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training:eve_terminology [2019/01/08 16:33]
Fof
training:eve_terminology [2020/07/08 14:31] (current)
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   * **Neut** : A neutral player. Not an ally, and not specifically an enemy, but should be assumed to be hostile.\\ ​   * **Neut** : A neutral player. Not an ally, and not specifically an enemy, but should be assumed to be hostile.\\ ​
   * **Nullsec** : Space with security status 0.0 and below. This is where most of the fun happens. Player alliances may only hold space in nullsec.\\ ​   * **Nullsec** : Space with security status 0.0 and below. This is where most of the fun happens. Player alliances may only hold space in nullsec.\\ ​
 +  * **NBSI**: Not Blue Shoot It — rules of engagement followed by the majority of player organizations. All pilots without positive standings to the organization are valid combat targets and may be engaged at will.
   * **NV** : No visual. Used in intel channel to indicate that the person reporting intel does not see what ships the hostiles are flying.\\ ​   * **NV** : No visual. Used in intel channel to indicate that the person reporting intel does not see what ships the hostiles are flying.\\ ​
   * **Ratting** : The act of killing NPC in asteroid belts or anomalies for isk.\\ ​   * **Ratting** : The act of killing NPC in asteroid belts or anomalies for isk.\\ ​
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   * **Grid** : EVE invisibly divides space up into smaller sections, the grids. The grid determines which objects a player can see and interact with but it doesn'​t affect movement. A typical grid might be a sphere with a diameter of 250-300km, but their size and shape can be manipulated by players.\\ ​   * **Grid** : EVE invisibly divides space up into smaller sections, the grids. The grid determines which objects a player can see and interact with but it doesn'​t affect movement. A typical grid might be a sphere with a diameter of 250-300km, but their size and shape can be manipulated by players.\\ ​
   * **Logistics** :    * **Logistics** : 
-  *   ​***[[eve:​player_owned_starbases:​start|Usage 1]]**: The people who move large things around, anchor structures like SBUs and TCUs, and make sure the alliances [[corps:dronv:​sl1de:​training:Jump Bridge]] and POS networks stay fueled.+  *   ​***[[eve:​player_owned_starbases:​start|Usage 1]]**: The people who move large things around, anchor structures like SBUs and TCUs, and make sure the alliances [[training:guides:jump_bridges|Jump Bridges]] and POS networks stay fueled.
   *   ​***[[training:​pvp_ship_roles:​support:​fleet_logistics|Usage 2]]**: A misleadingly named type of T2 cruisers, specialised in remote repair and vital for nearly any fleet. Not related to moving things around (see Industrial ships).\\ ​   *   ​***[[training:​pvp_ship_roles:​support:​fleet_logistics|Usage 2]]**: A misleadingly named type of T2 cruisers, specialised in remote repair and vital for nearly any fleet. Not related to moving things around (see Industrial ships).\\ ​
   * **LP** : Loyalty Point. Special points that you get for running missions or incursions that can be used to buy items not available from elsewhere than the factions LP store.\\ ​   * **LP** : Loyalty Point. Special points that you get for running missions or incursions that can be used to buy items not available from elsewhere than the factions LP store.\\ ​
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 =====Fleet Doctrines===== ​ =====Fleet Doctrines===== ​
   * **AHACS** : A short range armor doctrine built mostly around Zealots. \\    * **AHACS** : A short range armor doctrine built mostly around Zealots. \\ 
-  * [[military:​doctrines:​alpha|Alpha Fleet]] : A doctrine build around Maelstroms. ​ \\  
   * **Angel fleet** : A doctrine based on Angel faction ships (Cynabals, Dramiels, Machariels) and similar minmatar ships (Vagabonds). See nanohacs.\\ ​   * **Angel fleet** : A doctrine based on Angel faction ships (Cynabals, Dramiels, Machariels) and similar minmatar ships (Vagabonds). See nanohacs.\\ ​
   * **Beffahcats** : Rorquals fit for combat. \\    * **Beffahcats** : Rorquals fit for combat. \\ 
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   * **Thundercats** : A Doctrine centered around Tengus. \\    * **Thundercats** : A Doctrine centered around Tengus. \\ 
   * **Welp fleet** : A Hurricane-based doctrine designed to kill supercarriers and titans in an affordable way.\\ ​   * **Welp fleet** : A Hurricane-based doctrine designed to kill supercarriers and titans in an affordable way.\\ ​
-  * **Wolfpacks** : A (small) fleet consisting mostly of destroyers, frigates and t1 cruisers. Often used for [[corps:dronv:​sl1de:​training:​Slosh Op|slosh ops]].+  * **Wolfpacks** : A (small) fleet consisting mostly of destroyers, frigates and t1 cruisers. Often used for [[culture:slosh_op|slosh ops]].
  
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   * **Industrial** : Large, slow, usually unarmed ships that have a lot of cargo space and act as space pinjatas when something looks at them menacingly. \\    * **Industrial** : Large, slow, usually unarmed ships that have a lot of cargo space and act as space pinjatas when something looks at them menacingly. \\ 
   * **AF** : Assault Frigate. A type of T2 frigate that is basically a stronger version of basic T1 combat frigates, with more tank and dps. Used on roams or as more durable tackle. \\    * **AF** : Assault Frigate. A type of T2 frigate that is basically a stronger version of basic T1 combat frigates, with more tank and dps. Used on roams or as more durable tackle. \\ 
-  * **EAF** : Electronic Attack Frigate. A type of T2 frigate that specialises in [[corps:dronv:sl1de:training:​EWAR]].\\  +  * **EAF** : Electronic Attack Frigate. A type of T2 frigate that specialises in [[eve:pvp:electronic_warfare:start]].\\  
-  * **Bomber** : A type of T2 frigate that can use covert ops cloaks and bombs (strong AoE weapons) and dies when sneezed at. Used in [[corps:dronv:sl1de:training:Bomber Wings]].\\ ​+  * **Bomber** : A type of T2 frigate that can use covert ops cloaks and bombs (strong AoE weapons) and dies when sneezed at. Used in [[eve:pvp:bombing:start#​bombers_wings_ideally_consist_of_multiple_squads_of_8|Bomber Wings]].\\ ​
   * **Covops** : A type of T2 frigate that can use a covert ops cloak and receives bonuses to probing. Used primarily for scouting.\\ ​   * **Covops** : A type of T2 frigate that can use a covert ops cloak and receives bonuses to probing. Used primarily for scouting.\\ ​
   * **Ceptor** : See Inty\\ ​   * **Ceptor** : See Inty\\ ​
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   * **LSE** : Large Shield Extender. Increases shield hit points. The size usually used on battlecruisers and battleships,​ some times cruisers.\\ ​   * **LSE** : Large Shield Extender. Increases shield hit points. The size usually used on battlecruisers and battleships,​ some times cruisers.\\ ​
   * **MSE** : Medium Shield Extender. The size used on frigates and destroyers, some times cruisers. \\    * **MSE** : Medium Shield Extender. The size used on frigates and destroyers, some times cruisers. \\ 
-  * **Invul** : Adaptive Invulnerability Field. A module that increases shield resists.\\ ​+  * **Invul** : Multispectrum Shield Hardener. A module that increases shield resists.\\ ​
   * **Hardeners** : Umbrella term for active modules that increase shield or armor resists.\\ ​   * **Hardeners** : Umbrella term for active modules that increase shield or armor resists.\\ ​
   * **BCU/BCS** : Ballistic Control System/​Unit. A module that increases the damage done by your missiles.\\ ​   * **BCU/BCS** : Ballistic Control System/​Unit. A module that increases the damage done by your missiles.\\ ​
   * **PDS** : Power Diagnostics System. A module that increases your available power grid, capacitor, shield hitpoints, capacitor recharge rate and shield recharge rate. Generally considered preferable over RCUs whenever possible due to the other bonuses.\\ ​   * **PDS** : Power Diagnostics System. A module that increases your available power grid, capacitor, shield hitpoints, capacitor recharge rate and shield recharge rate. Generally considered preferable over RCUs whenever possible due to the other bonuses.\\ ​
   * **RCU** : A module that increases your available power grid by more than a PDS does but lacks the other bonuses. \\    * **RCU** : A module that increases your available power grid by more than a PDS does but lacks the other bonuses. \\ 
-  * **Recon ships** : A type of T2 cruisers specialised in [[corps:dronv:sl1de:training:​EWAR|electronic warfare]]. Each race has one recon ship that can fit a covert ops cloak, and one which has a stronger tank and weapon bonuses in addition to the EWAR ones.\\ ​+  * **Recon ships** : A type of T2 cruisers specialised in [[eve:pvp:electronic_warfare:start|electronic warfare]]. Each race has one recon ship that can fit a covert ops cloak, and one which has a stronger tank and weapon bonuses in addition to the EWAR ones.\\ ​
   * **Siege launcher** : Archaic term for torpedo launchers. May be seen in older fitting guides (even some on this wiki), or used by people returning to the game after a break or by those who didn't read the patch notes and don't pay particularly close attention to what they fit on their bombers.\\ ​   * **Siege launcher** : Archaic term for torpedo launchers. May be seen in older fitting guides (even some on this wiki), or used by people returning to the game after a break or by those who didn't read the patch notes and don't pay particularly close attention to what they fit on their bombers.\\ ​
   * **Logistics (ship)**: See Logistics (usage 2).\\    * **Logistics (ship)**: See Logistics (usage 2).\\ 
training/eve_terminology.1546965203.txt.gz · Last modified: 2019/01/08 16:33 by Fof