User Tools

Site Tools


training:game_mechanics:market_hubs

Differences

This shows you the differences between two versions of the page.

Link to this comparison view

Next revision
Previous revision
training:game_mechanics:market_hubs [2017/02/16 03:56]
conscript created
training:game_mechanics:market_hubs [2019/02/06 22:13] (current)
EchoD [Overview]
Line 1: Line 1:
-====Market Hubs==== +=====Market Hubs=====
-Market hubs are centralized player-run markets. They generally have the baseline price for products, with prices getting higher and higher the farther you are away from a market hub -- reaching their peak in [[training:​nullsec|0.0]] space. More importantly,​ they have a far broader range of available products available than most areas of space.+
  
-It is **always** a good idea to have at least one throw-away [[market alt]] that does nothing but sit in a station at a high traffic system, for checking prices, selling/​buying items that you need, or playing the market. An informed consumer is a smart consumer. [[http://​eve-central.com/​home/​| Eve-Central]] is a web site that does this for you, but their prices are often out of date by hours or days, sometimes drastically so --nevertheless,​ that site is still a good baseline for when you are in a hurry or feeling lazy.+----
  
-Typically, each Empire region will have its own main market hub station with maybe one or two smaller hubs located ​in a system with a lot of mission agents.+=====Overview===== 
 +Market hubs are centralized player-run markets. They generally ​have the baseline price for products, with prices getting higher and higher the farther you are away from a market hub -- reaching their peak in [[training:​game_mechanics:​system_security#​null_security_space|0.0]] space. More importantly,​ they have far broader range of available products available than most areas of space.
  
-===Major Hubs===+It is **always** a good idea to have at least one throw-away [[eve:​industry:​skill_plans:​market_alt|market alt]] that does nothing but sit in a station at a high traffic system, for checking prices, selling/​buying items that you need, or playing the market. An informed consumer is a smart consumer. [[http://​eve-central.com/​home/​| Eve-Central]] is a web site that does this for you, but their prices are often out of date by hours or days, sometimes drastically so --nevertheless,​ that site is still a good baseline for when you are in a hurry or feeling lazy. 
 + 
 +Typically, each Empire region will have its own main market hub station with maybe one or two smaller hubs located in a system with a lot of mission agents.
  
 +----
  
 +=====Major Hubs=====
 ^Geographic Area^Region^System(s)^Comments^ ^Geographic Area^Region^System(s)^Comments^
 | Northern Empire|The Forge|Jita-Perimeter-Niyabainen|Caldari space, biggest hub in game. Lots of markets (like moon mineral and tech two components) only exist in Jita.  See also Sobaseki, Motsu.| | Northern Empire|The Forge|Jita-Perimeter-Niyabainen|Caldari space, biggest hub in game. Lots of markets (like moon mineral and tech two components) only exist in Jita.  See also Sobaseki, Motsu.|
Line 15: Line 19:
 | Southern Empire|Domain|Amarr-Penirgman|Main Amarr space hub, see also Kor-Azor Prime, Tash-Murkon Prime, Dresi| | Southern Empire|Domain|Amarr-Penirgman|Main Amarr space hub, see also Kor-Azor Prime, Tash-Murkon Prime, Dresi|
  
-===Regional Hubs===+----
  
 +=====Regional Hubs=====
 ^Geographic Area^Region^System(s)^Comments^ ^Geographic Area^Region^System(s)^Comments^
 |Northern Empire|The Citadel|Kaunokka|N/​A| |Northern Empire|The Citadel|Kaunokka|N/​A|
training/game_mechanics/market_hubs.1487217386.txt.gz · Last modified: 2017/02/16 03:56 by conscript