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training:guides:abyssal_deadspace_advanced [2021/08/23 04:35]
12321Yyh [T1 Abyssal Strategy]
training:guides:abyssal_deadspace_advanced [2021/08/30 06:58] (current)
12321Yyh [Tier Specific Strategies and Guides]
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 If you have no money to get started, you will need to commit some insurance fraud. Find the most expensive ship you can fly **__and pay insurance on__** (don't forget about pirate or faction ships). Buy the hull for 100 ISK, **__insure it__** (the insurance cost may be quite high depending on the ship you chose) then undock and self destruct. Collect the insurance payout and repeat the process until you have a decent wallet to fund whatever you need to test. If you have no money to get started, you will need to commit some insurance fraud. Find the most expensive ship you can fly **__and pay insurance on__** (don't forget about pirate or faction ships). Buy the hull for 100 ISK, **__insure it__** (the insurance cost may be quite high depending on the ship you chose) then undock and self destruct. Collect the insurance payout and repeat the process until you have a decent wallet to fund whatever you need to test.
  
 +==== The Research Process====
 +So, how do we actually use all these tools together. Let's work through a hypothetical example to see how you would advance in the Abyss and //git gud//​. ​
 +
 +I've had a Worm for a while and have been running T1 Abyssals. I'm getting pretty comfortable in T1's and want to move up to T2 for more ISK/hour. First, is it even worth it for me to move up a tier? Well, Abyss Tracker shows you how much the average take is per ship hull type for each tier. Looking at the chart below, moving into a cruiser in T2 wouldn'​t make much sense. There'​s basically no gain. Destroyers would be ok, but that Frigate income is so much better!
 +
 +<abyss chart>
 +
 +Ok, so if possible, I'd like to run T2's in a Frigate. Lets see if it's even possible first and check if there'​s been successful runs before. On Abyss Tracker'​s //Runs//, I'll search for Tier 2 and Frigate sized hulls only.
 +
 +<​frigates yes>
 +
 +Yup! Frigates have been run in this before. Not only that, but the Worm seems to work as well which is perfect since I have a Worm already. I'll pick a run and see what Fit they used 
  
  
 With these three tools, you should be able to do anything you want. Find whatever ships and fits you want off Abyssal Tracker, check if they'​ve been used before, tweak them for your own skills and abilities in Pyfa, then test them out on Sisi before risking your hard earned ISK in the real server. ​ With these three tools, you should be able to do anything you want. Find whatever ships and fits you want off Abyssal Tracker, check if they'​ve been used before, tweak them for your own skills and abilities in Pyfa, then test them out on Sisi before risking your hard earned ISK in the real server. ​
  
-===== Nebulae ​=====+===== Gallery/​Things you should look out for =====  
 +==== Nebulae ​====
 Red is shieldbooster Red is shieldbooster
  
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 Check the boxes for everything. You can remove them later on if you find that you don't need the information. ​ Check the boxes for everything. You can remove them later on if you find that you don't need the information. ​
  
 +===== Fast warp out after Abyssal =====
 +This should allow you to effectively insta-warp. After leaving Abyssal space, you become invulnerable and cannot be targeted. However, you are not cloaked as you would be when jumping through a stargate or wormhole. Because you are not cloaked, you can actually cycle your modules. This enables a sort of fast warp mechanic which you can use to enter warp extremely quickly, reducing the time a camper has to lock and scram you. 
  
-===== T1 ===== +After coming out of Abyssal spacedo not touch anythingRight click your destination ​and hover over **BUT DO NOT CLICK** the "​Jump",​ "​Warp" ​or "​Dock"​ optionCycle prop mod onceWhen the prop mod finishes about 70-75% of it's cycleinitiate your warp away by clicking the Jump command you were hovering over.
- +
- +
- +
-==== Fits ==== +
-Most of this information is from  +
- +
-[[https://​forum.pleaseignore.com/​topic/​109720-wanting-to-get-into-abyss/​|Hawoo Ozuwara]] +
- +
-Here are two fits you can run.  +
- +
-Note: The Coercer from T0 no longer works here. Speaking from personal experiencethe tank is too light and you will die to incoming DPS. The Tristan has issues with DPS. You can still bring both of these ships in and survive the run if you get lucky spawns. But at some point you will come across a spawn you can't deal with and will lose the ship.  +
-  +
-=== Cheap Dragoon (~) === +
-Beware, this fit is not as clean as the Coercer in T0It has difficulty against certain spawns which will take you down into structure and requires you overheat both reps. The Tristan also no longer works as your DPS is not high enough. +
- +
-<​code>​ +
-[Dragoon, *Dragoon T1 Abyss fit] +
- +
-Small Armor Repairer II +
-Small Armor Repairer II +
-Damage Control II +
-Drone Damage Amplifier II +
- +
-1MN Monopropellant Enduring Afterburner +
-Small Compact Pb-Acid Cap Battery +
-Small Compact Pb-Acid Cap Battery +
- +
-TE-2100 Ample Light Missile Launcher, Caldari Navy Mjolnir Light Missile +
-TE-2100 Ample Light Missile Launcher, Caldari Navy Mjolnir Light Missile +
-TE-2100 Ample Light Missile Launcher, Caldari Navy Mjolnir Light Missile +
-200mm Light Prototype Automatic Cannon, Republic Fleet EMP S +
-200mm Light Prototype Automatic Cannon, Republic Fleet EMP S +
- +
-Small Auxiliary Nano Pump I +
-Small Nanobot Accelerator I +
-Small Capacitor Control Circuit I +
- +
- +
-Acolyte I x10 +
-Acolyte I x5 +
- +
- +
-Caldari Navy Mjolnir Light Missile x1000 +
-Republic Fleet EMP S x1970 +
-</​code>​ +
-Fit credit to: Aceface +
- +
-=== Worm  (~100 Million ISK)===  +
-<​code>​ +
-[Worm, Apollo XIII] +
- +
-Drone Damage Amplifier II +
-Drone Damage Amplifier II +
- +
-5MN Y-T8 Compact Microwarpdrive +
-Small Shield Extender II +
-Small Shield Extender II +
-Small F-S9 Regolith Compact Shield Extender +
- +
-Light Missile Launcher II, Inferno Fury Light Missile +
-Light Missile Launcher II, Inferno Fury Light Missile +
-Light Missile Launcher II, Inferno Fury Light Missile +
- +
-Small Core Defense Field Extender II +
-Small Core Defense Field Extender II +
-Small Core Defense Field Extender II +
- +
- +
-Warrior II x2 +
-Warrior II x2 +
-Warrior II x1  +
-</​code>​ +
-Fit credit to: Hawooo Ozuwara +
- +
- +
-==== T1 Abyssal Strategy ==== +
-From now on, there will actually be strategy needed to running Abyssals. Enemy waves actually pose a real threat to you, unlike in T0 where you can face roll and still succeed. Here are the things you need to watch out for. +
- +
- +
-Notable spawns that should be treated with special care are listed below. +
- +
-**Cynabal** - Keep at range or orbit at 30Overheat weaponsBeware of leaving ​the pocket as the cynabal will try to close distance and you may go past the red wall. __Repair weapons after engagement__ +
- +
- +
-**Sparkgrip Tessera** ​Sig tank. Orbit 5/10 km, be ready to recall drones when they get targetted +
- +
- +
-**Karybdis (AKA "​Karen"​)** - Orbit 10km, be careful not to AFK and fly into edge of map. +
- +
-**Kikimora** - Focus Kikimora with all DPSorbit 10km. Ignore damaviks until Kiki is dead+
  
-**Marshal** - Get into range, turn off MWD, Overheat weapons. __Repair weapons after engagement__ +You should ​align and warp off basically instantly if you're in a frigateMileage may vary when using destroyers ​or cruisers.
-==== Fast warp out after Abyssal ==== +
-This should ​allow you to effectively insta-warp. After leaving Abyssal space, ​you become invulnerable and unable to be targettedHowever, you are not cloaked as you would be when jumping through a stargate ​or wormhole. Because you are not cloacked, you can actually cycle your modules. This leads us to the fast warp technique+
  
-Do not touch anything after coming out of Abyssal space. Right click your destination ​and hover over **BUT DO NOT CLICK** the "​Jump",​ "​Warp"​ or "​Dock"​ option. Cycle prop mod once. At 75% cycle completion, initiate your warp away by.+===== Tier Specific Strategies ​and Guides ===== 
 +  - [[training:​guides:​abyssal_deadspace_advanced:​tier1|]] 
 +  - [[training:​guides:​abyssal_deadspace_advanced:​tier2|]] 
 +  - [[training:​guides:​abyssal_deadspace_advanced:​tier3|]] 
 +  - [[training:​guides:​abyssal_deadspace_advanced:​tier4|]] 
 +  - [[training:​guides:​abyssal_deadspace_advanced:​tier5|]] 
 +  - [[training:​guides:​abyssal_deadspace_advanced:​tier6|]]
  
-You should warp basically instantly, reducing the chance of a camper locking and scramming you.  
-===== T2 ===== 
  
-===== T3 ===== 
-===== T4 ===== 
-===== T5 ===== 
-===== T6 ===== 
  
training/guides/abyssal_deadspace_advanced.1629693332.txt.gz · Last modified: 2021/08/23 04:35 by 12321Yyh