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* **Neut** : A neutral player. Not an ally, and not specifically an enemy, but should be assumed to be hostile.\\ | * **Neut** : A neutral player. Not an ally, and not specifically an enemy, but should be assumed to be hostile.\\ | ||
* **Nullsec** : Space with security status 0.0 and below. This is where most of the fun happens. Player alliances may only hold space in nullsec.\\ | * **Nullsec** : Space with security status 0.0 and below. This is where most of the fun happens. Player alliances may only hold space in nullsec.\\ | ||
+ | * **NBSI**: Not Blue Shoot It — rules of engagement followed by the majority of player organizations. All pilots without positive standings to the organization are valid combat targets and may be engaged at will. | ||
* **NV** : No visual. Used in intel channel to indicate that the person reporting intel does not see what ships the hostiles are flying.\\ | * **NV** : No visual. Used in intel channel to indicate that the person reporting intel does not see what ships the hostiles are flying.\\ | ||
* **Ratting** : The act of killing NPC in asteroid belts or anomalies for isk.\\ | * **Ratting** : The act of killing NPC in asteroid belts or anomalies for isk.\\ | ||
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* **Grid** : EVE invisibly divides space up into smaller sections, the grids. The grid determines which objects a player can see and interact with but it doesn't affect movement. A typical grid might be a sphere with a diameter of 250-300km, but their size and shape can be manipulated by players.\\ | * **Grid** : EVE invisibly divides space up into smaller sections, the grids. The grid determines which objects a player can see and interact with but it doesn't affect movement. A typical grid might be a sphere with a diameter of 250-300km, but their size and shape can be manipulated by players.\\ | ||
* **Logistics** : | * **Logistics** : | ||
- | * ***[[eve:player_owned_starbases:start|Usage 1]]**: The people who move large things around, anchor structures like SBUs and TCUs, and make sure the alliances [[corps:dronv:sl1de:training:Jump Bridge]] and POS networks stay fueled. | + | * ***[[eve:player_owned_starbases:start|Usage 1]]**: The people who move large things around, anchor structures like SBUs and TCUs, and make sure the alliances [[training:guides:jump_bridges|Jump Bridges]] and POS networks stay fueled. |
* ***[[training:pvp_ship_roles:support:fleet_logistics|Usage 2]]**: A misleadingly named type of T2 cruisers, specialised in remote repair and vital for nearly any fleet. Not related to moving things around (see Industrial ships).\\ | * ***[[training:pvp_ship_roles:support:fleet_logistics|Usage 2]]**: A misleadingly named type of T2 cruisers, specialised in remote repair and vital for nearly any fleet. Not related to moving things around (see Industrial ships).\\ | ||
* **LP** : Loyalty Point. Special points that you get for running missions or incursions that can be used to buy items not available from elsewhere than the factions LP store.\\ | * **LP** : Loyalty Point. Special points that you get for running missions or incursions that can be used to buy items not available from elsewhere than the factions LP store.\\ | ||
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* **Thundercats** : A Doctrine centered around Tengus. \\ | * **Thundercats** : A Doctrine centered around Tengus. \\ | ||
* **Welp fleet** : A Hurricane-based doctrine designed to kill supercarriers and titans in an affordable way.\\ | * **Welp fleet** : A Hurricane-based doctrine designed to kill supercarriers and titans in an affordable way.\\ | ||
- | * **Wolfpacks** : A (small) fleet consisting mostly of destroyers, frigates and t1 cruisers. Often used for [[corps:dronv:sl1de:training:Slosh Op|slosh ops]]. | + | * **Wolfpacks** : A (small) fleet consisting mostly of destroyers, frigates and t1 cruisers. Often used for [[culture:slosh_op|slosh ops]]. |
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* **Industrial** : Large, slow, usually unarmed ships that have a lot of cargo space and act as space pinjatas when something looks at them menacingly. \\ | * **Industrial** : Large, slow, usually unarmed ships that have a lot of cargo space and act as space pinjatas when something looks at them menacingly. \\ | ||
* **AF** : Assault Frigate. A type of T2 frigate that is basically a stronger version of basic T1 combat frigates, with more tank and dps. Used on roams or as more durable tackle. \\ | * **AF** : Assault Frigate. A type of T2 frigate that is basically a stronger version of basic T1 combat frigates, with more tank and dps. Used on roams or as more durable tackle. \\ | ||
- | * **EAF** : Electronic Attack Frigate. A type of T2 frigate that specialises in [[corps:dronv:sl1de:training:EWAR]].\\ | + | * **EAF** : Electronic Attack Frigate. A type of T2 frigate that specialises in [[eve:pvp:electronic_warfare:start]].\\ |
- | * **Bomber** : A type of T2 frigate that can use covert ops cloaks and bombs (strong AoE weapons) and dies when sneezed at. Used in [[corps:dronv:sl1de:training:Bomber Wings]].\\ | + | * **Bomber** : A type of T2 frigate that can use covert ops cloaks and bombs (strong AoE weapons) and dies when sneezed at. Used in [[eve:pvp:bombing:start#bombers_wings_ideally_consist_of_multiple_squads_of_8|Bomber Wings]].\\ |
* **Covops** : A type of T2 frigate that can use a covert ops cloak and receives bonuses to probing. Used primarily for scouting.\\ | * **Covops** : A type of T2 frigate that can use a covert ops cloak and receives bonuses to probing. Used primarily for scouting.\\ | ||
* **Ceptor** : See Inty\\ | * **Ceptor** : See Inty\\ | ||
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* **LSE** : Large Shield Extender. Increases shield hit points. The size usually used on battlecruisers and battleships, some times cruisers.\\ | * **LSE** : Large Shield Extender. Increases shield hit points. The size usually used on battlecruisers and battleships, some times cruisers.\\ | ||
* **MSE** : Medium Shield Extender. The size used on frigates and destroyers, some times cruisers. \\ | * **MSE** : Medium Shield Extender. The size used on frigates and destroyers, some times cruisers. \\ | ||
- | * **Invul** : Adaptive Invulnerability Field. A module that increases shield resists.\\ | + | * **Invul** : Multispectrum Shield Hardener. A module that increases shield resists.\\ |
* **Hardeners** : Umbrella term for active modules that increase shield or armor resists.\\ | * **Hardeners** : Umbrella term for active modules that increase shield or armor resists.\\ | ||
* **BCU/BCS** : Ballistic Control System/Unit. A module that increases the damage done by your missiles.\\ | * **BCU/BCS** : Ballistic Control System/Unit. A module that increases the damage done by your missiles.\\ | ||
* **PDS** : Power Diagnostics System. A module that increases your available power grid, capacitor, shield hitpoints, capacitor recharge rate and shield recharge rate. Generally considered preferable over RCUs whenever possible due to the other bonuses.\\ | * **PDS** : Power Diagnostics System. A module that increases your available power grid, capacitor, shield hitpoints, capacitor recharge rate and shield recharge rate. Generally considered preferable over RCUs whenever possible due to the other bonuses.\\ | ||
* **RCU** : A module that increases your available power grid by more than a PDS does but lacks the other bonuses. \\ | * **RCU** : A module that increases your available power grid by more than a PDS does but lacks the other bonuses. \\ | ||
- | * **Recon ships** : A type of T2 cruisers specialised in [[corps:dronv:sl1de:training:EWAR|electronic warfare]]. Each race has one recon ship that can fit a covert ops cloak, and one which has a stronger tank and weapon bonuses in addition to the EWAR ones.\\ | + | * **Recon ships** : A type of T2 cruisers specialised in [[eve:pvp:electronic_warfare:start|electronic warfare]]. Each race has one recon ship that can fit a covert ops cloak, and one which has a stronger tank and weapon bonuses in addition to the EWAR ones.\\ |
* **Siege launcher** : Archaic term for torpedo launchers. May be seen in older fitting guides (even some on this wiki), or used by people returning to the game after a break or by those who didn't read the patch notes and don't pay particularly close attention to what they fit on their bombers.\\ | * **Siege launcher** : Archaic term for torpedo launchers. May be seen in older fitting guides (even some on this wiki), or used by people returning to the game after a break or by those who didn't read the patch notes and don't pay particularly close attention to what they fit on their bombers.\\ | ||
* **Logistics (ship)**: See Logistics (usage 2).\\ | * **Logistics (ship)**: See Logistics (usage 2).\\ |