending on racial frigate. Trains in about 4 days. | + | |
- | + | ||
- | ==== [[POS_Gunner_Cyno_Alt|POS Gunner and Cyno Alt]] ==== | + | |
- | Similar to Cyno alt above, except with the addition of Starbase Defense Management IV. Can light 2-3 cynos and control up to four POS modules. Anchoring and SDM are Mem/Char skills, making it a painful grind for non-specialized characters. Trains in about 15 days. | + | |
- | + | ||
- | ==== [[Osprey|POS Recharging Alt]] ==== | + | |
- | Fly and fit the [[Osprey#Cheap.2Flow-skill_POS_Shield_Transporting_Osprey|Low Skill POSprey]] as fast as possible. Trains in 4 days, 3 with a remap. | + | |
- | + | ||
- | ==== [[Freighter_Alt|Barebones Freighter Pilot]] ==== | + | |
- | Trains into a barebones freighter in about 16 days. More training will be needed to make the freighter more useful (ie. Racial Freighter III, Evasive Maneuvering, etc). | + | |
- | + | ||
- | ==== [[Market_alt|Basic Market Alt]] ==== | + | |
- | Trains a basic (but very functional) market alt in about 5 days (or 20 days for two lvl V skills). | + | |
- | + | ||
- | ==== [[Fleet_Rifter_Alt|Corp Issued Fleet Rifter Alt]] ==== | + | |
- | Trains a basic [[Rifter#Fleet_Rifter|Fleet Rifter]] alt. Suitable for leaving ready at the frontlines or in contested areas you may not wish your main to get trapped in. Trains in a day and a half without implants. | + | |
- | + | ||
- | ==== [[Tacklemaller_Alt|Reimbursable Tacklemaller Alt]] ==== | + | |
- | Trains an alt capable of using the tackle Maller while meeting reimbursement requirements. Suitable for leaving ready at the frontlines or in contested areas you may not wish your main to get trapped in. Trains in just short of a week without implants. | + | |
- | + | ||
- | ==== [[Ultimate|Frigate and Cruiser Alt]] ==== | + | |
- | Trains an alt capable of using a wide variety of frigates and cruisers, including Tacklemallers, Tackling frigates, POSpreys, Blackbirds, Waterboys and more. Trains in just over 10 days without implants. | + | |
- | + | ||
- | ===== Long Term Alts ===== | + | |
- | Long term alts are highly focused and optimized characters that are designed to get to a single goal quickly. It is recommended that these alts be trained on separate accounts since their skill plans can be exceptionally long. As such, these characters are more of "secondary mains" than true alternate characters. | + | |
- | + | ||
- | ==== Cap Alts ==== | + | |
- | Trains into a Cap in about 300 days (10 months) depending on the exact Cap. | + | |
- | + | ||
- | ==== [[Rorqual_Alt|Barebones Rorqual Alt]] ==== | + | |
- | Trains into a [[Rorqual]] hull in about 62 days. Additional training required for logistical or mining support skills. //Not rigorously optimized.// | + | |
- | + | ||
- | ==== [[Jump|Freighter Alt]] ==== | + | |
- | Trains into a Jump Freighter in about 75 Days. // Not rigorously optimized.// | + | |
- | + | ||
- | ==== [[Alt|Corp Alt]] ==== | + | |
- | Trains into several ships and skills used to run an alt corp in about 3 months. | + | |
- | + | ||
- | ==== [[Manufacturing|Alt]] ==== | + | |
- | Provides all the skills you will need to produce goods from blueprints. | + | |
- | + | ||
- | ==== [[Research/Invention|Alt]] ==== | + | |
- | General research and T2 blueprint invention. | + |