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training:game_mechanics:defense

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Defense


Defense: How It Works

There are five main defense stats on your ship

  • Effective Hit Points
  • Active Defenses
    • Armor Repair Rate
    • Hull Repair Rate
    • Passive Shield Recharge
    • Shield Boost Rate
  • Shields
  • Armor
  • Structure

Effective Hit Points is your health pool after resists are calculated into effect. Active Defenses is the amount of health you restore per second through one of the four drop down rates options you chose. Shields, Armor, and Structure are raw numbers that show the true health of the respective levels. It is important to note that resists do NOT factor into your true health numbers, ONLY your Effective Hit Points.


Defense: Changing Your Stats

This wouldn't be Eve if we couldn't change all the stats of our ship and our opponent's, and we have quite a few options

Effective Hit Points

EHP can be changed by adding any type of defense module on your ship that increases Resists or adds raw health. There are many Ship Modules that increase your EHP.

Calculating EHP

To calculate your ships EHP (which Eve does automatically for you) you take the resists for one type of health, average them and follow the formula below

  1. Average Effective Shield HP = Shield HP / (1 - Decimal resists)
  2. Average Effective Armor HP = Armor HP / (1 - Decimal resists)
  3. Average Effective Hull HP = Hull HP / (1 - Decimal resists)
  4. Total EHP = Average Effective Shield HP + Average Effective Armor HP + Average Effective Hull HP

Active Defenses

Armor Repair Rate

Hull Repair Rate

Passive Shield Recharge

Shield Boost Rate

Shields

Armor

Structure

training/game_mechanics/defense.1487100889.txt.gz · Last modified: 2017/02/14 19:34 by conscript