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training:game_mechanics:resists [2017/02/14 21:47]
conscript [Overview]
training:game_mechanics:resists [2017/04/29 01:05] (current)
NTchrist Page moved from corps:dronv:sl1de:training:game_mechanics:resists to training:game_mechanics:resists
Line 15: Line 15:
   *Missiles - A missile for every damage type, pure   *Missiles - A missile for every damage type, pure
   *Lasers -  **<color #​1a5d8b>​EM</​color>​** / **<color #​8b1818>​Thermal</​color>​**   *Lasers -  **<color #​1a5d8b>​EM</​color>​** / **<color #​8b1818>​Thermal</​color>​**
-  *Hybrids - **<color #​717171>​Kinetic</​color>​**/​ **<color #​8b1818>​Thermal</​color>​**+  *Hybrids - **<color #​717171>​Kinetic</​color>​** / **<color #​8b1818>​Thermal</​color>​**
   *Projectiles - Ammo for every damage type, mixed   *Projectiles - Ammo for every damage type, mixed
  
Line 26: Line 26:
 All T1 & Faction ships regardless of race or faction have the same base resistance on ships All T1 & Faction ships regardless of race or faction have the same base resistance on ships
  
-^Defense^ EM ^ Thermal ^ Kinetic ^ Explosive ^+^Defense^ ​**<color #1a5d8b>EM</​color>​** ​**<color #8b1818>Thermal</​color>​** ​**<color #717171>Kinetic</​color>​** ​**<color #8b5d1a>Explosive</​color>​** ​^
 ^Shield | 0% | 20% | 40% | 50% | ^Shield | 0% | 20% | 40% | 50% |
 ^Armor | 50% | 35% | 35% | 10% | ^Armor | 50% | 35% | 35% | 10% |
Line 33: Line 33:
 T2 resistances vary between the four main Empire factions T2 resistances vary between the four main Empire factions
  
-===Amarr=== 
 Amarr favors Kinetic and Explosive resistance Amarr favors Kinetic and Explosive resistance
-^Defense^ EM ^ Thermal ​Kinetic ​^ Explosive ^ +Caldari favor Thermal ​and Kinetic ​resistance 
-^ Shield | 0% | 20% | 70% | 87.5% | +Gallente favor Thermal and Kinetic resistance 
-^ Armor | 50% | 35% | 62.5% | 80% |+Minmatar favor EM and Thermal resistance
  
-----+^ Defense ^ Race ^ **<color #​1a5d8b>​EM</​color>​** ^ **<color #​8b1818>​Thermal</​color>​** ^ **<color #​717171>​Kinetic</​color>​** ^ **<color #​8b5d1a>​Explosive</​color>​** ^ 
 +^Shield^Amarr | 0% | 20% | 70% | 87.5% | 
 +^:::​^Caldari | 0% | 80% | 70% | 50% | 
 +^:::​^Gallente | 0% | 67.5% | 85% | 50% | 
 +^:::​^Minmatar | 75% | 60% | 40% | 50% | 
 +^ Defense ^ Race ^ **<color #​1a5d8b>​EM</​color>​** ^ **<color #​8b1818>​Thermal</​color>​** ^ **<color #​717171>​Kinetic</​color>​** ^ **<color #​8b5d1a>​Explosive</​color>​** ^ 
 +^Armor^Amarr| 50% | 35% | 62.5% | 80% | 
 +^:::​^Caldari| 50% | 86.25% | 62.5% | 10% | 
 +^:::​^Gallente| 50% | 67.5% | 83.75% | 10% | 
 +^:::​^Minmatar| 90% | 67.5% | 25% | 10% |
  
-===Caldari=== 
-Caldari favor Thermal and Kinetic resistance 
-^Defense^ EM ^ Thermal ^ Kinetic ^ Explosive ^ 
-^ Shield | 0% | 80% | 70% | 50% | 
-^ Armor | 50% | 86.25% | 62.5% | 10% | 
  
----- 
  
-===Gallente=== 
-Gallente favor Thermal and Kinetic resistance 
-^Defense^ EM ^ Thermal ^ Kinetic ^ Explosive ^ 
-^ Shield | 0% | 67.5% | 85% | 50% | 
-^ Armor | 50% | 67.5% | 83.75% | 10% | 
- 
----- 
  
-===Minmatar=== 
-Minmatar favori EM and Thermal resistance 
-^Defense^ EM ^ Thermal ^ Kinetic ^ Explosive ^ 
-^ Shield | 75% | 60% | 40% | 50% | 
-^ Armor | 90% | 67.5% | 25% | 10% | 
  
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training/game_mechanics/resists.1487108876.txt.gz · Last modified: 2017/02/14 21:47 by conscript