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training:game_mechanics:cloaking [2017/02/16 01:30] conscript created |
training:game_mechanics:cloaking [2017/04/29 01:05] (current) NTchrist Page moved from corps:dronv:sl1de:training:game_mechanics:cloaking to training:game_mechanics:cloaking |
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- | ====Cloaking Devices==== | + | =====Cloaking===== |
- | Cloak goes on [[training:guides:decloaking|cloak goes off]]; Never a miscommunication. You can't explain that! | + | ---- |
- | ===Overview=== | + | =====Overview===== |
- | Cloaking Devices are High Slot Modules that can be activated (at no capacitor cost) to make your ship invisible to all forms of detection, including visual observation, [[training:directional_scanner|D-Scan]], and [[training:probing|Probes]]. | + | Cloaking Devices are High Slot Modules that can be activated (at no capacitor cost) to make your ship invisible to all forms of detection, including visual observation, [[training:game_mechanics:directional_scanner|D-Scan]], and [[training:guides:scanning]]. |
- | ===Penalties=== | + | =====Penalties===== |
*While cloaked, you suffer severe limitations: | *While cloaked, you suffer severe limitations: | ||
*You cannot activate or reload any modules | *You cannot activate or reload any modules |