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training:game_mechanics:cynosural_field [2017/02/15 05:32]
conscript
training:game_mechanics:cynosural_field [2019/01/18 20:16] (current)
Theoriginalamam
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-==== Cynosural Field====+=====Cynosural Field=====
  
 ---- ----
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 Once the cyno is lit, a capital ship in the same fleet as the ship lighting it (or in the same alliance, in the case of the array) can right-click on the pilot lighting the cyno and select "​Jump"​ to jump to the field. Once the cyno is lit, a capital ship in the same fleet as the ship lighting it (or in the same alliance, in the case of the array) can right-click on the pilot lighting the cyno and select "​Jump"​ to jump to the field.
  
-Properties+====Properties====
   * A cynosural field lasts ten (10) minutes when lit by all ships except for [[eve:​ships:​cruisers:​force_recon|Force Recons]] in which case the cynosural field'​s duration is halved to five (5) minutes. ​   * A cynosural field lasts ten (10) minutes when lit by all ships except for [[eve:​ships:​cruisers:​force_recon|Force Recons]] in which case the cynosural field'​s duration is halved to five (5) minutes. ​
   * As long as the cyno field is active the ship which is creating it cannot move, dock or jump.   * As long as the cyno field is active the ship which is creating it cannot move, dock or jump.
   * The Cynosural Field Theory skill is required in order to fit the Cynosural Field Generator module. Each level of training in this skill reduces the consumption of Liquid Ozone by 50 units.   * The Cynosural Field Theory skill is required in order to fit the Cynosural Field Generator module. Each level of training in this skill reduces the consumption of Liquid Ozone by 50 units.
-  * A cynosural field is visible on the [[Overview]] for anyone in the solar system and can be warped to just like a planet or moon.+  * A cynosural field is visible on the [[training:​game_mechanics:​overview|Overview]] for anyone in the solar system and can be warped to just like a planet or moon. 
 + 
 +----
  
 =====  Liquid Ozone Consumption for Cyno (non Force Recon) ​ ===== =====  Liquid Ozone Consumption for Cyno (non Force Recon) ​ =====
-An example of the Liquid Ozone consumption and cargospace required for lighting a cyno using a Cynosural Field Generator I in a non-Recon ship, such as a [[Probe]], based on the level you have trained your **Cynosural Field Theory** skill to:+An example of the Liquid Ozone consumption and cargospace required for lighting a cyno using a Cynosural Field Generator I in a non-Recon ship, such as a [[eve:​ships:​frigates:​probe]], based on the level you have trained your **Cynosural Field Theory** skill to:
   - Requires 450 LO which takes up 180 m3 in cargo space   - Requires 450 LO which takes up 180 m3 in cargo space
   - Requires 400 LO which takes up 160 m3 in cargo space   - Requires 400 LO which takes up 160 m3 in cargo space
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 =====  Liquid Ozone Consumption for Cyno (Force Recon) ​ ===== =====  Liquid Ozone Consumption for Cyno (Force Recon) ​ =====
- 
 Force Recon ships (Pilgrim, Falcon, Arazu, Rapier) received an 80% reduction in fuel requirements for lighting cynos. Force Recon ships (Pilgrim, Falcon, Arazu, Rapier) received an 80% reduction in fuel requirements for lighting cynos.
  
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   - Requires 50 LO which takes up 20 m3 in cargo space   - Requires 50 LO which takes up 20 m3 in cargo space
  
-=====  How to light a cyno  =====+----
  
-{{:​training:​cynostation.png?300|}}+=====How To Light A Cyno===== 
 +{{:​training:​cynostation.png|}}
  
 To light a regular cyno (non covert) you just need a ship with a Cynosural Field Generator I fitted in a high slot and a quantity of Liquid Ozone in your cargohold that matches your **Cynosural Field Theory** skill level (see above). To light a regular cyno (non covert) you just need a ship with a Cynosural Field Generator I fitted in a high slot and a quantity of Liquid Ozone in your cargohold that matches your **Cynosural Field Theory** skill level (see above).
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 When lighting a cyno in a non-Force Recon ship, you cannot move for 10 minutes while the cyno cycle completes, so you're basically a sitting duck if someone comes along to kill you.  You may also not light a cyno field while moving at speeds greater than 500m/s. That's why cynos are often lit by cheap frigates with nothing but a cyno field generator in the high slot and some LO in the cargohold. When lighting a cyno in a non-Force Recon ship, you cannot move for 10 minutes while the cyno cycle completes, so you're basically a sitting duck if someone comes along to kill you.  You may also not light a cyno field while moving at speeds greater than 500m/s. That's why cynos are often lit by cheap frigates with nothing but a cyno field generator in the high slot and some LO in the cargohold.
  
-=====  ​Recommended ​Cyno Alt Plan  ​===== +=====Cyno Alt===== 
- +For different types of Cyno Alts check out **[[training:​skill_plans:​cyno_alt|this page]]**
-  - Electronics IV +
-  - Electronics V +
-  - Cynosural Field Theory I +
-  - Cynosural Field Theory II +
-  - Cynosural Field Theory III +
-  - Cynosural Field Theory IV +
-  - Infomorph Psychology I +
-  - Infomorph Psychology II +
-  - Infomorph Psychology III +
- +
-Infomorph Pyschology is not required, but recommended as it enables you to easier travel to and from various cyno routes with a single character.+
training/game_mechanics/cynosural_field.1487136729.txt.gz · Last modified: 2017/02/15 05:32 by conscript