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training:guides:abyssal_deadspace_advanced [2021/08/23 14:26]
12321Yyh [T1 Abyssal Strategy]
training:guides:abyssal_deadspace_advanced [2021/08/30 06:58] (current)
12321Yyh [Tier Specific Strategies and Guides]
Line 94: Line 94:
 You should align and warp off basically instantly if you're in a frigate. Mileage may vary when using destroyers or cruisers. You should align and warp off basically instantly if you're in a frigate. Mileage may vary when using destroyers or cruisers.
  
-===== T1 =====+===== Tier Specific Strategies and Guides ​===== 
 +  - [[training:​guides:​abyssal_deadspace_advanced:​tier1|]] 
 +  - [[training:​guides:​abyssal_deadspace_advanced:​tier2|]] 
 +  - [[training:​guides:​abyssal_deadspace_advanced:​tier3|]] 
 +  - [[training:​guides:​abyssal_deadspace_advanced:​tier4|]] 
 +  - [[training:​guides:​abyssal_deadspace_advanced:​tier5|]] 
 +  - [[training:​guides:​abyssal_deadspace_advanced:​tier6|]]
  
  
- 
-==== Fits ==== 
-Most of this information is from  
- 
-[[https://​forum.pleaseignore.com/​topic/​109720-wanting-to-get-into-abyss/​|Hawoo Ozuwara]] 
- 
-Here are two fits you can run.  
- 
-Note: The Coercer from T0 no longer works here. Speaking from personal experience, the tank is too light and you will die to incoming DPS. The Tristan has issues with DPS. You can still bring both of these ships in and survive the run if you get lucky spawns. But at some point you will come across a spawn you can't deal with and will lose the ship.  
-  
-=== Cheap Dragoon (~) === 
-Beware, this fit is not as clean as the Coercer in T0. It has difficulty against certain spawns which will take you down into structure and requires you overheat both reps. The Tristan also no longer works as your DPS is not high enough. 
- 
-<​code>​ 
-[Dragoon, *Dragoon T1 Abyss fit] 
- 
-Small Armor Repairer II 
-Small Armor Repairer II 
-Damage Control II 
-Drone Damage Amplifier II 
- 
-1MN Monopropellant Enduring Afterburner 
-Small Compact Pb-Acid Cap Battery 
-Small Compact Pb-Acid Cap Battery 
- 
-TE-2100 Ample Light Missile Launcher, Caldari Navy Mjolnir Light Missile 
-TE-2100 Ample Light Missile Launcher, Caldari Navy Mjolnir Light Missile 
-TE-2100 Ample Light Missile Launcher, Caldari Navy Mjolnir Light Missile 
-200mm Light Prototype Automatic Cannon, Republic Fleet EMP S 
-200mm Light Prototype Automatic Cannon, Republic Fleet EMP S 
- 
-Small Auxiliary Nano Pump I 
-Small Nanobot Accelerator I 
-Small Capacitor Control Circuit I 
- 
- 
-Acolyte I x10 
-Acolyte I x5 
- 
- 
-Caldari Navy Mjolnir Light Missile x1000 
-Republic Fleet EMP S x1970 
-</​code>​ 
-Fit credit to: Aceface 
- 
-=== Worm  (~100 Million ISK)=== ​ 
-<​code>​ 
-[Worm, Apollo XIII] 
- 
-Drone Damage Amplifier II 
-Drone Damage Amplifier II 
- 
-5MN Y-T8 Compact Microwarpdrive 
-Small Shield Extender II 
-Small Shield Extender II 
-Small F-S9 Regolith Compact Shield Extender 
- 
-Light Missile Launcher II, Inferno Fury Light Missile 
-Light Missile Launcher II, Inferno Fury Light Missile 
-Light Missile Launcher II, Inferno Fury Light Missile 
- 
-Small Core Defense Field Extender II 
-Small Core Defense Field Extender II 
-Small Core Defense Field Extender II 
- 
- 
-Warrior II x2 
-Warrior II x2 
-Warrior II x1  
-</​code>​ 
-Fit credit to: Hawooo Ozuwara 
- 
- 
-==== T1 Abyssal Strategy ==== 
-From now on, there will actually be strategy needed to running Abyssals. Enemy waves actually pose a real threat to you, unlike in T0 where you can face roll and still succeed. Here are the things you need to watch out for. 
- 
- 
-Notable spawns that should be treated with special care are listed below. 
- 
-**Cynabal** - Keep at range or orbit at 30. Overheat weapons. Beware of leaving the pocket as the cynabal will try to close distance and you may go past the red wall. __Repair weapons after engagement__ 
- 
- 
-**Sparkgrip Tessera** - Sig tank. Orbit 5/10 km, be ready to recall drones when they get targetted 
- 
- 
-**Karybdis (AKA "​Karen"​)** - Orbit 10km, be careful not to AFK and fly into edge of map. 
- 
-**Kikimora** - Focus Kikimora with all DPS, orbit 10km. Ignore damaviks until Kiki is dead.  
- 
-**Marshal** - Get into range, turn off MWD, Overheat weapons. __Repair weapons after engagement__ 
- 
-**Devoted Knight** - Orbit 30 KM. Overheat weapons. __Repair weapons after engagement__ 
- 
-**Devoted Hunter** - Kill off before going for cache , overheat weapons if you want but not necessary. ​ 
- 
- 
-===== T2 ===== 
- 
-===== T3 ===== 
-===== T4 ===== 
-===== T5 ===== 
-===== T6 ===== 
  
training/guides/abyssal_deadspace_advanced.1629728766.txt.gz · Last modified: 2021/08/23 14:26 by 12321Yyh