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training:game_mechanics:module_management

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Module Management


Overview

Moving Modules

Weapon Grouping

Weapon Grouping allows you to group weapons, so you can fire them all at once and at the same target. You should pretty much always do this as long as you're sure you'll only be shooting at one target and using only one type of ammo. If you are going to be shooting at multiple targets or using multiple ammo types, you may want to make multiple weapon groups.

Auto Reload

Auto Reload can be set on or off by right clicking a module that requires charges such as Turrets, Missiles, and some non-combat modules such as Cynosural Field Generator, Capacitor Boosters, Ancillary Repair Modules, and Ancillary Shield Modules.

Auto Repeat

Auto Repeat is a seldom used option with modules. This option basically says that a module will only activate when you manually activate it. This can be useful for modules such as Cynosural Field Generators if you don't want to accidently run it through multiple cycles causing you to sit idle for extended periods of time.

Overload

Thermodynamics, also called Heat, Overheating or Overloading, is a game mechanic whereby many active modules can be overloaded beyond their normal capacity, providing greater functionality for a short duration at the cost of incremental damage to your modules.

Online/Offline

This is the action of turn a module on your ship on or off. You can do this by right clicking on the specific module you wish to turn on or off.

  • Turning a module off requires nothing
  • Turning a module on requires a certain level of capactior
training/game_mechanics/module_management.1487197884.txt.gz · Last modified: 2017/02/15 22:31 by conscript